Home » Stars! 2.6/7 » The Bar » Micromanagement Tools (was Fledgling Admirals 2: EoG Comments)
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 18 November 2007 01:16 |
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It was what my impression when I got the game that MM was required as part of the game. The use of reports makes it easier to cycle through different fleets battle orders or production ques and what not. If you make a mistake in the vastness of your empire its just a sign that your human. Making a program that takes the human element out makes it more like an AI which makes no mistakes. Not really my cup of tea.
And besides, the fact of making mistakes, but also running a massive empire every single planet at a time is exciting! Because its YOUR MM that is going to make or break your race, diplomacy included.
You all go ahead and simplify what you can, I honestly dont want anything to do with it. Cheers!
Best wishes,
Christopher
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"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese ProverbReport message to a moderator
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 18 November 2007 07:14 |
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Entropicurity wrote on Sun, 18 November 2007 16:16 | It was what my impression when I got the game that MM was required as part of the game. The use of reports makes it easier to cycle through different fleets battle orders or production ques and what not. If you make a mistake in the vastness of your empire its just a sign that your human. Making a program that takes the human element out makes it more like an AI which makes no mistakes. Not really my cup of tea.
And besides, the fact of making mistakes, but also running a massive empire every single planet at a time is exciting! Because its YOUR MM that is going to make or break your race, diplomacy included.
You all go ahead and simplify what you can, I honestly dont want anything to do with it. Cheers!
Best wishes,
Christopher
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As previously mentioned, experienced players tend not go near a game with a universe greater than medium due to the level of MM required in the late game. It simply becomes too much of a chore.
This was taken from the FreeStars forum (Don't Let Stars Fade away - page 5).
Goober wrote on Wed, 30 May 2007 | On reflection, it's the little things such as that, along with being able to do various kinds of multiple changes that would make the biggest difference to my enjoyment of the game and reflects something Innocence was saying about the UI. I don't want, where possible, to be doing the same tasks, over and over again each turn, when a change to the UI would make it a straightforward one time command/update for that turn.
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Personally, I enjoy the MM for the most part, but I'm in favour of any tools/UI changes that allow me to inform and enact my decisions quickly. I don't want them made and done for me per se.
Sulpholobus.
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 25 November 2007 04:47 |
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Do you guys actually WANT the encryption algorithm? Cause I've got it. Wumpus or whom ever, I think the guy who made the map full of wormholes gave it to me after I gave him my HST editing tool. I found it complex and couldn't use it myself, I never got around to using it cause I stopped working on my editor after someone else made something that did it better in some ways. No one asked me to continue, so I haven't to this day.
I'm always mal doing my turns cause even though I pay attention to every world (at least I have so far) I often don't want to calc all the best hold levels for worlds. And when they get really complected like which to hold at what level and which to hold at another I just junk it and standardize everything cause I don't know any better. Or just don't care to do the math for it. If I didn't have to do all the math I'd love the game more.
I agree with auto cue updates, I'd really enjoy that. (I'd also like to adjust the colors so some player colors aren't the same as the radar colors. But that's a whole other UI.)
Packets don't show up in Fleet reports, nor are minefields. SO sharing minefield or packet data is a nightmare of nit picking. Like telling an ally that a packet he can't see is heading for his world. You'd have to hand check every packet and then give him coordinates and speeds and hope he can do something about it. That's just an example, I'd still like to know when my buddy's getting pounded by packets rather than being surprised that his world just vanished and I can't gate there anymore.
Better fleet, ship design composition and planet data text exports would be great if nothing else.
I'd love to play in a huge universe, if I thought I could take the MM.
Early warning against planet hoppers, though I hear you can use Chaff for that. At least, the first time you can.
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 25 November 2007 05:50 |
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I know, that's why I just said I had it.
Mine was made in 2004.... So... I don't know if it's the same, it's got what looks like a 12 bit noise filter in it. (3 hex digits)
[Updated on: Sun, 25 November 2007 05:51]
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 25 November 2007 19:01 |
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I thought I'd give PaulC my copy of the encryption, since he seems like he might do something with it. Can anyone vouch for him so I know it's safe to divulge my copy?
m.a@stars, perhaps I should let you have mine, just to see if it's the same. Depending on when it was released, it may be encryption for an older version. But I think the guy I got it from used it to create the unencrypted version. Seems like that's who I talked to. As I've said. So who knows, it may work after all.
Or I'll take yours, since I'm not a programmer and can't use it, but I can compare the two.
[Updated on: Sun, 25 November 2007 19:19]
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 25 November 2007 19:11 |
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Dolphin | | Crewman 1st Class | Messages: 21
Registered: February 2005 Location: Germany | |
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>Can anyone vouch for him so I know it's safe to divulge my copy?
Paul is on the record for disliking me, so that makes me a good character witness for praising him. He is a fine guy and apparently a good programmer, too. Besides, he seems to have figured out much of the file encryption by himself and probably is the person closest to creating an M-File sanitizer. Maybe you could even get him to coordinatore/execute the X-File checking program. That would be perfect.
Best regards,
Dirk
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 25 November 2007 19:21 |
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That's one vote for paul, anyone else? I think if I get 3 to 5 votes I'll give it to him assuming there's no objections.
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Sun, 25 November 2007 22:35 |
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Captain Maim wrote on Mon, 26 November 2007 01:21 | That's one vote for paul, anyone else? I think if I get 3 to 5 votes I'll give it to him assuming there's no objections.
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When I hosted Fledging Admirals II and it crashed ah several times, we had to leave ah. It was Paul who made us a webbased interface. This made him more or less the admin and co-host of the game. A step I surely did not regret.
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Mon, 26 November 2007 00:35 |
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That's two right?
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Tue, 27 November 2007 16:01 |
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edit: outdated post
[Updated on: Tue, 27 November 2007 20:27] Report message to a moderator
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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) |
Thu, 13 December 2007 22:00 |
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Vambola Kotkas wrote the one I have.
Okay I'll give Paul C my encryption
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