A new all-AR game |
Tue, 11 March 2008 08:57 |
|
iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
|
Hi!
For quite some time I'd like to play an AR, but am most of the time reluctant to do it, because ARs are too often an early prey, and I dislike being that. But if ALL races would be ARs...
Proposed game settings:
- about 40 planets per player,
- dense or packed uni,
- uni size dependent on number of players,
- normal tech speed,
- random events ON,
- NO AccBBS start!
- turn gens: 5 per week, 3 after about year 30. Stopping only for mayor holidays.
- forbideden "attack starbase" battle order,
- no tech trading, no ship trading,
- alliance of two can win,
- non-playing host wanted,
- game would end on consensus of mayority of players.
Other options:
- no beginners. The request to present a tiny packed AR game with 20k+ resources at 2450 can be sent to any player at host's discretion.
- to give intermediate players some chance, I'd like to suggest to players, that consider themself very good, that they leave 100 RW points unspent. Players that have survived with an AR in a good position till the game end, or consider themself good, should leave 60 RW points unspent. Strictly honor-based. Nobody will check.
- at least 6 players wanted.
Comments? Candidates?
BR, Iztok
(edit: gen schedule)
[Updated on: Tue, 11 March 2008 09:27] Report message to a moderator
|
|
|
Re: A new all-AR game |
Tue, 11 March 2008 09:21 |
|
PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
|
I'm interested in playing, I normally play IT but I did play an AR in the Glacier Game which was able to hold it's own until one of the top 2 races attacked in force. I did make mistakes in it but I did learn a lot and would like the opportunity to play an AR again in a setting that is viable for it.
Report message to a moderator
|
|
|
|
Re: A new all-AR game |
Tue, 11 March 2008 18:58 |
|
PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
|
Wiping out the AR starbase kills all it's population, an attack starbase order would require the AR to kill the attacking forces before it got a shot off or lose the planet.
It is also useful against other races by missile ships to attack the starbase first rather than the chaff they normally would which makes it easier to give the beamers the chance to kill them.
Missile ships unless you are careful with you designs tend to fire before beamers due to the comps on them so having them hit the starbase first stops them being wasted on chaff, it also give the chance for the beamers to get in range if they are too slow or the opponent gives his chaff orders to disengage.
Report message to a moderator
|
|
|
|
Re: A new all-AR game |
Tue, 11 March 2008 20:35 |
|
PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
|
Attack Starbase orders can devastate an AR, it is therefore a massive help to the attacker, given the attacker is likely to be stronger than the race he is attacking anyway they hardly need the help, if the defender is stronger then they should be doing the attacking rather than defending.
Missile BBs with full comps are very difficult to counter other than by using chaff especially given the attacker is likely to have better tech for better comps or better missiles which also have better init, the starbase should get the first shot but Beam ships need at least 2.25 movement and 7 comps to get a shot at them before they destroy the base and then they still need to get through the shields before doing damage.
ie imagine a BB init 10 with Armageddons init 3 and 7 Battle Nexus init 21 for total init of 34. With Identical tech an identical BB is 50/50 to fire first, if it doesn't then you lose the planet, with lower weapons tech or elec it may be impossible to even get the 50/50 chance.
A Beam BB (10) with Mega disruptors (6) needs 19 extra init to guarentee first shot which also requires 7 battle nexus. r2 beams wouldn't get in range in time so they can't be used to help with the higher init.
The Beam BB has 1/3 the fire power of the arm BB and has to get through shields before doing damage, if you assume both bring enough sappers to strip the shielding they can start doing damage but the arm BB becomes 6 times stronger. The Arm BB is also likely to have armor whereas the Beamer isn't, especially since it doesn't have a slot available for an overthruster.
Report message to a moderator
|
|
|
|
Re: A new all-AR game |
Wed, 12 March 2008 03:10 |
|
iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
|
Hi!
Braindead wrote on Tue, 11 March 2008 23:35 |
iztok wrote |
Proposed game settings:
- forbideden "attack starbase" battle order,
|
Why would you do this?
|
Why NOT?
The game is for AR. Why not make a difference?
BR, Iztok
Report message to a moderator
|
|
|