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Re: Games regen on autohost coming back up |
Sun, 17 February 2008 19:04 |
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Unfortunately this time when AH came back up the scripts were set running again (not by Ron, but by another mystery person we should all forgive immediately and show love to - for providing the (presumably volunteered) physical home of AH.) So even if the host had your turn, they couldn't have done the usual trick of uploading the turns before bringing the game off hold. Ron emailed all the hosts explaining this.
The best thing for you to do is to talk to the host(s) for the games affected. They can roll back a turn, although as you mention there are all kinds of implications in terms of intelligence gained by the accidental gen.
The most fair solution for this quite rare situation of AH becoming totally unavailable AND not going on hold, that I can think of, is to rollback, and wait your normal gen interval so all players can upload modified turns. Even that can still badly mess up players who had enacted surprise attacks in the genned turn - indeed, in some cases it might be a worse effect to them than the missed gen would've been to others. But if I had to choose a single standard response for this worst-case-scenario at Autohost, that'd be it.
(talking in general - this particular case hasn't affected the game I'm playing in or the one I'm hosting, thankfully)
[Updated on: Sun, 17 February 2008 19:09] Report message to a moderator
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Re: Games regen on autohost coming back up |
Mon, 18 February 2008 14:31 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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vonKreedon wrote on Mon, 18 February 2008 18:15 | But the hypothetical situation is that the player being attacked has an unfair advantage since that player may now know that the "surprise" attack is coming and the composition of the attacking forces, giving that player the ability to very effectively respond to the attack by either witdrawing or inserting/building forces.
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As opposed to, say, him/her just guessing right and achieving the same result?
Since the purported "unfair" advantage depends on AutoHost crashing, then restarting, and then genning w/out pause, I still think the surprise-attackers still got a fair chance of success.
Quote: | This is why this issue is so knotty; if players have looked at a turn then they have an unfair advantage in any regen. Given this situation it seems to me that everyone should be allowed to submit a new turn for the regen.
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Thorny indeed. So now you multiply the issue of surpriser vs surprised by the total number of players. You have just increased unfairness for all on the off-chance a surprise attack wasn't guessed in the 1st place or the "victim" can ready an adequate response if warned.
And of course, if nobody actually launched any surprise attack, then there's no need for everybody to re-do and re-submit, is there?
Quote: | The ideal thing really would be if noone has looked at the accidentally gened turned, then the turn could be rolled-back and everyone could submit the turns they already have prepared. This ideal is unlikely to exist, and is unfortunately incapable of being verified.
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100% agree. I am one of those who don't bother to even download "fake" turns owing to "accidental" gens. The fact that I cannot imagine why anyone playing against people (instead of just the AIs) would want to do that doesn't preclude some low-lifes from doing it.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Games regen on autohost coming back up |
Mon, 18 February 2008 19:46 |
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You definately can't allow only *some* players to upload. Essentially what you would be doing there is giving those players that are allowed to upload a *perfect* foresight into the orders of those that are not allowed to resubmit.
It's all or nothing - you let everyone re-upload, or you let noone re-upload.
This is moot in games I host, because I tell everyone that if AH is down, they *must* email me their turn instead. So if I need to regen due to this sort of problem, I can just use the x files emailed to me (and the ones already present) for the regen - i.e. NOONE gets a chance to submit orders based on the 'broken' gen. This only works if you make sure everyone knows this before the game starts, of course.
[Updated on: Mon, 18 February 2008 19:47] Report message to a moderator
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Re: Games regen on autohost coming back up |
Tue, 19 February 2008 10:44 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Dogthinkers wrote on Tue, 19 February 2008 01:46 | You definately can't allow only *some* players to upload. Essentially what you would be doing there is giving those players that are allowed to upload a *perfect* foresight into the orders of those that are not allowed to resubmit.
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As opposed to, say, giving *everyone* a perfect foresight into the orders of everybody else? That of course forces everybody to change their surprise-attack orders or face defeat... What if some of them don't re-submit on time for the re-gen?
Quote: | It's all or nothing - you let everyone re-upload, or you let noone re-upload.
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Forced to choose between two equally undesirable things, I'll go with the 1st.
Quote: | This is moot in games I host, because I tell everyone that if AH is down, they *must* email me their turn instead. So if I need to regen due to this sort of problem, I can just use the x files emailed to me (and the ones already present) for the regen - i.e. NOONE gets a chance to submit orders based on the 'broken' gen. This only works if you make sure everyone knows this before the game starts, of course.
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A most sensible approach, but it only works if everybody has had the chance to download their m file before AH crashed and emailed their x file to the host before the random time of AH coming back up. So Joseph the original poster is without a solution anyway.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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