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Sapping Cruisers Fri, 05 October 2007 22:46 Go to next message
mbuglio is currently offline mbuglio

 
Crewman 3rd Class

Messages: 6
Registered: July 2007
Hello all

Done a lot of reading and a little testing. Any tried supporting their Jihad/Jugg era BBs with sapping cruisers?

I did a little testing, and it seems that cruisers with warp 10 engine and OT actually get a shot off. Just for utilties sake, I did 4 phased sappers and 2 heavy blasters, OT, 3 Gorillas. Set for Max Damage battle plan. Not sure if it matters, but I set the chaff for Min Damage so they see to either not move, or go backward which compels the enemy BBs to come forward a square.

Thoughts? other results? better designs?

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Re: Sapping Cruisers Sat, 06 October 2007 00:09 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Min damage orders on the chaff is a very dangerous experiment...

If your opponent suspects you might do this, then all he needs to do is set max net damage or min damage to self, and you'll find yourself fighting a battle where his chaff is a factor, but not yours....

Dedicated sapper ships are definately a viable tool. Sometimes you'll find the enemy beamers are more attractive than their chaff, even, once their shields are stripped, with devestating results. Also... Consider using sapper battleships instead. All those capacitors makes for a more efficient design, and it's usually possible for the ship to come out close to 300kt, give or take 10kt, so it's gateable. It's nice to try to make your sappers fire before your missiles too, whether you need to add computers to do this depends on which computers you are using on the missile ships


[Updated on: Sat, 06 October 2007 00:17]

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Re: Sapping Cruisers Sat, 06 October 2007 13:35 Go to previous messageGo to next message
mbuglio is currently offline mbuglio

 
Crewman 3rd Class

Messages: 6
Registered: July 2007
Hmmm, good point on the battle plans. will have to test that out.

A couple more questions then...
First of all, I need 1 chaff per missile, I think to give him 1 wasted volley... meaning if he has 10 BBs with 20 Jihads, that's 200 missiles, so, if I have 180 chaff, 20 missiles will be fired on whatever the next most attractive target...

What's the prevailing wisdom on mixed weapons, beams & sappers? In one test with 16 beams 4 sappers, the sappers actually never fired... which I think has to do with Initiative. Need more testing on that.

I'm also a little confused on attractiveness of mixed ships. Are they set by beamer, sapper, or whichever weapon is the majority of slots?

Thanks

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Re: Sapping Cruisers Sat, 06 October 2007 14:47 Go to previous messageGo to next message
yartrebo is currently offline yartrebo

 
Petty Officer 3rd Class

Messages: 43
Registered: July 2006
Location: North America
Quote:

I'm also a little confused on attractiveness of mixed ships. Are they set by beamer, sapper, or whichever weapon is the majority of slots?

Attractiveness is based on ship cost in (resources + boranium) divided by how tough the target is.

A BB costing 200 bora and 600 res and with 4000 armor has a cost of 800 and a defense of 4000, for a ratio of .2

A frigate costing 6 bora and 10 res and with 45 armor has a cost of 16 and a defense of 45, for a ratio of .36

The ratio is higher for the frigate, so enemy weapons will preferentially target the frigate, totally ignoring that it is way overkill to hit one with an armageddon missile.

Targets with shields, jammers, or beam deflectors complicate the equation a little, but the key thing to remember is that the higher the bora+res cost and the lower the armor, the more likely the ship will be targeted. If your chaff are not being targetted, steps to correct that are to remove shields from chaff, add jamming to BBs, add shields to BBs (should be there anyway, shields are cheap), and add armor to BBs.

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Re: Sapping Cruisers Sun, 07 October 2007 10:56 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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It's slightly more complex than that, because it can tell the difference between shields and armour, torps and missiles etc.

What you guys need... Is the attractiveness calculator Smile

http://www.starsfaq.com/download/target.zip

http://wiki.gible.net/index.php?title=Utilities/Calculators

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Re: Sapping Cruisers Sun, 07 October 2007 12:17 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Wasn't the attractiveness formula itself published in these Forums somewhere? Or was it at r.g.c.s? Sherlock


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Sapping Cruisers Sun, 07 October 2007 20:27 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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I'm not sure, but the calculator above is just an Excel spreadsheet, so it's easy to pull the algorithm from there.

by the way, IIRC there is also a small randomisation, so if ships have very similar attractiveness, don't be surprised if they sometimes get fired on in an unexpected order.

Also bear in mind that a ship's attractiveness will change as it becomes damaged, or it's sheilds go down. A good example is a series of battles I had once where a race was bombing my HW, and had plenty of chaff, but after about 3 or 4 years their missile battleships had become damaged enough that they became more attractive than his chaff, resulting in a swift and unexpected victory when the latest missile orbital tore them up instead of eating a handfull of chaff.


[Updated on: Sun, 07 October 2007 20:31]

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Re: Sapping Cruisers Sun, 07 October 2007 20:34 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
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Location: Australia
Dogthinkers wrote on Mon, 08 October 2007 00:26

It's slightly more complex than that, because it can tell the difference between shields and armour, torps and missiles etc.

What you guys need... Is the attractiveness calculator Smile

http://www.starsfaq.com/download/target.zip

http://wiki.gible.net/index.php?title=Utilities/Calculators


Nice spreadsheet. Simple is Good.

Does this apply if we use a freighter and add a bit of Bor?

Also, is there anything out there that can calculate attractiveness including damage?

Thanks!
S. Smile

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Re: Sapping Cruisers Sun, 07 October 2007 20:59 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Soobie wrote on Mon, 08 October 2007 10:34

Does this apply if we use a freighter and add a bit of Bor?

I *think* the bor loaded is taken into account... But TEST this, don't assume I'm right, I'm practically guessing on that count.

Quote:

Also, is there anything out there that can calculate attractiveness including damage?

Uhh... Try the spreadsheet above... Nothing is forcing you to type in the undamaged and unsapped values, now, is it? Laughing


Relevant asides: don't forget that as you miniturise stuff their attractiveness will change. (i.e. rather than remembering the cost of a ship when you built it, attractiveness is based on the cost to replace it.) This is often noticable in frigate chaff. You don't want to lose a battle just because you earned another level of miniturisation and the cost of your frigates went down by 1r 1b Razz

Corrolary: Also bear in mind that your opponent's costs (and thus attractiveness) may be different to what you think they are.

Corrolary: The max-tech battlesim testbed universe is exactly that - max-tech. Which means max miniuturisation... Which means attractiveness is well different to what it is likely to be in a real game. This is why sometimes you might battlesim a battle 10 times, then get a wildly different result in the real game - attractiveness differences due to wildy different costs/attractiveness. Much better to make a testbed with roughly the correct tech levels, for complex / important battles.

Aside: One of my favourate tricks, but rarely pulled off as it requires a certain combination of techs to be feasible and certain circumstances to justify it, is to build beamers that are less attractive than my chaff to missiles, even when their shields are down, but more attractive than my chaff to beams.


[Updated on: Sun, 07 October 2007 21:03]

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Re: Sapping Cruisers Sun, 07 October 2007 21:17 Go to previous messageGo to next message
Soobie

 
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Dogthinkers wrote on Mon, 08 October 2007 10:29

Relevant asides: don't forget that as you miniturise stuff their attractiveness will change. (i.e. rather than remembering the cost of a ship when you built it, attractiveness is based on the cost to replace it.) This is often noticable in frigate chaff. You don't want to lose a battle just because you earned another level of miniturisation and the cost of your frigates went down by 1r 1b Razz
Now this could be really interesting in a team game or at least with traded ships, where Stars discounts the value of traded ships from a scrapping perspective ... oh man ... now my head is spinning ... how does this effect an WM who receives his chaff from an AR with cheap engines? Or an IS with cheap engines who receives his chaff from a WM??? Razz

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Re: Sapping Cruisers Sun, 07 October 2007 23:53 Go to previous messageGo to next message
mbuglio is currently offline mbuglio

 
Crewman 3rd Class

Messages: 6
Registered: July 2007
Well, one source of confusion thats been clarified is that according the target.xls it's the enemy weapon that decides attractiveness. I was using the StarsCalc attractiveness and entering each ships own weapon...

Has anyone else noticed that in Windows Vista the Help function on some old apps doesn't work!? that's almost as idiotic as Sony taking away backward compatibility on Playstations!

Anyway, thanks to all for the additional food for thought.

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Re: Sapping Cruisers Mon, 08 October 2007 00:20 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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I'm not sure how the attractiveness works out for traded ships. I'd be shocked if they were discounted, that's more likely a different ration used in the scrapping algorithm rather than a property of the ship. I expect it just uses the mineral costs on the assumption you could build them. Would be interesting if someone tested (in particular, figure out what costs it treats components you don't have the tech levels for - anti-miniturisation?) Also see if bleeding edge technology has effect (I suspect it would.) But I don't have time for testing like this Crying or Very Sad


Regarding old programs not working right in Vista... Don't forget that Stars! was made for Windows 3.x... Vista is now SIX editions of Windows ahead (well, I guess 2000 wasn't really for home use, and Millenium shouldn't have been for *any* use... But that still leaves us four generations on Laughing ) There's a certain point where backwards compatibility starts to get silly Razz I'm pleased to hear the game even runs Smile



[Updated on: Mon, 08 October 2007 00:23]

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Re: Sapping Cruisers Mon, 08 October 2007 10:54 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Why use any (imperfect) Calculator for Attractiveness when you got the Battleboard itself? Just chuck in your fleets, things you were given (or plan to be given), ally and enemy fleets, and see how it works out. Dueling Whip

Also, Stars! works nicely under my Win2000 and my WinXP. So far it's had less crashes and/or unexplained failures than the Operating Systems themselves. Twisted Evil Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Sapping Cruisers Mon, 08 October 2007 12:34 Go to previous messageGo to next message
mbuglio is currently offline mbuglio

 
Crewman 3rd Class

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Yes, Stars works nicely under Vista too (thankfully since when my computer died over the weekend a few weeks ago I bought this PC, got my data over and ran stars and got my turn submitted with 10 minutes to spare!)

My only point was that there's certain Help functionality which isnt backward compatible which seems silly.

At any rate, the battle board is great and i have used it, but as Dogthinkers pointed out, due to max tech and miniaturization, sometimes the values are screwy. Not to mention, if hours of my testing can be reduced by someone here saying "that never/rarely/always/sometimes/could work"

then thats nice too. there's an enormous amount of knowledge here. Also, I had weird interactions with the mixed sapper/beamers

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Re: Sapping Cruisers Mon, 08 October 2007 14:21 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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mbuglio wrote on Mon, 08 October 2007 18:34

Yes, Stars works nicely under Vista too (thankfully since when my computer died over the weekend a few weeks ago I bought this PC, got my data over and ran stars and got my turn submitted with 10 minutes to spare!)


"Thou shalt always keep at least one old PC with Win95 still running in case need ariseth" Rolling Eyes

Quote:

My only point was that there's certain Help functionality which isnt backward compatible which seems silly.


IIRC, the issue of old helpfiles not working under newer Windows already happened before Vista & Stars. I never had this trouble, but I think I once read there's an ancient DLL somewhere in the Windows folder that can be rescued from an "obsolete" version and made to run in the newer ones. Sherlock Hit Computer


Quote:

At any rate, the battle board is great and i have used it, but as Dogthinkers pointed out, due to max tech and miniaturization, sometimes the values are screwy.


Of course, your battlesims are only as good as you make them. A careful Admiral will try to mimic every race's tech level and their miniaturization too. Twisted Evil


Quote:

Not to mention, if hours of my testing can be reduced by someone here saying "that never/rarely/always/sometimes/could work" then thats nice too. there's an enormous amount of knowledge here. Also, I had weird interactions with the mixed sapper/beamers


Amazingly, Stars! continues to produce interesting scenarios outside the vast amount of accrued knowledge... Cool

It's good to ask around. But often you'll need to do your own weapons practice. Think of the interstellar empires at stake! Dueling



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Sapping Cruisers Mon, 08 October 2007 18:42 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Of course there's no substitute for battlesims (accurate ones, anyway...)

But when I designing my ships, without knowing enemy designs... I just need to know things like 'are my chaff attractive enough?' and 'will they still be attractive enough after I grab the next 3 levels of con, and if my beamer's sheilds are down'

In those cases, using the spreadsheet is far faster and perfectly good. Very Happy

Just a question of using the right tool, for the right job Cool

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Re: Sapping Cruisers Fri, 12 October 2007 06:32 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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m.a@stars wrote on Mon, 08 October 2007 16:54

Why use any (imperfect) Calculator for Attractiveness when you got the Battleboard itself? Just chuck in your fleets, things you were given (or plan to be given), ally and enemy fleets, and see how it works out. Dueling Whip

Also, Stars! works nicely under my Win2000 and my WinXP. So far it's had less crashes and/or unexplained failures than the Operating Systems themselves. Twisted Evil Rolling Eyes


But you need to be careful!

To have the correct result the races need the exact tech-levels as in your game, and in most testbeds you got level 26 in all fields, which is especially critical with the const-difference for attractiveness and weaps in beams for bor-costs...

Twisted Evil

Robert



2b v !2b -> ?

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Re: Sapping Cruisers Fri, 12 October 2007 11:10 Go to previous message
AlexTheGreat is currently offline AlexTheGreat

 
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Soobie wrote on Sun, 07 October 2007 20:34

Also, is there anything out there that can calculate attractiveness including damage?


Sure. I've modified Art Lathrop's spreadsheet showing "at a glance":
Undamaged & Shielded
Undamaged & Sapped
Damaged (specify %) & Shielded
Damaged (specify %) & Sapped

Anybody who wants it can email me to mcdonaldjk at optusnet dot com dot au

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