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weapons expensive Sat, 22 March 2008 17:01 Go to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
Does anyone risk doing this?

I notice that everyone in my games tends to have weapons expensive. Trading for weapons tech sounds like it would be really easy. Also, as WM I started with high weapons, and haven't really gotten a benefit from taking weapons cheap so far.

especially in a 50 turn game, i feel like it was a waste to get W cheap? In a short game is it better to just take everything expensive?I have too many cheap techs, which both helped and didn't help. I stole some techs here and there, but i felt with the amount of fighting i did I could have stolen more with worse tech settings. Most of the fights that occur are one-sided, so i feel even with worse ships, it wouldn't have made a difference. if you are fighting equal # or worse, are outnumbered, then you should be trying to avoid engagement i would think.

Plus it's stressful to worry about people stealing tech off your new designs.

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Re: weapons expensive Sat, 22 March 2008 17:59 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

knightpraetor wrote on Sat, 22 March 2008 15:01

Does anyone risk doing this?

I notice that everyone in my games tends to have weapons expensive. Trading for weapons tech sounds like it would be really easy. Also, as WM I started with high weapons, and haven't really gotten a benefit from taking weapons cheap so far.

Interesting, from my experience most players choose weapons+con cheap (unless they are planning to trade something else for weapons+con.)
Quote:


especially in a 50 turn game, i feel like it was a waste to get W cheap? In a short game is it better to just take everything expensive?I have too many cheap techs, which both helped and didn't help. I stole some techs here and there, but i felt with the amount of fighting i did I could have stolen more with worse tech settings. Most of the fights that occur are one-sided, so i feel even with worse ships, it wouldn't have made a difference. if you are fighting equal # or worse, are outnumbered, then you should be trying to avoid engagement i would think.

too many cheap techs is expensive usually one chooses one or two
Quote:


Plus it's stressful to worry about people stealing tech off your new designs.

a WM has to be very careful not to give away weapons and needs to remember that weapons is important and is probably the prime researching he should be doing especially in a short game like 2451.

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Re: weapons expensive Sat, 22 March 2008 19:12 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
lol, whoops...looks like i typed the opposite of what i said. What i meant was that most people have weapons cheap. They might be willing to take something else normal, but never weapons.

Anyways, i never know how much cheap technology is too much.

I assume that is proper grammar?

how much cheap technology is too much.

how many cheap technologies are too many.

those are the two possible clauses...?

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Re: weapons expensive Sun, 23 March 2008 07:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
knightpraetor wrote on Sun, 23 March 2008 00:12

lol, whoops...looks like i typed the opposite of what i said. What i meant was that most people have weapons cheap. They might be willing to take something else normal, but never weapons.

Anyways, i never know how much cheap technology is too much.

I assume that is proper grammar?

how much cheap technology is too much.

how many cheap technologies are too many.

those are the two possible clauses...?


Well, more than two cheap techs should show in your racewizard points total as costly enough to make you think twice. Shocked

As for weapons tech expensive, it is usually only taken in team games, or with a powerful econ and enough controlled space to make the gamble worth the risk. Whip

Last but not least, Warmongers have this unique advantage of being able to know everybody else's designs before battle, so you should try to battlesim every scuffle before you actually risk your precious ships and make sure you can win. Remember fancier weapons can be beaten by superior numbers and/or crafty counterdesigns. Twisted Evil


[Updated on: Sun, 30 March 2008 07:15]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: weapons expensive Sun, 23 March 2008 09:52 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
knightpraetor wrote on Sun, 23 March 2008 00:12

Anyways, i never know how much cheap technology is too much.


Depends on the race/game/etc you are playing. As for pure RW points: you should stop at 3.5 cheap techs. After that you get a penalty and are paying a lot for each step to take another field normal or cheap.
What does 3.5 mean? For example:
3 cheap (1+1+1) + 1 normal (0.5) = 3.5
5 normal (5*0.5=2.5) + 1 cheap (1) = 3.5

Using the last example to check in the Race Wizard: with 6 normal going to 5 normal and 1 cheap costs you 43 RW points, taking another cheap costs you 130 RW points, the next cheap costs you 217 RW points ...


As for the "depends" situation, HP usually take 1 cheap (weap) and the rest expensive, they have enough resources to burn through the expensive fields. -f on the contrary usually go 3.5, they have no factories to support their research. HG are a bit more flexible ...
For different game setups: in a slow tech game cheap techs are IMHO worth the cost! The last game I played like that even researching normal cost fields hurt like hell ...
In a short game going all expensive could be an option, IIRC players in duels (ending in 50-60 years) used that with succes.

Quote:

I assume that is proper grammar?

how much cheap technology is too much.

how many cheap technologies are too many.

those are the two possible clauses...?

Sounds fine to me, but English is not my mother language. Smile

mch

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Re: weapons expensive Sun, 23 March 2008 10:30 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
knightpraetor wrote on Sat, 22 March 2008 22:01

Does anyone risk doing this?

Yup. Smile
Did it once with a rad immune SD, had TT and bio/con cheap (won the game, not especiallly thanks to the race combo, just lucky not all players joined against me).

Quote:

I notice that everyone in my games tends to have weapons expensive. Trading for weapons tech sounds like it would be really easy. Also, as WM I started with high weapons, and haven't really gotten a benefit from taking weapons cheap so far.


Most people have indeed weap cheap. You can risk it and hope to find a good ally, helps is you have something to offer in return ...

Quote:

Plus it's stressful to worry about people stealing tech off your new designs.

I would not worry about that too much. Some things to keep in mind:
- don't use high tech on easy to kill ships of which you'll build a lot, that mainly comes down to sweepers and MMLs (SD). So don't use the weap23 gatling on your *expandable!* DD sweepers if your enemy still has weap16. Wink Or prop16 rams on your MMLs when your enemy obviously has no rams and stopped prop research at prop12. (hi AE!) Wink

- when going into battle make sure you kill ALL his ships. If nothing survives of him he can't steal tech. Though if you lose (high tech) ships in orbit of a planet of his he'll get a chance anyway.

mch

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Re: weapons expensive Sun, 23 March 2008 14:43 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I've taken all expensive even, but it was a large galaxy with I think six races. I was an IS HP that had no immunes and an 18% growth rate that could live pretty much anywhere. Playing that race though was all about the diplomacy. I had to be sure that my neighbors were not aware of my hab until I had firm alliances with them. Since I could live on ~95% of planets I did not need a normal share of space, making it easy to set borders, and seemed like a low threat race until too late.

Long story short, everything about race design comes down to game parameters and intended strategy.

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Re: weapons expensive Sat, 29 March 2008 20:58 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
The last two games I've played, I have played with Weap expensive. Basically my strategy was to trade for weap tech. It was rather difficult and it was definitely a risk. Diplomacy is huge when weap and con are expensive.

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Re: weapons expensive Sat, 29 March 2008 22:45 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Micha wrote on Mon, 24 March 2008 01:00

... just lucky not all players joined against me ...

*makes a note to ensure all players align against Micha next time I am in a game with him, otherwise I will certainly lose*

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Re: weapons expensive Sun, 30 March 2008 02:35 Go to previous message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

Micha wrote on Sun, 23 March 2008 10:30


- don't use high tech on easy to kill ships of which you'll build a lot, that mainly comes down to sweepers and MMLs (SD). So don't use the weap23 gatling on your *expendable!* DD sweepers if your enemy still has weap16. Wink Or prop16 rams on your MMLs when your enemy obviously has no rams and stopped prop research at prop12. (hi AE!) Wink

- when going into battle make sure you kill ALL his ships. If nothing survives of him he can't steal tech. Though if you lose (high tech) ships in orbit of a planet of his he'll get a chance anyway.



That's really the heart of it right there. I'd never use weap tech that is better than my opponent's on anything other than my best hull. In FA I, the only mistake my alliance made was to make a cruiser-based W23 skirmisher to fight the sweep/countersweep campaign while the BBs and B-52s fought the planetary campaign. The enemy we were crushing managed to grab 6 or 7 levels of weap very quickly by sending BBs after those CCs. Didn't help him - we had started that conflict with too many advantages, but if we hadn't, giving away that much tech would have been a disaster.

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