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Engines on smaller hulls Thu, 12 July 2007 02:31 Go to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
From the IS forum, a test that was performed a little while ago, that I will lead into a Q on engines Smile

vonKreedon wrote on Tue, 01 April 2003 12:12

...

DD -
AlphaDrive8
MJ
Capacitor
3xMiniGun
Move = 1.75
Armor = 200dp

...

FF -
AlphaDrive8
2xCrobySharmor
3xMiniGun
Move = 1.5
Armor = 175
Shield = 168 (RS)
...


Slightly off topic from this older (but interesting) IS thread, but in the real world: AD8 on these hulls??? Is the extra board speed, W and travel-range worth the extra cost to an early econ vs DDL7?

Is it assuming NRSE and no IFE here, or why not go to FM or RHRS (ok - slower battlespeed, but ...)? And if you did run with NRSE with no IFE, would you use AD8? Doesn't it make for an expensive stack?

Conversely, would you ever use a higher powered engine on a combat DD or FF?

AD8 I only seem to use on sentries or scouts that need a bit of speed and range. Early combat DDs & FFs I go with DDL7 if I don't have FM or RHRS. Once or twice I may have plonked a TGD on a light scout to get that bit *extra* speed and distance for a specific purpose, but only to explode the design shortly thereafter because I needed the slot back.

[OK, ok. I admit to one DD interdictor I recently used as a non-IS that has AD8+MJ+2yaks+1shield to get rid of those pesky WM scouts but not have to use Beta torps and I didn't have Baz yet, only yaks and I didn't think to put a Cap on it dammit. But in hindsight, I think it was probably a mistake to use this design - the court is still out on that one.]

Am I making a mistake here? How do combat DD and FF go having expensive, quick non-ramscoops in human-game situations? Especially stacks of them?

OK, last question and it's about IS-10, which has been queried before but not quite this way that I have seen. Then I (try to) leave the forum alone for a little while Smile :

What is the lightest hull we would put IS-10 on for battle purposes? CC? BC? Rogue? Stealth Bomber? B-17? BB and above only? Specialised LF (so that it keeps up pre-popdrop)? None of the above? All of the above?

Thanks (as always) for any advice in advance! Very Happy

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Re: Engines on smaller hulls Thu, 12 July 2007 10:12 Go to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I'd generally use a DLL7 on a frigate. FM is cheaper, sure, but a bit too slow. AD8 is a bit expensive for a frigate - your stack simply won't be as big. However if you are facing a lot of torp ships, the extra speed could make a lot of difference, so it really depends on the situation.

I've used IS10 on a DD a couple of times - end game minesweepers that I needed to be at the front extremely fast. But generally, I'd think pretty hard before putting anything more expensive than a AD8 on a DD.

I'll usually replace my freighter fleet with IS-10 LFs at some point in each game. Aside from anything else, you want to move pop as fast as you can.

IS10 is ok on CC and above. I'd always think about it, whether it is really needed or not. AD8 is more commonly seen on my cruisers.

I don't really like the IS10 much... If I am IFE, then only overweight ships will use it - anything gateable will usually get the FM. If I want to go at warp 10 now and again, I just take the losses (on most designs I've made, I can usually do this twice and still have the same number of ships left that I would've had if they were IS10.)

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