Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Old Game Forums » Lesser Choices » Turn rate?
icon5.gif  Turn rate? Wed, 26 February 2003 19:49 Go to next message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1

Turn rate?[ 6 votes ]
1. Keep MTWTF. 5 / 83%
2. Go to MWF. 1 / 17%

I know we should switch to MWF now (2420), but I have the impression turns are still done fast ... so I will call for a vote before changing the turn rate.
However one vote asking to slow down is enough, people might count on it since the game was advertised as slowing down once past 2420,

regards,
mch


[Updated on: Wed, 26 February 2003 19:54]

Report message to a moderator

Re: Turn rate? Sun, 09 March 2003 20:30 Go to previous messageGo to next message
pgarnold is currently offline pgarnold

 
Petty Officer 3rd Class

Messages: 48
Registered: November 2002
Location: near Washington, D.C.
There seems to be a problem with the way the time is calculated for the next turn. A turn was not generated for Monday 0:00 GMT because the autohost thinks it still has about 2 days of hours left before the next gen. Since the last gen was on Friday at 1:32 GMT, the autohost is going to wait until Wednesday. At most it should have waited until 1:32 GMT Monday, IMHO. That would have been a full 72 hours (weekend).

Can this be set properly on the autohost? If we get turns in sooner, it seems to miscalculate the time for the next turn. I have no problem with an early gen when all players get their turns in but we seem to be having a problem with gens if one player is out and the autohost waits more than the 48 or 72 hours (weekend) to gen the next turn. At this point the next turn will NOT be generated until Wednesday. This is turning a very slow game into an EXTREMELY slow game.

Paul


[Updated on: Mon, 10 March 2003 15:27]

Report message to a moderator

Re: Turn rate? Tue, 11 March 2003 18:55 Go to previous messageGo to next message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1
See:

http://library.southern.edu/sahforum/index.php?t=tree&th =415&start=0&rid=21&S=8d3e0ca4b4383805e837fd598f 6431a3

regards,
mch

Report message to a moderator

Re: Turn rate? Fri, 02 May 2003 08:43 Go to previous messageGo to next message
Jdredla is currently offline Jdredla

 
Crewman 3rd Class

Messages: 6
Registered: February 2003
Location: Las Vegas

I think someone said file size was related to micromanagement. What do you think about maybe going to a 72 hour gen all the time? I have a lot of micromanagement now and the extra day would be welcome. I know I agreed to a three turn a week schedule, but just asking...

John, Fide player

Report message to a moderator

Re: Turn rate? Fri, 02 May 2003 14:52 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 2nd Year

Messages: 231
Registered: February 2003
Location: Finger Lakes NY, USA

Jdredla wrote on Fri, 02 May 2003 08:43

What do you think about maybe going to a 72 hour gen all the time? I have a lot of micromanagement now and the extra day would be welcome. I know I agreed to a three turn a week schedule, but just asking...

John, Fide player


{again, not in character...}
I want people to play, play well, and not drop out of the game. I want it to be fun. I played in a game (4 teams of 4, huge universe) that took a LOT of time and micromanagement. Toward the end ONE turn a week was all I could handle, and it was losing appeal very fast... (No more huge games for me!!!)

If switching to 72 hours gens will help us keep more players, then I will go with it. If switching to 72 hours will cause us to lose people, then I say stay with the current schedule.

Maybe someone can create one of those polls:
1) 72 hour turns would be helpful, please do it
2) I will keep playing either way
3) 72 hour turns would cause me to lose interest in the game

Given that we have agreed to 3 turns a week, I would say that ANY votes for #3 would nix this proposition.

Personally, I would prefer to stay at 3 turns per week, but I can live with 72 hour gens if it means we can have a better game. So my vote would be #2.

Eric, Bug player

Report message to a moderator

Re: Turn rate? Sat, 03 May 2003 04:09 Go to previous messageGo to next message
argusfreak is currently offline argusfreak

 
Crewman 1st Class

Messages: 21
Registered: February 2003
Hands up all those that expect us to agree to a request from Fides?
Pilgrim Fair Play Society



(Real world - whatever...)

Report message to a moderator

Re: Turn rate? Mon, 05 May 2003 03:18 Go to previous message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1
Raindancer wrote on Fri, 02 May 2003 20:52


Maybe someone can create one of those polls:
1) 72 hour turns would be helpful, please do it
2) I will keep playing either way
3) 72 hour turns would cause me to lose interest in the game

Given that we have agreed to 3 turns a week, I would say that ANY votes for #3 would nix this proposition.


Sorry for the late reply on this matter but a higher instance didn't allowed to perform my Stars! duties. (Married for one year now and my wife, well Grin ... you know.)
Anyway, I would have suggested the above. Similar as the poll to delay the switch to MTF, I thought it was too soon because of the very slow start, but since we agreed on 2420 therefore one vote was enough.
Same thing this time, but I think no poll is needed, my guess is that there are at least 2-3 players out there that would hate the 72h schedule ...

regards,
mch

Report message to a moderator

Previous Topic: Big is bigger?
Next Topic: Which alliance bigger?
Goto Forum:
  


Current Time: Fri Feb 21 04:46:54 EST 2020