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software for team play Wed, 12 March 2008 08:08 Go to next message
miklem is currently offline miklem

 
Crewman 1st Class

Messages: 35
Registered: April 2004
Location: Russia
Greetings!

What software can you advice for exchange information in team game?



WBR, MikleM

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Re: software for team play Wed, 12 March 2008 09:14 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
I find email works quite well.

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Re: software for team play Wed, 12 March 2008 11:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
It would also depend on what kind of info you want to extract / share. Sherlock

For teams, just sharing passwords so every teammate can open / review (or even play) everyone else's turns, tends to work nicely. Smile



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: software for team play Wed, 12 March 2008 12:44 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
There are some excel sheets "out there" that allow you to import .p files from your teammates that allow you to reflect your hab values for planets they scanned ...

Except for that I'm used to having my teammates PW and an occasional update of his .x file (updating the .h file you can do yourself by opening his file and save+submitting every turn).

mch

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Re: software for team play Wed, 12 March 2008 16:26 Go to previous messageGo to next message
miklem is currently offline miklem

 
Crewman 1st Class

Messages: 35
Registered: April 2004
Location: Russia
Thank for advices, but I think, that I can see info about planets/fleets/etc from both races in one interface (single map with all info from all races in team can be useful).

Currently I run Stars!, load one .m file, after this I load another .m file, and it's hard for me to align all info before I can load first .m file and start to making my turn.



WBR, MikleM

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Re: software for team play Wed, 12 March 2008 16:36 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

There was/is a facility that wumpus had going which allowed for the merging of the history files of a team.

You can contact him at IRC #Stars!.

regards,
donjon

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Re: software for team play Wed, 12 March 2008 18:41 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
miklem wrote on Thu, 13 March 2008 06:56

Thank for advices, but I think, that I can see info about planets/fleets/etc from both races in one interface (single map with all info from all races in team can be useful).

Currently I run Stars!, load one .m file, after this I load another .m file, and it's hard for me to align all info before I can load first .m file and start to making my turn.



ftw? Can't you run 2 instances of Stars! at once? Just keep them both open.

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Re: software for team play Wed, 12 March 2008 19:47 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

If you have access to their turn(.m file) the only information you don't really have is the %value of planets from your own hab's POV. But there are programs/spreadsheets that can provide this useful nugget of info for you link

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Re: software for team play Thu, 13 March 2008 06:05 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
miklem wrote on Wed, 12 March 2008 21:26

Thank for advices, but I think, that I can see info about planets/fleets/etc from both races in one interface (single map with all info from all races in team can be useful).

Seeing all info in one map (.m file) would be very useful but up to this moment does not really exsist. The excel file helps you to see which planets scanned by your teammate are green for you. This means you don't need to scan planets with all races. For example in previous team game I as WM just build scouts without scanner and transferred them to my JoaT teammate who mapped out the entire universe very fast.

Like donjon mentioned there is a program that combines .h files but IIRC it was never released in public because it gave access to some info that you shouldn't have ...

Quote:

Currently I run Stars!, load one .m file, after this I load another .m file, and it's hard for me to align all info before I can load first .m file and start to making my turn.

In teamgames I play with all .m files open, this can be 2, 3 or more .m files at once ...
Once you get familiar with the universe it will be easier to swap between the different .m files using some reference points ...
Trading .x files is also a good thing to coordinate things.

mch

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Re: software for team play Thu, 13 March 2008 22:30 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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For a team game I wrote a program to combine the .p and .f files (planet and fleet report files) and extract the data I needed. There are limits to what this can do, but some of the things it did was help people decide which planets still needed to be scouted, which scouts were duplicating efforts, which ships were going too slow, and combined the .p data into one file so overworked's spreadsheet could import it.

The program was fairly simple, the .p and .f files are tab separated files, so it just had to read that. If a scout was going to a planet in some one else's .p file or to a planet another scout was going in some one else's .f file, then it would output an alert.



- LEit

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Re: software for team play Fri, 14 March 2008 04:32 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Fri, 14 March 2008 03:30

The program was fairly simple, the .p and .f files are tab separated files, so it just had to read that. If a scout was going to a planet in some one else's .p file or to a planet another scout was going in some one else's .f file, then it would output an alert.

Interesting for larger teamgames, for teams of 2 it's easier to just check the others turn, especially early game when most scanning is done afterall.
Did it take into account JoaT penscanning?

Hm, as a side note, a sheet spitting out the "perfect" routes for a JoaT to scan all planets ASAP would be nice ...

mch

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Re: software for team play Fri, 14 March 2008 22:15 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
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Location: CT
We didn't have a JOAT or an SS on our 8 person team (EAC vs IRC game), in fact only one race didn't have NAS (our IS). Testing showed that we scanned half of a huge galaxy quickly enough as long as we were careful to not duplicate efforts (too much - some people didn't like gray dots on their screens).

Figuring out how to do scanning with pen scanners would be fairly complex.



- LEit

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Re: software for team play Sat, 15 March 2008 04:18 Go to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Sounds like a routing problem. If you can come up with a really fast, accurate solution you can probably sell it to a huge logistics company for a bucket of money Wink

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