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Home » Stars! 2.6/7 » The Bar » Micromanagement Tools (was Fledgling Admirals 2: EoG Comments)
Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Wed, 07 November 2007 04:11 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Micha wrote on Wed, 07 November 2007 01:12

... Hm, when I get home from work this evening I'll play god (not allowed to do that at work <g>), create a universe, fill it with only AI players and start genning! Behold the future of Stars!! Wink

mch
I would complain about not being about to play god at work. Seems unfair somehow. But thanks to Paul cracking the password you can actually do the AI thing and log in and see what the AIs are up to ... and then partially modify their turns ... that is very Godly Smile

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Wed, 07 November 2007 07:21 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Micha wrote on Tue, 06 November 2007 15:42

People will ask for that too! Doesn't Xtreme Borders already have a "probability of attack"? Link that with where best to build ships, hence where to ship minerals etc. Add a list of ship designs and counters et voila. Smile


Well, it might take some time for a usable "strat advisor" to be available, and then with all those madman-hours freed by all the other advisors it won't be long before it becomes easily fooled... Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Wed, 07 November 2007 07:29 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Micha wrote on Tue, 06 November 2007 15:42

As for a Diplomatic Counselor I'll take one of those! Let him do all the *cough*lying*cough*, flattering and threatening ... and writing of all those 1000 mails per game, THAT is were a lot of time is spent (and wasted)! Wink


That's a different kind of AI. Razz

And it will still be likely that a good human diplomat can tie it in knots over itself and convince it to surrender all its worlds and fleets. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Wed, 07 November 2007 07:35 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Dogthinkers wrote on Wed, 07 November 2007 02:57

Not sure how this helps... Suppose I have just 100 fleets. How can I tell at a glace which fleets are merely 2 or more years from their destination, rather than at the wrong speed?


Anything needing more than 1 turn to reach destination is suspect. And nothing should be traveling in a straight path for more than one turn anyway. Twisted Evil

Believe me, I've done it that way for thousands of fleets (mine and teammates') and works like a charm. Whip

Quote:

Well, I suppose this'd be something fairly easy to set up a automated test for from the exported fleet reports, at least.


That would be nice. But the darned fleet reports have a weird way to express destination which doesn't seem to lend itself to easy interpretation. Anyone cares to enlighten me on how to convert those (coords + "kind-of-angle") reports into (origin coords -> destination coords) data? Wall Bash



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Wed, 07 November 2007 13:42 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

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Dogthinkers wrote on Wed, 07 November 2007 02:57

numerous times I had to make small updates to hundreds of orbitals at a time


Just found a potential tool but haven't got a clue whether it is useful: AutoIt v3. Someone with the right progamming skills may be able to make a script for cycling through all planets and upgrade the base whenever you can pick base "new" but not base "current" (as to only change a specific design)

/Per

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 18 November 2007 01:16 Go to previous messageGo to next message
Entropicurity is currently offline Entropicurity

 
Petty Officer 1st Class

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It was what my impression when I got the game that MM was required as part of the game. The use of reports makes it easier to cycle through different fleets battle orders or production ques and what not. If you make a mistake in the vastness of your empire its just a sign that your human. Making a program that takes the human element out makes it more like an AI which makes no mistakes. Not really my cup of tea.

And besides, the fact of making mistakes, but also running a massive empire every single planet at a time is exciting! Because its YOUR MM that is going to make or break your race, diplomacy included.

You all go ahead and simplify what you can, I honestly dont want anything to do with it. Cheers!

Best wishes,
Christopher



--
"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese Proverb

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 18 November 2007 07:14 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
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Entropicurity wrote on Sun, 18 November 2007 16:16

It was what my impression when I got the game that MM was required as part of the game. The use of reports makes it easier to cycle through different fleets battle orders or production ques and what not. If you make a mistake in the vastness of your empire its just a sign that your human. Making a program that takes the human element out makes it more like an AI which makes no mistakes. Not really my cup of tea.

And besides, the fact of making mistakes, but also running a massive empire every single planet at a time is exciting! Because its YOUR MM that is going to make or break your race, diplomacy included.

You all go ahead and simplify what you can, I honestly dont want anything to do with it. Cheers!

Best wishes,
Christopher


As previously mentioned, experienced players tend not go near a game with a universe greater than medium due to the level of MM required in the late game. It simply becomes too much of a chore.

This was taken from the FreeStars forum (Don't Let Stars Fade away - page 5).

Goober wrote on Wed, 30 May 2007

On reflection, it's the little things such as that, along with being able to do various kinds of multiple changes that would make the biggest difference to my enjoyment of the game and reflects something Innocence was saying about the UI. I don't want, where possible, to be doing the same tasks, over and over again each turn, when a change to the UI would make it a straightforward one time command/update for that turn.


Personally, I enjoy the MM for the most part, but I'm in favour of any tools/UI changes that allow me to inform and enact my decisions quickly. I don't want them made and done for me per se.

Sulpholobus.

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 04:47 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

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Do you guys actually WANT the encryption algorithm? Cause I've got it. Wumpus or whom ever, I think the guy who made the map full of wormholes gave it to me after I gave him my HST editing tool. I found it complex and couldn't use it myself, I never got around to using it cause I stopped working on my editor after someone else made something that did it better in some ways. No one asked me to continue, so I haven't to this day.

I'm always mal doing my turns cause even though I pay attention to every world (at least I have so far) I often don't want to calc all the best hold levels for worlds. And when they get really complected like which to hold at what level and which to hold at another I just junk it and standardize everything cause I don't know any better. Or just don't care to do the math for it. If I didn't have to do all the math I'd love the game more.

I agree with auto cue updates, I'd really enjoy that. (I'd also like to adjust the colors so some player colors aren't the same as the radar colors. But that's a whole other UI.)

Packets don't show up in Fleet reports, nor are minefields. SO sharing minefield or packet data is a nightmare of nit picking. Like telling an ally that a packet he can't see is heading for his world. You'd have to hand check every packet and then give him coordinates and speeds and hope he can do something about it. That's just an example, I'd still like to know when my buddy's getting pounded by packets rather than being surprised that his world just vanished and I can't gate there anymore.

Better fleet, ship design composition and planet data text exports would be great if nothing else.

I'd love to play in a huge universe, if I thought I could take the MM.

Early warning against planet hoppers, though I hear you can use Chaff for that. At least, the first time you can.



Rule 1: "Pillage, THEN burn!"

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 05:11 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Captain Maim wrote on Sun, 25 November 2007 10:47

Do you guys actually WANT the encryption algorithm? Cause I've got it. Wumpus or whom ever, I think the guy who made the map full of wormholes gave it to me after I gave him my HST editing tool. I found it complex and couldn't use it myself, I never got around to using it cause I stopped working on my editor after someone else made something that did it better in some ways. No one asked me to continue, so I haven't to this day.


I wonder if that'd be a more robust code than the one I was given a few years ago but wasn't able to decode half the things present in the m file. Sherlock Perhaps it isn't a problem with the "encryption" per se, but only with the "tokenizer" that came with it. Whip

At any rate, the code should be handed over only to trusted hands. Publishing it would risk many ongoing games until/unless the "x-file de-cheater/sanitizer" was built and usable. Hit Computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 05:50 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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I know, that's why I just said I had it.

Mine was made in 2004.... So... I don't know if it's the same, it's got what looks like a 12 bit noise filter in it. (3 hex digits)


[Updated on: Sun, 25 November 2007 05:51]




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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 19:01 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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I thought I'd give PaulC my copy of the encryption, since he seems like he might do something with it. Can anyone vouch for him so I know it's safe to divulge my copy?

m.a@stars, perhaps I should let you have mine, just to see if it's the same. Depending on when it was released, it may be encryption for an older version. But I think the guy I got it from used it to create the unencrypted version. Seems like that's who I talked to. As I've said. So who knows, it may work after all.

Or I'll take yours, since I'm not a programmer and can't use it, but I can compare the two.


[Updated on: Sun, 25 November 2007 19:19]




Rule 1: "Pillage, THEN burn!"

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 19:11 Go to previous messageGo to next message
Dolphin

 
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>Can anyone vouch for him so I know it's safe to divulge my copy?
Paul is on the record for disliking me, so that makes me a good character witness for praising him. He is a fine guy and apparently a good programmer, too. Besides, he seems to have figured out much of the file encryption by himself and probably is the person closest to creating an M-File sanitizer. Maybe you could even get him to coordinatore/execute the X-File checking program. That would be perfect.

Best regards,

Dirk

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 19:21 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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That's one vote for paul, anyone else? I think if I get 3 to 5 votes I'll give it to him assuming there's no objections.


Rule 1: "Pillage, THEN burn!"

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Sun, 25 November 2007 22:35 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Captain Maim wrote on Mon, 26 November 2007 01:21

That's one vote for paul, anyone else? I think if I get 3 to 5 votes I'll give it to him assuming there's no objections.


When I hosted Fledging Admirals II and it crashed ah several times, we had to leave ah. It was Paul who made us a webbased interface. This made him more or less the admin and co-host of the game. A step I surely did not regret.

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Mon, 26 November 2007 00:35 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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That's two right?


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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Mon, 26 November 2007 05:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Captain Maim wrote on Mon, 26 November 2007 01:01

I thought I'd give PaulC my copy of the encryption, since he seems like he might do something with it. Can anyone vouch for him so I know it's safe to divulge my copy?


If he isn't then who? Twisted Evil At least he has a chance of doing something useful with the code. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Mon, 26 November 2007 05:23 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Captain Maim wrote on Mon, 26 November 2007 01:01

m.a@stars, perhaps I should let you have mine, just to see if it's the same. Depending on when it was released, it may be encryption for an older version. But I think the guy I got it from used it to create the unencrypted version. Seems like that's who I talked to. As I've said. So who knows, it may work after all.


Let me dig mine out. It must be gathering dust in some old harddisk... Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Mon, 26 November 2007 06:07 Go to previous messageGo to next message
Micha

 

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Captain Maim wrote on Mon, 26 November 2007 06:35

That's two right?

Shall I make it three? Wink

BTW I assume both of you (Cpt Maim and m.a) have the same version, coming from PricklyPea ... ?

mch


[Updated on: Mon, 26 November 2007 06:07]

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Mon, 26 November 2007 11:45 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Micha wrote on Mon, 26 November 2007 12:07

BTW I assume both of you (Cpt Maim and m.a) have the same version, coming from PricklyPea ... ?


Could very well be. Mine comes from D.Thierbach's workbench, forwarded by PricklyPea. Sherlock


[Updated on: Mon, 26 November 2007 11:52]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Tue, 27 November 2007 16:01 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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edit: outdated post

[Updated on: Tue, 27 November 2007 20:27]

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Thu, 13 December 2007 22:00 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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Vambola Kotkas wrote the one I have.

Okay I'll give Paul C my encryption



Rule 1: "Pillage, THEN burn!"

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Mon, 17 December 2007 09:48 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Captain Maim wrote on Fri, 14 December 2007 04:00

Vambola Kotkas wrote the one I have.


Hhhmm, perhaps we should compare notes... Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Tue, 18 December 2007 02:26 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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Smile WOO HA HA!!!

Oh yes, note comparing would be a good thing.

PaulCr tells me the one I sent worked. I tested a beta for him and yes indeedy it works like a charm.

It's a good thing I wrote those HST tools, soon to be supplanted as they are, it gave me some credibility that landed us this algorithm.

Automated Stars micromanagement here we come!!!



Rule 1: "Pillage, THEN burn!"

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Thu, 20 December 2007 07:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Captain Maim wrote on Tue, 18 December 2007 08:26

Oh yes, note comparing would be a good thing.

PaulCr tells me the one I sent worked. I tested a beta for him and yes indeedy it works like a charm.


The code I got seems to work to a certain extent. It outputs a deluge of turn data mixed with what seems half-decyphered or gibberish data. Confused I'd very much like to know if it's got a bug, or needs more work, or even if it can be some kind of compiler error. Sherlock Whip

Quote:

It's a good thing I wrote those HST tools, soon to be supplanted as they are, it gave me some credibility that landed us this algorithm.

Automated Stars micromanagement here we come!!!


I hope a new era of easier micromanagement will see a rebirth of Large and Huge games! Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Wed, 07 July 2010 10:50 Go to previous messageGo to previous message
XyliGUN is currently offline XyliGUN

 
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This thread is pretty old and seems covered by dust, but let me ask whether MM Tools were finally comes out? I'd be really happy to have one ... Wink


"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
Robert A. Heinlein, Time Enough For Love

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