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Re: Octahedron UPDATE Sat, 05 July 2008 09:28 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Because I think scouting and gathering your own intelligence are important parts of the game. PPS just hands a ton of info to you on a silver platter.

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Re: Octahedron UPDATE Sat, 05 July 2008 09:34 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
A lot of people seem to take the same attitude as me.
Its nice to have PPS so you can see what others are doing, However it is really really horible that others can see what you are doing - so on balance no!.

Some experienced players say it can spoil a game by making players lazy for they dont scout as much as they should for info etc (I think that like me they dont like others knowing what they are up to).

Joseph
PS - Im not scared of Micha, although I must admit I am hoping he will be my neighbour so if he kills me he loses points Confused



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Octahedron UPDATE Sat, 05 July 2008 09:47 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
joseph wrote on Sat, 05 July 2008 23:04

... although I must admit I am hoping he will be my neighbour so if he kills me he loses points Confused
By 'if' you mean 'when'? Wink *hides*

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Re: Octahedron Sat, 05 July 2008 09:55 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
Crewman 1st Class

Messages: 35
Registered: June 2008

Ugh. No PPS, please.

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Re: Octahedron Sat, 05 July 2008 10:16 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Cunning plan idea (just to make everyone paranoid): suggest your allies intersettle with you (say, half of your space each), then once they've got their planets in your space (and easily defensible), attack when they're not prepared. Also, make an agreement with one or both of those on the other side of your allies, to divvy up the spoils of their empire while not attacking the ally on their other side (who's your nominated enemy). If all goes well, you end up with at least twice as much space as everyone else, and your 'allies' remaining few planets nice and easy to protect in your empire core Twisted Evil

[Updated on: Sat, 05 July 2008 10:17]

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Re: Octahedron UPDATE Sun, 06 July 2008 06:33 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Soobie wrote on Sat, 05 July 2008 14:45

Effluviant Walrus wrote on Sat, 05 July 2008 21:19

I vote for no PPS.
Why? It will work heavily in your favour.

I mean, how else are you going to get everyone to gang up on Micha? I'd be wanting PPS for year 1 if I was in this game Very Happy

Laughing I'm not *that* good. Wink Looking at my gaming record I have won about 65% of the games I was in (that includes team games!), rest of the games I lost, were draws, of had an open ending ...

mch

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Re: Octahedron UPDATE Mon, 07 July 2008 00:10 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
I think soobie wants to take over my place; so please delay the game shortly..we'll see what he says. He implied he wanted to, and I don't mind..he has a better chance anyways.

I'd appreciate it if he sent me his password so i could look at his turns though

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Re: Octahedron Mon, 07 July 2008 05:36 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Will there be looked at habs when placing the races?

mch

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Re: Octahedron Mon, 07 July 2008 07:08 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Micha wrote on Mon, 07 July 2008 05:36

Will there be looked at habs when placing the races?

mch


I might have all on to find a universe that fits well enough to arrange the 8 HWs (& possible HW2s). IMO, the most important thing is to get the HWs reasonably equidistant & moving them on the horizontal plane will usually be impractical since any planets between the original HW position & the desired position must also be moved.

I'll check habs for horrible draws but you might still do substantially better or worse than expectations.

Micha's race file is in.

Soobie
Are you replacing knightpraetor?

ForceUser
Still looking for your race file.

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Re: Octahedron Mon, 07 July 2008 08:30 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Nope. Not taking anyones place Smile

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Re: Octahedron Mon, 07 July 2008 20:37 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
ok, looks like i'm staying then

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Re: Octahedron UPDATE Tue, 08 July 2008 05:59 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
All races are now in. Very Happy

Over 120 universes have failed to provide a suitable one so I'm taking a different tack. I did find one where the HW positions were close enough but the planet distribution was poor (far too many planets in the SW corner & too many in the western half).

I've created a template with 4 narrow vertical stripes centred on x = 1200, 1435, 1765 & 2000 & ensured that there are 2 HWs in each stripe after remapping with Universe Creator. This redistributes planets so that about 25% of the planets are in each stripe. I will then manually spread the planets. Give me a day or so.

Chaos, when I've completed the generation, I'll send the files straight to Ron to speed things up & send a copy to you. Is that OK?

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Re: Octahedron UPDATE Tue, 08 July 2008 06:27 Go to previous messageGo to next message
chaosknight is currently offline chaosknight

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2004
Location: Minsk

AlexTheGreat wrote on Tue, 08 July 2008 12:59


Chaos, when I've completed the generation, I'll send the files straight to Ron to speed things up & send a copy to you. Is that OK?


That's will be great! Thank you for you assistance!

B.T.W.
I have read the thread and i have think about game concept. I think we must determine the "dead" conditions... Total annihilation will not be acceptable here, so i'm proposing such rules for your choice.
Player is considered dead, if:
- he have less then 500 score points after year 2450.
- he have less then 5 planets after year 2450.
(all numbers are under discussion)

Please utter an opinion about this stuff. What do you think?



we will never die

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Re: Octahedron Wed, 09 July 2008 01:21 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
Crewman 1st Class

Messages: 35
Registered: June 2008

I would agree with the less than 5 planets after 2450, tacking on the condition that the HW is no longer populated. If they still have their homeworld, I think that should overrule any proclamation of destruction.

Anyone else want to jump in with suggestions?

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Re: Octahedron FINAL UPDATE Wed, 09 July 2008 03:15 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia

chaosknight wrote on Tue, 08 July 2008 06:27

B.T.W.
I have read the thread and i have think about game concept. I think we must determine the "dead" conditions... Total annihilation will not be acceptable here, so i'm proposing such rules for your choice.
Player is considered dead, if:
- he have less then 500 score points after year 2450.
- he have less then 5 planets after year 2450.
(all numbers are under discussion)

Please utter an opinion about this stuff. What do you think?



I think that dead should be by concession (I give up!) Crying or Very Sad

Alternatively, less than 5 planets & HW lost after 2460.

I've sent the files to Ron & you should already have your initial set of files since I sent them to you manually.

Chaos, AFAIK I don't have your email address. I've therefore not told Ron that you would be hosting. I'll transfer hosting to you after the game is up.

I need your email address tho.

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Re: Octahedron FINAL UPDATE Wed, 09 July 2008 03:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Wed, 09 July 2008 09:15

I think that dead should be by concession (I give up!) Crying or Very Sad

Something like that, though not giving your race PW to your ally and let him play for you while you drop out.

Quote:

Alternatively, less than 5 planets & HW lost after 2460.

I would still play if I got that far. Smile But ok, I can understand you've paste a number on it. It's too simple to simply hold a few planets deep in your friends space.

mch

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Re: Octahedron FINAL UPDATE Wed, 09 July 2008 04:11 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
True, we DO have to put limits on death since we're getting points for it Wink

I agree with under 5 planets and no HW. It would be difficult to kill someone deader than that if their allies were still around.

And unless we're getting points for killing allies, there's no need.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Octahedron - SHIPS MOVING FROM DEEP SPACE Wed, 09 July 2008 08:46 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
One player has reported a possible corruption because ships appear to come from deep space rather than from the HW.

This is NOT a corruption. The effect described is due to the fact that the HW (& HW2 if you have one) were moved in order to form the hexagonal shape required for the game.

This is inconvenient but does not cause a problem. When the ships move they WILL move from your HW - in order to get your distance & fuel consumption set waypoint 1 as your HW, waypoint 2 as the place you actually want to go & then calculate fuel as (fuel used at waypoint 2 - fuel used at waypoint 1), then remove waypoint 1 (to your HW). If you have ships that you don't want to move just set waypoint 1 as your HW.

If you have a HW2 same goes for any ships that started there.

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Re: Octahedron - SHIPS MOVING FROM DEEP SPACE Wed, 09 July 2008 10:11 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Wed, 09 July 2008 14:46

This is NOT a corruption. The effect described is due to the fact that the HW (& HW2 if you have one) were moved in order to form the hexagonal shape required for the game.

This also only affects your starting ships, newly build ships will act normal. However IIRC when you merge newly build ships into the starting ships fleet and split them off again they are affected as well. I suppose it also works the other way around, so if you build a ship in the first turn, merge all your starting ships in that fleet and split them off again you should experience nothing out off the ordinary anymore ...

But the way John describes works perfect.

mch

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Re: Octahedron - SHIPS MOVING FROM DEEP SPACE Wed, 09 July 2008 11:30 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Back from the "Dead"

What happens if a player is at some point reduced to less than 5 planets (so considered Dead) but continues playing (for example they are providing a useful function for an ally OR they are bloody stubborn like me).
Then as time passes colonises new planets and so has over 5 planets.

This could play havoc with the end...
game ends when no more points can be gained - someone could deliberately resurect their ally to extend the game.
Also resurecting your ally would mean that you no longer had the -1 for losing an ally.

Can I suggest either A) When your dead you are dead, any comeback is as a servant race to whoever is protecting you and your race counts as dead for points calculation.
B) To come back from the dead you must own 90+ planets (thats 30% of the universe) and your homeworld. So it is possible but not easy to come back.

Joseph



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Octahedron - SHIPS MOVING FROM DEEP SPACE Wed, 09 July 2008 11:46 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
joseph wrote on Thu, 10 July 2008 01:00


B) To come back from the dead you must own 90+ planets (thats 30% of the universe) and your homeworld

... or a HW that does not belong to an ally. Wink

30% of the universe seems a bit extreme ... how about 25K res? Smile

... not that it's actually any of my business ...

*goes and hides*


[Updated on: Wed, 09 July 2008 11:47]

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Re: Octahedron - SHIPS MOVING FROM DEEP SPACE Wed, 09 July 2008 12:26 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
joseph wrote on Wed, 09 July 2008 10:30

Back from the "Dead"

What happens if a player is at some point reduced to less than 5 planets (so considered Dead) but continues playing



Since we have Public Scores, I could see that people getting set to inactive once they reach less than 5 planets is a viable option.

Otherwise we could just say that you get points for the "kill" and that's that. If they come back to any degree, you keep your points.

With Option 2, it is possible for your enemy to end up helping their ally kill you back, which is ALWAYS fun Smile
Also, Option 2 would take into account the ability for people to keep trying to earn points even after their "dead"...


[Updated on: Wed, 09 July 2008 12:28]




Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Octahedron Wed, 09 July 2008 14:20 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
Crewman 1st Class

Messages: 35
Registered: June 2008

I would prefer that 'dead' mean you can't get or be worth points for anything; thus, even if you're blastedly stubborn (I'm that way as well), the game has a definite chance of ending. Perhaps there could be a tack-on that if a majority of non-dead players agree that a race is no longer dead, they can come back, so that there IS a chance of return.

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Re: Octahedron NO PPS Wed, 09 July 2008 18:41 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
vmanuel wrote on Wed, 09 July 2008 12:26

Since we have Public Scores,


No we don't. Everyone who offered an opinion re. PPS was against it so it was dropped.



[Updated on: Wed, 09 July 2008 18:43]

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Re: Octahedron NO PPS Thu, 10 July 2008 00:31 Go to previous messageGo to previous message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Okay, thanks. The main settings weren't updated.
Rolling Eyes


But this means that the only person who would be able to know that you don't have enough planets would be the Host, and only if they know to log into your turn.

Which brings up a question in and of itself:

WHO declares people dead if we don't have public scores?



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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