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Home » Stars! 2.6/7 » The Academy » NRSE, IFE, and Prop Cost *very long*
Re: NRSE, IFE, and Prop Cost *very long* Fri, 02 December 2011 03:06 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Eagle of Fire wrote on Mon, 03 October 2011 13:21

Also, the fuel usage would stop you from being able to do anything. QJ5 is not fuel efficient above W5!


Actually, it's quite decent at w6.

m.a@stars wrote on Wed, 05 October 2011 03:59

On a not entirely unrelated note, do you realize how many people before have found clever ways to juggle the RaceWizard in building supposedly "super" races that alas have been shown to not work at all in a game? Sherlock


Well, there's a scale of "doesn't work". If you haven't testbedded a race, it generally "won't work" even if it's some crazy-awesome JoaT monster (it's far worse for AR and high-end HE, but I digress). Testbedding is always a good idea to get a feel for a race.

jools wrote on Fri, 14 October 2011 04:04

There seem to a few points that the pro-ramscoop camp have missed (either that or I can't read properly...)

If you avoid NRSE and take prop normal/cheap then the higher prop level you have will give you better terraforming, it will be a long time before the NRSE player will get to the grav 15% terraforming that the player TGMS player will enjoy.


IFE/NRSE is almost invariably paired with grav immunity for this very reason. That's why it's hardly ever raised as an issue.

Quote:

Thirdly, the IFE/NRSE combo doesn't look so cheap compared to -IFE/-NRSE prop cheap when you take into account other LRTs you might like.

e.g. if you want to take OBRM, RS, NAS and ISB then adding IFE/NRSE starts to hurt in terms of RW points.


Well, generally, you wouldn't take all of those with the sort of race that takes IFE/NRSE. With IFE, ISB isn't quite as essential, for instance.

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