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Home » Stars! 2.6/7 » New Game Announcements » Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted
Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Fri, 18 April 2008 12:28 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Status? Rolling Eyes


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Fri, 18 April 2008 13:43 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
m.a@stars wrote on Fri, 18 April 2008 18:28

Status? Rolling Eyes


I suppose somebody is a bit slow getting their race file sent.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Fri, 18 April 2008 14:20 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
Ha, I'm glad we're not waiting for me this time Smile

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Fri, 18 April 2008 23:56 Go to previous messageGo to next message
Hilton is currently offline Hilton

 
Crewman 1st Class

Messages: 28
Registered: February 2005
Location: Calgary, AB, Canada
Nor me. I sent my race file in 24 hours ago. If I'd known someone was going to be so slow, I would have designed and tested more... I rushed to get it in quick. Sad

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 19 April 2008 04:44 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hilton wrote on Sat, 19 April 2008 05:56

Nor me. I sent my race file in 24 hours ago. If I'd known someone was going to be so slow, I would have designed and tested more... I rushed to get it in quick. Sad


Well, you can always run another couple quick testbeds and beg Micha to accept a tweaked race, if necessary. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 20 April 2008 09:37 Go to previous messageGo to next message
Darkwyng is currently offline Darkwyng

 
Crewman 2nd Class

Messages: 15
Registered: April 2008
Far be it from me to nag about tweaking races, but maybe just the few bells and whistles added up to now will do?

Is there somebody missing? May we even need a replacement? Confused

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UPDATE Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 20 April 2008 15:53 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
I have all race files now. Will setup the game later tonight and sent the files to Ron.

mch

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Mon, 21 April 2008 14:15 Go to previous messageGo to next message
Darkwyng is currently offline Darkwyng

 
Crewman 2nd Class

Messages: 15
Registered: April 2008
So... Ron is on holiday, is he? Very Happy

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Mon, 21 April 2008 14:21 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
Darkwyng wrote on Mon, 21 April 2008 20:15

So... Ron is on holiday, is he? Very Happy

Don't nag. I for one am grateful to Micha and Ron for their efforts - but I would like to get started soon Smile

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Mon, 21 April 2008 14:25 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
jimroberts wrote on Mon, 21 April 2008 20:21

Darkwyng wrote on Mon, 21 April 2008 20:15

So... Ron is on holiday, is he? Very Happy

Don't nag. I for one am grateful to Micha and Ron for their efforts - but I would like to get started soon Smile

I'll sent you all the first turn. Wink So you can stare on that for a week till Ron gets the game up. Wink (You'll get it in an hour or so, it's time to put the kids to bed.)
Haven't sent the files to Ron yet, my internet connection was messed up, made me even miss a Stars! turn! Shocked

mch


[Updated on: Mon, 21 April 2008 14:27]

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 04:53 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

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Registered: March 2008
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When the game page is up, I'll set up a daily generation shedule. I think 4:30 GMT will be convenient for most of us, but if it's highly inconvenient for somebody, we can shift it a bit.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 04:56 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
jimroberts wrote on Tue, 22 April 2008 10:53

When the game page is up, I'll set up a daily generation shedule. I think 4:30 GMT will be convenient for most of us, but if it's highly inconvenient for somebody, we can shift it a bit.

You can't use half hours on AH.

mch

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 04:59 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
Micha wrote on Tue, 22 April 2008 10:56

jimroberts wrote on Tue, 22 April 2008 10:53

When the game page is up, I'll set up a daily generation shedule. I think 4:30 GMT will be convenient for most of us, but if it's highly inconvenient for somebody, we can shift it a bit.

You can't use half hours on AH.

mch


Oops! Well, 4:00 GMT then, OK?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 06:55 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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Provided we don't all start to turn in early, of course. Rolling Eyes


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 11:40 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
The concentrations and starting minerals are very bad and will certainly not suit some of us. My view is, tough luck, that's the way the cookie crumbles.

If, however, a lot of you would prefer a different start and the rest would go along with that, I'd rather try with a new universe than have a lot of unhappy players.

If you want to express an opinion one way or the other, write to Micha. I don't think an open discussion is all that suitable, as it could give clues about your race designs.

If Ron puts up our game page before this gets resolved, we will go with what we have. I know that some of you think we've waited too long already before starting.



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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 12:07 Go to previous messageGo to next message
djf01 is currently offline djf01

 
Crewman 3rd Class

Messages: 8
Registered: February 2008
Location: Goulburn, Australia
Quote:


The concentrations and starting minerals are very bad and will certainly not suit some of us. My view is, tough luck, that's the way the cookie crumbles.



I was one (perhaps the only one) who raised it with Micha.

Had I known I'd have probably designed my race a bit differently, but so long as it's the same for everyone I'm happy to proceed with the current game.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 13:04 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
jimroberts wrote on Tue, 22 April 2008 11:40

The concentrations and starting minerals are very bad and will certainly not suit some of us. My view is, tough luck, that's the way the cookie crumbles.



I don't mind to put it in the open. Yes, if we know what it will be we can design the race for it. I could probably have done better. However, I allowed for that unknown and think it is part of the game. I'll go with what we have.

Cheers, Rolf.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 13:30 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
jimroberts wrote on Tue, 22 April 2008 17:40

The concentrations and starting minerals are very bad and will certainly not suit some of us. My view is, tough luck, that's the way the cookie crumbles.

If, however, a lot of you would prefer a different start and the rest would go along with that, I'd rather try with a new universe than have a lot of unhappy players.

If you want to express an opinion one way or the other, write to Micha. I don't think an open discussion is all that suitable, as it could give clues about your race designs.

If Ron puts up our game page before this gets resolved, we will go with what we have. I know that some of you think we've waited too long already before starting.

I overlooked one thing: this is not an Acc BBS game, so the mineral concentrations aren't boosted ... Guess it will always be pretty bad, I'm not sure how it works (how bad) without ... can't remember a single game that I played that did *not* have Acc BBS. <g>

mch

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 13:36 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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jimroberts wrote on Tue, 22 April 2008 17:40

The concentrations and starting minerals are very bad and will certainly not suit some of us. My view is, tough luck, that's the way the cookie crumbles.

No luck involved at all. Race designs should allow for this kind of hardship. I testbedded for just this setup and came out reasonably well. Whip

Any -f CA will likely have a field day, though. Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 13:40 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Micha wrote on Tue, 22 April 2008 19:30

I overlooked one thing: this is not an Acc BBS game, so the mineral concentrations aren't boosted ... Guess it will always be pretty bad, I'm not sure how it works (how bad) without ... can't remember a single game that I played that did *not* have Acc BBS. <g>

mch

If my half dozen testbeds are any indicative, starting minerals will have little importance here. Starting minconcs, OTOH, are relevant, so I reckon nobody will beat his/her best score with the current setup. Hit Computer

But any half-decent race design should be able to cope. Or will likely be pushed over by those who can. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 15:11 Go to previous messageGo to next message
Kettch is currently offline Kettch

 
Crewman 3rd Class

Messages: 8
Registered: April 2008
Location: Germany
Well, I guess as long, as everybody has the same problems, there's no reason to redo it, is there?

How the individual races get along with such things is another question, but as it's not like anybody knew the setup while creating his race, it's about luck if a certain race is in favor or not, afte all.
I'd like to compare it with evolution. A race either can cope with a problem or it was too weak and will eventually disappear.

As it doesn't favor any player on purpose, I'd just deal with things as they are.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 15:12 Go to previous messageGo to next message
Darkwyng is currently offline Darkwyng

 
Crewman 2nd Class

Messages: 15
Registered: April 2008
I would like the game to proceed with the universe created. You know, that is why they call it the UNIverse? Razz

I understand noone told me where to send my first move, so I won't send one in yet at all, until one does. Or did I miss anything?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 15:21 Go to previous messageGo to next message
Kettch is currently offline Kettch

 
Crewman 3rd Class

Messages: 8
Registered: April 2008
Location: Germany
If I get it right, we're still waiting for the game to be put up in Autohost, there we'll be able to upload our turns...

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 15:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Darkwyng wrote on Tue, 22 April 2008 21:12

I understand noone told me where to send my first move, so I won't send one in yet at all, until one does. Or did I miss anything?

The game page is NOT set up yet. You'll receive a mail from Ron when that's done, in that mail you'll find the link to that page and your up/download PW.

Do NOT send me your .x files. Wink

mch

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Tue, 22 April 2008 15:54 Go to previous messageGo to previous message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
Do you see why I didn't want an open discussion? Those with the robust view, that we take what we get, go public, those who feel more vulnerable keep quiet. OK, I publicly stated the robust view, but I'm the host - ultimately I decide, so I tell you how the wind is blowing.

As for submitting the first turn, yes, we're waiting for Ron to give us a game page. Sorry if that wasn't clear. I could ask Micha to send me all the starting files and you to send me x files and I'll generate turns until Autohost is ready. But if we go that way, Micha almost need never have been involved: those who don't know me could suspect that I might take advantage of being the one with all the starting files - there are ways I could cheat.

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