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mega newb Fri, 25 April 2008 18:11 Go to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
3x teams of four

1st team
1x wm
1x ca
1x is
1x it
max growth rate 8%
hab
0.71 to 1.40
-40 to 40
0 to 20
and 50 rwp left over to your choice

2nd team
3x ar
1x pp

3rd team
2x he
1x ss
1x sd

game parameters
large packed stretched w/util 3-7 randomly after races submitted
distant
slower tech adv, and abbs or neither randomly selected aftet race submission
random chance of galaxy clumping after races submitted

*corrected gravity range and added max growth rate for team one






[Updated on: Sun, 27 April 2008 15:42]




By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Fri, 25 April 2008 18:18 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
idea for gens
every 6h




By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Sat, 26 April 2008 02:09 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
Registered: May 2007
Location: Troy, Ohio
What Experience levels do you want in this game? Shocked


oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: mega newb Sat, 26 April 2008 05:19 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
oldmetalhead wrote on Sat, 26 April 2008 02:09

What Experience levels do you want in this game? Crying or Very Sad


serious?
really?
any i guess



By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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icon5.gif  Re: mega newb Sat, 26 April 2008 09:37 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
Registered: May 2007
Location: Troy, Ohio
What reason did you pick habs for team 1? Just curious.


oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: mega newb Sat, 26 April 2008 16:08 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I picked the gravity and temp ranges for humans. We can live in a wider band for gravity, but it would impact reproductive health.

I think the race wizard radiation possibilities are wonkey.
Earth mammals are exposed to more than 200 miliREM yearly from naturally occurring sources. Viable Human reproduction occurs under much greater amounts (>5000mR). I assume the games creators 1 used mR to indicate miliRADs, the dosages of which are variable depending on the type of radiation, and 2 intended the rw to measure solar radiation not terrestrial or cosmic. With those assumptions a 0-20mR band is quite generous for humans.

I chose a max growth rate of 8% for humans as well.
Still very generous I think.



[Updated on: Tue, 29 April 2008 08:09]




By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Sat, 26 April 2008 19:49 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Just a quick note - I suspect you will struggle to get players for team 1.
4 1WW hab races with 8% growth - urgh
Yes having a CA will help - but with all 4 races having the same hab not as much as you would think.

Team 2 with 3ARs well you might get some interest.

Team 3 This team will probably get players.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: mega newb Sat, 26 April 2008 23:08 Go to previous messageGo to next message
neilhoward

 
Commander

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Registered: April 2008
Location: SW3 & 10023
That would be unfortunate. Hopefully some players will be up for a challenge.


By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Sun, 27 April 2008 02:22 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
neilhoward wrote on Sun, 27 April 2008 05:08

That would be unfortunate. Hopefully some players will be up for a challenge.

Any players going in on team 1 would not be taking a challenge, they would be committing suicide with their races.

If you asked for 4 teams without restrictions (except that each team may contain only one CA if CA are permitted), then you might get more interested players, and a medium packed universe that is not stretched would also get more players.

Last, you should list what options are used in the universe creation, and you do not do that. Your comment "and abbs or neither random", although you comment that slower tech advance is used does indicate that accbbs probably will not be an option.

If you insist on the combinations of PRTs you list, then I might be interested in playing one of the AR in team 2, but that depends on what the universe settings are, I do not want to play in a game with slow tech advance on and accbbs off, that would be far too slow a game, and I do not want to play an AR in a stretched universe, as AR require early colonies to be close to their HW.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: mega newb Sun, 27 April 2008 07:46 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

neilhoward wrote on Sun, 27 April 2008 06:08

I picked the gravity and temp ranges for humans. We can live in a wider band for gravity, but it would impact reproductive health.

I think the race wizard radiation possibilities are wonkey.
Earth mammals are exposed to more than 200 miliREM yearly from naturally occurring sources. Viable Human reproduction occurs under much greater amounts (>5000mR). I assume the games creators 1 used mR to indicate miliRADs, the dosages of which are variable depending on the type of radiation, and 2 intended the rw to measure solar radiation not terrestrial or cosmic. With those assumptions a 0-20mR band is quite generous for humans.


4 "tribes" of humans on different planets. They obviously left mother Earth some time ago before some kind of collapse of their galactic empire and have subsequently been evolving to live on whatever planet they are now on.

With the recent invention of sunscreen at least one tribe is now immune to radiation. Sun is out

The other race having recently invented thermal underwear and the bikini simultaneously are now immune to temperature variations

Odd that these humans, given half a chance, don't breed like rabbits like the ones on our planet Multi bounce Purple bounce L Blue bounce

Insisting that their PGR is 20% seems a more realistic handicap with 50 rws left over. That's tough to pay for.

Sulpholobus.

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Re: mega newb Sun, 27 April 2008 15:38 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Sulpholobus wrote on Sun, 27 April 2008 07:46



Odd that these humans, given half a chance, don't breed like rabbits like the ones on our planet


What planet is that? Regional Human pgr is 4.5% at its best and those are with some of the worst economies. Planetary annual growth for humans is 1.17%. I'm sure its pointless to say evolution doesn't work that way. I guess it is no less realistic than super luminous travel. Thanks for your comments.





By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Sun, 27 April 2008 16:05 Go to previous messageGo to next message
neilhoward

 
Commander

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Registered: April 2008
Location: SW3 & 10023
Late addition. Team one cannot build ships. You see where I am going with this.


By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Mon, 28 April 2008 09:07 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

neilhoward wrote on Mon, 28 April 2008 05:38

Sulpholobus wrote on Sun, 27 April 2008 07:46



Odd that these humans, given half a chance, don't breed like rabbits like the ones on our planet


What planet is that? Regional Human pgr is 4.5% at its best and those are with some of the worst economies. Planetary annual growth for humans is 1.17%. I'm sure its pointless to say evolution doesn't work that way. I guess it is no less realistic than super luminous travel. Thanks for your comments.


My mistake ... when I last looked at US population figures the rate of growth between each census averaged about 1.23 - so 20% PGR looked reasonable ... obviously I forgot to factor in that the time between each census is 10 years.

Although, I don't know if you've noticed this, but the planets in stars take an average of 10 terran years to orbit their sun Razz

S.

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Re: mega newb Mon, 28 April 2008 09:32 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
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neilhoward wrote on Sun, 27 April 2008 22:05

Late addition. Team one cannot build ships. You see where I am going with this.

Nowhere? Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: mega newb Mon, 28 April 2008 22:49 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Thanks for your feedback Sulpholobus.

Sulpholobus wrote on Mon, 28 April 2008 09:07


... when I last looked at US population figures the rate of growth between each census averaged about 1.23 - so 20% PGR looked reasonable ... obviously I forgot to factor in that the time between each census is 10 years.



No wait. I think you have something with the 20% pgr. I was just thinking if the planetary max pop was increased (to ~ Earth's projected population for 2050), and crowding was shifted to match 20% is close enough. Assuming 1/1 male/female ratio, no twins, an expected life span of fifty years, and onset of sexual maturity at ten. Each woman (with an Infant Mortality Rate of 62.5%) could produce twenty colonists. With a lot of prenatal drugs and a fundamentalist religion they are good to go.

Sulpholobus wrote on Mon, 28 April 2008 09:07


Although, I don't know if you've noticed this, but the planets in stars take an average of 10 terran years to orbit their sun Razz
S.


Now if I hadn't spent all my resources on inflammatory language and an abrasive attitude, I would have been able to afford a planetary scanner, and I would have noticed that.




By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Tue, 29 April 2008 00:59 Go to previous messageGo to next message
neilhoward

 
Commander

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Registered: April 2008
Location: SW3 & 10023
m.a@stars wrote on Mon, 28 April 2008 09:32

neilhoward wrote on Sun, 27 April 2008 22:05

You see where I am going with this.

Nowhere? Confused


To quote someone with much more experience than I have
Quote:

Anybody can move population around.

I want to prove him right.

It is not impossible. I am going to leave teams two and three with their random locations, but distribute team one within 600ly of each other.

I am running my eighth test now (first one to survive until 2490!!!). We turned over the initial colonizers to the WM to run popdrop relays on the most viable HE colonies first. Then redistributed the colonies evenly between the WM, IT, and IS (leaving IS with the worst) and got some tech trades in the process. The IT transfered their privateer to the IS so they could top off yellows accompanied by the CAs modified miner. Put up empty forts to stop bombing and invasion. Kept pop on the colonies low (under 25k) until the 3/3/3 terraforming was done on each, then traded them again. Gave the worst rad to the WM, worst temp to the IS, and worst grav to IT. By the time the second redistribution was done(took ages) the CA had enough tech to start fixing the nastier targets. Started second popdrop relay last year. Need more coffee.

Insane? Of course.
Impossible? Not until the first bit of bad news.



By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Tue, 29 April 2008 03:08 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Sulpholobus wrote on Sun, 27 April 2008 07:46

4 "tribes" of humans on different planets. They obviously left mother Earth some time ago before some kind of collapse of their galactic empire and have subsequently been evolving to live on whatever planet they are now on.


THATS EASY FOR YOUR SPECIES TO SAY!!!

Bioforming would certainly be cheaper than terraforming.
I think engineering would be more likely than evolution. If my species changed enough to live in your habitat we certainly wouldn't be human. Maybe we could tweak our temp range with salty blood or deuterium instead of water? If we made a more dramatic substitution like ammonia or sulfur, we would need new organs with different processes. There would be no room for backwards compatibility. I don't think our range could be much more than the transitions of our solvent/suspension regulatory medium. I am sure your people know more about it than mine.

It is conceivable that mutation could occur aboard a generational ship before the implementation of degenerate matter deck plating or magnetic ion shields equal to earths.
Gravity would be the easiest variable to adapt. Living in a lower gravity habitat causes the immediate issue of reduced muscle and bone density. A greater reproductive hurdle would be vascular development. A higher gravity habitat mirrors the same problems. The stress on connective tissue would be minor compared to the reduced white blood cell production and lower capacity of most regulatory organs. Thicker heart muscles would require accessory nervous pathways to function. Again the worst problem would be vascular pulmonary development. Aside from the hypoxia and ischemia analogs, we could live with the rest, just not for as long.

Slightly increased exposure to radiation could possibly allow us to adapt a bit. But to get off this radiation habitability plateau we would need a whole new way of encoding genetic material, not just a new code. Or perhaps our bodies could produce an electromagnetic field strong enough to suspend particles to block and redirect ionizing radiation.

...and laserbeam eyes!



By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Tue, 29 April 2008 04:50 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
neilhoward wrote on Tue, 29 April 2008 06:59

I am running my eighth test now (first one to survive until 2490!!!). We turned over the initial colonizers to the WM to run popdrop relays on the most viable HE colonies first. Then redistributed the colonies evenly between the WM, IT, and IS (leaving IS with the worst) and got some tech trades in the process. The IT transfered their privateer to the IS so they could top off yellows accompanied by the CAs modified miner. Put up empty forts to stop bombing and invasion. Kept pop on the colonies low (under 25k) until the 3/3/3 terraforming was done on each, then traded them again. Gave the worst rad to the WM, worst temp to the IS, and worst grav to IT. By the time the second redistribution was done(took ages) the CA had enough tech to start fixing the nastier targets. Started second popdrop relay last year. Need more coffee.

Insane? Of course.
Impossible? Not until the first bit of bad news.

Impressive! Cool

But, competitive enough? Against two other teams, at least one of which is likely to have better econ, tech, pop, or all three than Team1? Sherlock Whip Wall Bash



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: mega newb Tue, 29 April 2008 05:46 Go to previous messageGo to next message
neilhoward

 
Commander

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Quote:

competitive enough?

Hahahahaha
Are you kidding?
I could tie a stick to a rock and it would be more aggressive?



By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Tue, 29 April 2008 10:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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neilhoward wrote on Tue, 29 April 2008 11:46

I could tie a stick to a rock and it would be more aggressive?

So, as I guessed, that team's doomed. You'll find few volunteers for it, then. Confused

Unless you intend to play it yourself? Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: mega newb Tue, 29 April 2008 22:48 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

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Lets move on and someone post up a new game!

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Re: mega newb Wed, 30 April 2008 18:00 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
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Yeah. Without either editing the initial ships, starting tech, HWs, or adding a (host) controller ala Gible's Pirates, team one is too unbalanced. Maybe an hst edit and pregen could make it playable.
Needs more testing.
Thanks for your comments.



By the time you realize how steep the curve is, you will be using five types of calculus to get to the market. You will then need three different calculators to perform what you once considered basic arithmetic.

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Re: mega newb Wed, 30 April 2008 18:20 Go to previous message
donjon is currently offline donjon

 
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OK,
Thread closed.

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