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Arriving with the *right* population for the newly green. |
Sat, 18 August 2007 00:03 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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Hi all,
So, when it comes to yellows going green, I usually take a quick stab at how green I think the planet will be according to how the other hab factors lie and try to get a population to it around what I think would be agood hold level. I'm wondering if anyone out there has a way of determining with a reasonable degree of certainty just how green the new green will be?
Cheers,
S.
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Re: Arriving with the *right* population for the newly green. |
Sun, 19 August 2007 15:03 |
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Soobie wrote on Sat, 18 August 2007 05:03 | I'm wondering if anyone out there has a way of determining with a reasonable degree of certainty just how green the new green will be?
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You can probably find one of the Stars! utilities that does this. I can't tell you which ones, unfortunately - I built my own. However, it is entirely possible (just complicated) to calculate the value of any planet given its starting hab values and the level of terraforming available. My report normally gets it right within 1%, which is good enough for me, but I believe other people have got exact results.
As for the pop to drop on yellows, I seem to recall that anything over 30% of your max planet pop is wasted on a red/yellow. You get 10% for the first 10%, and 10% for the next 20%, so 30% pop gives you 20% resources. All excluding factories of course.
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Re: Arriving with the *right* population for the newly green. |
Sun, 19 August 2007 19:46 |
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Staz wrote on Mon, 20 August 2007 05:03 | As for the pop to drop on yellows, I seem to recall that anything over 30% of your max planet pop is wasted on a red/yellow. You get 10% for the first 10%, and 10% for the next 20%, so 30% pop gives you 20% resources. All excluding factories of course.
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For economic purposes (not growth) a red/yellow world is treated as a 5% world. So you can build installations out to 5%, and you can overpop out to 15% (getting you the resources from pop as if it were 10% full, at that level.)
So for an OBRM non-JOAT race, you would maximise resources at 165000 population. 55000 would be enough to maximise installations (for example, you might drop back down from 165000 to 55000 on a red world mining colony where you didn't care about the resources generated.)
For the mathematically impaired, or merely lazy, the numbers are:
non-OBRM non-JOAT: 50,000 and 150,000
OBRM non-JOAT: 55,000 and 165,000
non-OBRM JOAT: 60,000 and 180,000
OBRM JOAT: 66,000 and 198,000
An OBRM JOAT with a rather awesome 15/x/25 factories and 1/1000 pop eff, would get a rather impressive 248 resources from 165 factories operated, requiring 66,000 population. That population producing another 66 resources... Overpopping it all the way to 198,000 would provide a further 66 resources, bringing us to a not-to-be-sniffed-at 380 resources per red. Of course, with such extreme economic settings, there will probably be a lot of red worlds or perhaps not a lot of pop
[Updated on: Sun, 19 August 2007 19:51] Report message to a moderator
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Re: Arriving with the *right* population for the newly green. |
Wed, 29 August 2007 05:07 |
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goober wrote on Sun, 26 August 2007 08:15 | Posey's Stars! Calculator (an Excel workbook) has a hab calculator. You type in your habs and the habs values of the planet together with your terraforming ability and it will determine the habitability. So if you want to know just how green it can be, just type in your maximum terraforming ability instead.
I've cannabilzed the spreadsheet so that it will run through a list of planetary data from merged p files and calculate the habitability of each for you and your allies as well as determining how many turns of W9 travel it will take you to get to such planets from your HW.
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I've done pretty much the same thing - all scanned planets from .p files showing a 3-race comparion at native, current, TT15 & TT30. I've even gone the distance from source planet bit - you been looking over my shoulder Goober? Actually, mine shows lys & yours in years at warp 9.
Soobie, if you're interested, I can send you the spreadsheet with some manual instructions (or should I wait until after we finish pummeling each other in Babylon 5). I haven't got around to exact current tech calculations tho - all habs are calculated at the same terraforming level rather than individual level for each. i.e. all habs at +/- 3,5,7,10,11 etc.
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