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Arriving with the *right* population for the newly green. Sat, 18 August 2007 00:03 Go to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Hi all,

So, when it comes to yellows going green, I usually take a quick stab at how green I think the planet will be according to how the other hab factors lie and try to get a population to it around what I think would be agood hold level. I'm wondering if anyone out there has a way of determining with a reasonable degree of certainty just how green the new green will be?

Cheers,
S.

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Re: Arriving with the *right* population for the newly green. Sun, 19 August 2007 15:03 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Soobie wrote on Sat, 18 August 2007 05:03

I'm wondering if anyone out there has a way of determining with a reasonable degree of certainty just how green the new green will be?


You can probably find one of the Stars! utilities that does this. I can't tell you which ones, unfortunately - I built my own. However, it is entirely possible (just complicated) to calculate the value of any planet given its starting hab values and the level of terraforming available. My report normally gets it right within 1%, which is good enough for me, but I believe other people have got exact results.

As for the pop to drop on yellows, I seem to recall that anything over 30% of your max planet pop is wasted on a red/yellow. You get 10% for the first 10%, and 10% for the next 20%, so 30% pop gives you 20% resources. All excluding factories of course.

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Re: Arriving with the *right* population for the newly green. Sun, 19 August 2007 19:46 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Staz wrote on Mon, 20 August 2007 05:03

As for the pop to drop on yellows, I seem to recall that anything over 30% of your max planet pop is wasted on a red/yellow. You get 10% for the first 10%, and 10% for the next 20%, so 30% pop gives you 20% resources. All excluding factories of course.


For economic purposes (not growth) a red/yellow world is treated as a 5% world. So you can build installations out to 5%, and you can overpop out to 15% (getting you the resources from pop as if it were 10% full, at that level.)

So for an OBRM non-JOAT race, you would maximise resources at 165000 population. 55000 would be enough to maximise installations (for example, you might drop back down from 165000 to 55000 on a red world mining colony where you didn't care about the resources generated.)

For the mathematically impaired, or merely lazy, the numbers are:
non-OBRM non-JOAT: 50,000 and 150,000
OBRM non-JOAT: 55,000 and 165,000
non-OBRM JOAT: 60,000 and 180,000
OBRM JOAT: 66,000 and 198,000

An OBRM JOAT with a rather awesome 15/x/25 factories and 1/1000 pop eff, would get a rather impressive 248 resources from 165 factories operated, requiring 66,000 population. That population producing another 66 resources... Overpopping it all the way to 198,000 would provide a further 66 resources, bringing us to a not-to-be-sniffed-at 380 resources per red. Of course, with such extreme economic settings, there will probably be a lot of red worlds Laughing or perhaps not a lot of pop Razz


[Updated on: Sun, 19 August 2007 19:51]

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Re: Arriving with the *right* population for the newly green. Sat, 25 August 2007 23:49 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

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Location: Australia
Staz wrote on Mon, 20 August 2007 04:33

...

You can probably find one of the Stars! utilities that does this. I can't tell you which ones, unfortunately - I built my own. However, it is entirely possible (just complicated) to calculate the value of any planet given its starting hab values and the level of terraforming available. My report normally gets it right within 1%, which is good enough for me, but I believe other people have got exact results.
...


Thanks Staz - at least now I know there's something out there - now to track it down.

Stuffed if I can work this out myself. Finally thought I was close and just had a yellow turn green that I calculated/estimated would turn green at 7% and it came in at 14%. Having a calculator come in at within 1% is a bit of a wet dream for me. Confused

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Re: Arriving with the *right* population for the newly green. Sun, 26 August 2007 03:10 Go to previous messageGo to next message
craebild is currently offline craebild

 
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If you know javascript, then you can find the correct formulas in this utility: http://home20.inet.tele.dk/craebild/hab_range_tool/habcalc.h tml

You might also find the Stars Calculator useful, one place you can download the newest version is here: http://home20.inet.tele.dk/craebild/downloads.html

You can also find other useful utilities on my download page.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Arriving with the *right* population for the newly green. Sun, 26 August 2007 08:15 Go to previous messageGo to next message
goober is currently offline goober

 
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Soobie wrote on Sat, 18 August 2007 14:03

Hi all,

So, when it comes to yellows going green, I usually take a quick stab at how green I think the planet will be according to how the other hab factors lie and try to get a population to it around what I think would be agood hold level. I'm wondering if anyone out there has a way of determining with a reasonable degree of certainty just how green the new green will be?

Cheers,
S.


Posey's Stars! Calculator (an Excel workbook) has a hab calculator. You type in your habs and the habs values of the planet together with your terraforming ability and it will determine the habitability. So if you want to know just how green it can be, just type in your maximum terraforming ability instead.

I've cannabilzed the spreadsheet so that it will run through a list of planetary data from merged p files and calculate the habitability of each for you and your allies as well as determining how many turns of W9 travel it will take you to get to such planets from your HW.




Goober.

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Re: Arriving with the *right* population for the newly green. Sun, 26 August 2007 08:37 Go to previous messageGo to next message
Soobie

 
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Champions. All of you. Champions Smile

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Re: Arriving with the *right* population for the newly green. Mon, 27 August 2007 13:56 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Hi,

Please bear in mind that all those calculators, while pretty close, aren't exact. The only exact (so far) hab calculations can be found here: http://starsautohost.org/sahforum/index.php?t=msg&th=229 9&rid=625&S=cfd7dcb8aae7e5e83a2f32987f000783&pl_ view=&start=0#msg_19643

I have used them myself to crunch thru team planet reports to find which race would get the best from every place, including industry and terraforming, with quite nice results and 100% accuracy. Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Arriving with the *right* population for the newly green. Wed, 29 August 2007 02:28 Go to previous messageGo to next message
Soobie

 
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Location: Australia
m.a@stars wrote on Tue, 28 August 2007 03:26

Hi,

Please bear in mind that all those calculators, while pretty close, aren't exact. The only exact (so far) hab calculations can be found here: http://starsautohost.org/sahforum/index.php?t=msg&th=229 9&rid=625&S=cfd7dcb8aae7e5e83a2f32987f000783&pl_ view=&start=0#msg_19643

I have used them myself to crunch thru team planet reports to find which race would get the best from every place, including industry and terraforming, with quite nice results and 100% accuracy. Cool



Thanks! errr ... damn that's complicated ... I can't use that type of code - I only do really simple Excel stuff ... like ... lifting other people's formulae. Anything else hurts my brain Smile

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Re: Arriving with the *right* population for the newly green. Wed, 29 August 2007 03:10 Go to previous messageGo to next message
craebild is currently offline craebild

 
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m.a@stars wrote on Mon, 27 August 2007 19:56

Hi,

Please bear in mind that all those calculators, while pretty close, aren't exact. The only exact (so far) hab calculations can be found here: http://starsautohost.org/sahforum/index.php?t=msg&th=229 9&rid=625&S=cfd7dcb8aae7e5e83a2f32987f000783&pl_ view=&start=0#msg_19643

I have used them myself to crunch thru team planet reports to find which race would get the best from every place, including industry and terraforming, with quite nice results and 100% accuracy. Cool


Are you saying that we are not using the accurate formula for our habcalc HTML/JavaScript utility, despite the fact that you had the accurate formula quite soon after we finished work on it ?

If that math is more accurate, then we should of course use it.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Arriving with the *right* population for the newly green. Wed, 29 August 2007 05:07 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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goober wrote on Sun, 26 August 2007 08:15

Posey's Stars! Calculator (an Excel workbook) has a hab calculator. You type in your habs and the habs values of the planet together with your terraforming ability and it will determine the habitability. So if you want to know just how green it can be, just type in your maximum terraforming ability instead.

I've cannabilzed the spreadsheet so that it will run through a list of planetary data from merged p files and calculate the habitability of each for you and your allies as well as determining how many turns of W9 travel it will take you to get to such planets from your HW.


I've done pretty much the same thing - all scanned planets from .p files showing a 3-race comparion at native, current, TT15 & TT30. I've even gone the distance from source planet bit - you been looking over my shoulder Goober? Actually, mine shows lys & yours in years at warp 9.

Soobie, if you're interested, I can send you the spreadsheet with some manual instructions (or should I wait until after we finish pummeling each other in Babylon 5). I haven't got around to exact current tech calculations tho - all habs are calculated at the same terraforming level rather than individual level for each. i.e. all habs at +/- 3,5,7,10,11 etc.

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Re: Arriving with the *right* population for the newly green. Wed, 29 August 2007 06:24 Go to previous messageGo to next message
Soobie

 
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AlexTheGreat wrote on Wed, 29 August 2007 18:37

Soobie, if you're interested, I can send you the spreadsheet with some manual instructions (or should I wait until after we finish pummeling each other in Babylon 5). I haven't got around to exact current tech calculations tho - all habs are calculated at the same terraforming level rather than individual level for each. i.e. all habs at +/- 3,5,7,10,11 etc.

I'm interested Smile

Pummeling each other? You mean the way you are so effectively taking me apart piece by piece? Razz

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Re: Arriving with the *right* population for the newly green. Wed, 29 August 2007 09:13 Go to previous messageGo to next message
goober is currently offline goober

 
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AlexTheGreat wrote on Wed, 29 August 2007 19:07


I've done pretty much the same thing - all scanned planets from .p files showing a 3-race comparion at native, current, TT15 & TT30. I've even gone the distance from source planet bit - you been looking over my shoulder Goober? Actually, mine shows lys & yours in years at warp 9.


Shocked

Perhaps great minds think alike Razz

I've mentioned it on the forum somewhere before ... Ptolemy has a copy of it and was considering making it more user friendly. Although, since its main benefit is in the early decades, I'm not sure it would be worth the effort.






Goober.

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Re: Arriving with the *right* population for the newly green. Thu, 30 August 2007 03:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Soobie wrote on Wed, 29 August 2007 08:28

Thanks! errr ... damn that's complicated ... I can't use that type of code - I only do really simple Excel stuff ... like ... lifting other people's formulae. Anything else hurts my brain Smile


Welllll... you might just unravel the loop. Whip It's just three identical calculations, one for each hab, with results carried over from each to the next. Nothing Excel can't handle, I hope. Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Arriving with the *right* population for the newly green. Thu, 30 August 2007 03:58 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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craebild wrote on Wed, 29 August 2007 09:10

Are you saying that we are not using the accurate formula for our habcalc HTML/JavaScript utility, despite the fact that you had the accurate formula quite soon after we finished work on it ?

If that math is more accurate, then we should of course use it.


I'm afraid I never got to finish polishing up the version that included the "new" math. Embarassed As others have pointed out, the old math is shorter, and there was/is a whole lot of other things (including the RaceWizard math itself) to add/review in our "one-tool-to-calc-them-all" beastie. Rolling Eyes Whip

Nowadays that I'm playing less games at once and know some better javascript tricks I might be able to retake the old thing and produce a new version. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Arriving with the *right* population for the newly green. Thu, 30 August 2007 04:01 Go to previous message
m.a@stars is currently offline m.a@stars

 
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AlexTheGreat wrote on Wed, 29 August 2007 11:07

all habs are calculated at the same terraforming level rather than individual level for each. i.e. all habs at +/- 3,5,7,10,11 etc.



I do the same. It's assumed all races in the team have pretty much the same Terra tech anyway. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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