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Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 13:43 Go to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I've noticed that in the last few games I've played in, I've been pretty much digpiled on from the very beginning. If I'm playing a quick-start aggressive race, I can usually handle this, but after two games as AR being essentially defeated before 2430, I'm wondering how much of this is because people just want me out of the game. I'm even beginning to wonder if there's much purpose to playing Stars! at all anymore, if other players are unable to make a distinction between my race in the game and me personally there's no reason to even try to play.

The next games I play, I'll be joining under a pseudonym, just to see whether the experience will be different and how much of my diplomacy failure is because players fear me when I have a strong early-game race or just want to crush me out of spite when I don't, or think for some reason that I've more or less regressed and become a much worse player than I used to be (maybe I have - I can't devote the same level of single-minded attention anymore, but then again I've been playing AR in close quarters).


What do you all think? Do you feel that other players treat you a certain way in the game because of who you are or the skill level or general strategy or aggressiveness level you're perceived to have?


[Updated on: Thu, 08 March 2007 13:53]

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Re: Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 14:21 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I have no experience with you personally, so I cannot speak directly to your situation. However, when I play with say Micha or Robert I pay much closer attention to them than I do with players whose skills I either don't know or know to be less than Micha or Robert's. I have not deliberately tried to take a high skill player out of the game early because of the skill level, but the skill level certainly is one of the factors in my strategic and diplomatic maneuvering.

Another thing to keep in mind is the PRT you are playing. Here I definitely tend to play to crush some PRTs early, AR and HE for example, unless given very strong incentive not to do so. Given that the last two games you have played as AR, this may be a significant factor.

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Re: Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 16:02 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
Perhaps you should take into consideration other factors which might have inpact on your early defeat, i.e.:

1.
universe size (small is hard for playing as AR)

2.
diplomacy (you have to remember to be "hi" to everyone and try to conclude NAP. In cut-throat, corresponding with me, you did not mention about NAP even once.)

3.
scouting (well... in Cut throat, I was preparing for many years, my ships were stationed nearby your planets uncovered till I attacked. Where were your scouts??)

4.
colonization (you cannot expect that one let you colonize planet remoted only 20 ly form his HW)

5.
moving fleets (try to move your fleets from planet to planet)

6.
protect your bases (in Cut throat, your bases were equipped only with 4 wolverine shields and 1 yokimora)

7.
mine fields (they create only illusion of safety)

8.
shielded FFs (are useless when your opponent has sappers)

9.
expect everything worst (your opponent may be faster)




iojho




[Updated on: Sat, 10 March 2007 05:32]




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 17:04 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
IMO the effect on a player's rep. often has exactly the opposite effect because:
1. An alliance with a top gun during the early & mid game will generally be an effective one because their expertise will lend greater efficiency to the alliance.
2. Unless the top gun has had a bad draw in the game or otherwise looks like a particularly soft target they are probably able to defend your initial attacks & you risk early elimination yourself.

Diplomacy is also a major key. If a race has not responded to your multiple messages or uses delaying tactics or starts annexing planets in your core space without asking you I, for one, will usually start making war preparations.

In regard to ARs - I remember in my first game of Stars I was hesitant about forming a strong bond with an AR because I thought I might be better off just killing him off or, if I did ally with him, that I might be dragged into a losing war. Since then I have decided that you are usually better of aligning with the AR for the Germ that you will usually get & the mid/late game fountain.

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Re: Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 17:57 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

AlexTheGreat wrote on Thu, 08 March 2007 14:04

I have decided that you are usually better of aligning with the AR for the Germ that you will usually get & the mid/late game fountain.




That's what I was hoping for, yes. Of course, it only takes one person to decide that it might be fun to make those starbases go pop, and suddenly the AR is in the situation of having nothing to fight with.

And iojho, where did you expect me to try colonizing when there wasn't anywhere else to go? Razz AR get screwed in claiming planets because they can't pop-drop and they can't afford to build OCM bombers. Actually, in that stage of the game AR can't afford to build anything useful, as you can probably tell. But I digress from the topic here...


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Re: Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 18:13 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
Perhaps, my race does not need AR's fountains since it may establish its own. Rolling Eyes

Coyote wrote on Thu, 08 March 2007 23:57


Actually, in that stage of the game AR can't afford to build anything useful, as you can probably tell.


And this is one of the reasons why I decided to attack AR not Coyote. As it was mentioned many times also in this forum, AR is the most vulnerable race at early stage of game. Please note also that attacking AR you do not need to produce bombers what before the turn 2430 would be hard to do. You were the easiest target for me.

Moreover,
Coyote wrote on Thu, 08 March 2007 23:57


And iojho, where did you expect me to try colonizing when there wasn't anywhere else to go?

I did not have to go for you, you came to me on your own accord Razz


[Updated on: Thu, 08 March 2007 18:18]




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: Effects of a player's reputation on diplomacy and survival chances... Thu, 08 March 2007 18:16 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
***Strictly talking in general terms only***

I treat players slightly differently depending on my knowledge of them. It would seem a little foolish not to.

In terms of race style, that is something I wouldn't assume much about and is something that needs to be watched closely in each game to determine. For example, it'd be foolish to a assume that a player that usually plays slow races is doing so, only to discover 10 years later to your cost that they have brought a fast race to the game, when their fleet comes knocking... Similarly, should you assume a player that usually plays fast races is doing so, you risk losing an opportunity to catch a slow race before it ramps up... So that's something about their play that I will keep in mind, but not rely upon.

If I know a player to be an expert, I will treat their race with greater respect (which may mean targetting them for early alliance OR early elimination, depending on exact game situation.)

Conversely, if I know a player to still be learning, this will also effect how I behave to them. In some situations I might plan for a quick conquest, in others I might offer them advice and free/cheap assistance as an easy way to form a highly positive relationship that will benefit me later in the game, without having to limit my options with binding treaties.

Probably the most important factor to consider, in my mind, is their willingness to abandon agreements without honouring pre-agreed exit terms, should the agreement no longer be in their best interest. I'm a lot less likely to form agreements with players that I think have this tendency, unless I were *very* confident that I could ensure remaining true was in their best interest. I guess that would make a hostile relationship slightly more likely in this case, but an amicable treatyless relationship is quite possible.


Soooo.... To answer the original question... Reputation has very little affect on survival chances facing me, as it merely changes my style of approach rather than whether the approach will be hostile or friendly. If I think they are casual towards agreements then they are in a *slightly* more dangerous situation than normal.


[Updated on: Thu, 08 March 2007 18:16]

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Re: Effects of a player's reputation on diplomacy and survival chances... Fri, 09 March 2007 10:12 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Thu, 08 March 2007 20:21

I have no experience with you personally, so I cannot speak directly to your situation. However, when I play with say Micha or Robert I pay much closer attention to them than I do with players whose skills I either don't know or know to be less than Micha or Robert's. ...

Hehe, and that's why I sometimes play under a pseudonym. Wink I however always tell the host that it's me.

mch

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Re: Effects of a player's reputation on diplomacy and survival chances... Fri, 09 March 2007 10:21 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Oh and I wanted to add that some time ago Robert hosted a game with all skilled players in which we were all anonymous ... upto some point that was refreshing ... and a bit frustrating since it became a bit more complex to lay contact.

It was a good way to end up in an alliance with different people instead of allying up with somebody you know or have been allied in previous games ... too bad I ended up allying with one of my usual teammates. Laughing

mch

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Re: Effects of a player's reputation on diplomacy and survival chances... Fri, 09 March 2007 10:24 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Coyote wrote on Thu, 08 March 2007 19:43

I've noticed that in the last few games I've played in, I've been pretty much digpiled on from the very beginning. If I'm playing a quick-start aggressive race, I can usually handle this, but after two games as AR being essentially defeated before 2430, I'm wondering how much of this is because people just want me out of the game. I'm even beginning to wonder if there's much purpose to playing Stars! at all anymore, if other players are unable to make a distinction between my race in the game and me personally there's no reason to even try to play.

The next games I play, I'll be joining under a pseudonym, just to see whether the experience will be different and how much of my diplomacy failure is because players fear me when I have a strong early-game race or just want to crush me out of spite when I don't, or think for some reason that I've more or less regressed and become a much worse player than I used to be (maybe I have - I can't devote the same level of single-minded attention anymore, but then again I've been playing AR in close quarters).


What do you all think? Do you feel that other players treat you a certain way in the game because of who you are or the skill level or general strategy or aggressiveness level you're perceived to have?


Remeber statistics.
Probability to be attacked early out of bad luck: 14%(8 players, 1 looking for a early fight and randomly picking you)
Probability to be attacked early with AR: 40%
Probability to be attacked early in small universe(=4 players) with AR:80%(whom else should they attack?)

Overall probability 0.12*0.4*0.8=0.0352=3.52%

Number of games played by Coyote: 50(guess)=17*3
Probability of being ganged upon 3 times in a row at least once, when having an AR habit: 0.9468**17=60.5%

So if someone plays AR from time to time, such rows of being attacked early are expectable.

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Re: Effects of a player's reputation on diplomacy and survival chances... Fri, 09 March 2007 10:28 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Dogthinkers wrote on Fri, 09 March 2007 00:16

If I know a player to be an expert, I will treat their race with greater respect (which may mean targetting them for early alliance OR early elimination, depending on exact game situation.)

Conversely, if I know a player to still be learning, this will also effect how I behave to them. In some situations I might plan for a quick conquest, in others I might offer them advice and free/cheap assistance as an easy way to form a highly positive relationship that will benefit me later in the game, without having to limit my options with binding treaties.

About the same here. When I meet a known highly skilled player I'd be more inclined to start alliance negotations sooner, and build up a stronger relation.

And also OTOH when I met an almost complete newbie in a previous game I allied with him instead of killing him. Wiping him out would not have been much fun for him and since our habs allowed intersettling very well there was no real *need* to kill him. We shared PWs and I helped him play his turns, sending .x files back and forth, showing him how to play, how to use boosters ...

mch

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Re: Effects of a player's reputation on diplomacy and survival chances... Fri, 09 March 2007 11:41 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I tell too what i think of it.... then. Wink

Maybe overly bold idea?
AR if its joining small game is gamble on its own. Fun of course but there are some factors that make it far less possible to win than in usual AR environment (medium dense or bigger). Going for that then look at bright side ... game was short and interesting. Laughing

Maybe bad race design?
First ... it *must* have ARM in small. Aid of initial bugs (or their scraps) may happen to be vital.

3 cheap technologies (construction, energy and weapons) are almost mandatory to keep up with these -F around. It is unlikely that trouble waits much over turn 20. All your neighbours search for victim, unless you have hab that fits with them you are at top of the list. Very Happy

Got to have coimparable hab with -f (so 1 in 4 or 1 in 5 with immunity). That leaves hole of points. Growth may be taken down it hurts less than other -Fs, Buying starts@3 for elec 1 is bit too pricy, NRSE + IFE are likely 5th and 6th LRT so cost like 110 points there, got to try it without FM.

LSP hurts less than other -Fs or CE makes engines cheaper but still i would avoid these.

Maybe weak play?
Research path ... differs ... it is good idea to have electronics 1 quite high in wish list, blind is too easy to kill, talks too late and fumbles too lot.

Must take construction 7(or 8)/electronics 4 (or 5) immediately after researching energy to 6 or 7. Again ... cannot wait with miners much over turn 16. Bug with Robo Maxi feels like mines cost 6 but AR got some inbuilt mining free so together these make it affordable to act like (only slightly weaker) -F.

Warships must be frigates, they are cheap of iron and well-shielded ones are pretty hard to counter before Jihads. Its harder to eat something that bites back.

Maybe weak diplo?
It got to be fair and constructive. Taking planets next to someones HW without discussing it first is plain rude. Accusations of backstab without having NAP and such? Emperor with lost face ... nothing can go worse there. Wink

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Re: Effects of a player's reputation on diplomacy and survival chances... Sat, 10 March 2007 18:07 Go to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I must say - Dogthinkers said most of it for me.
If I know the player to be advanced I will be much more carefull of them (either priority one to make them friend, avoid them, or plan an attack on them carefully).
If they are good - I assume they will respond in the worst way to may attacks
If they are newbs I may take chances assuming they may not.

Also a Newb makes a good ally - you teach them and they probably arent expecting to win so wont desert you 1/2 way through the game in an attempt to win on their own.

What for me is the big issue is how the people have played against me in past games.
Sudden unprovoced attack - I will either get nap or mass forces.
Allied well and given curtious notice of end of alliance (well I would be daft not to consider an alliance again).
Etc
One of the things that may count against Coyote is that he has expressed the opinion in the past that you should seize every advantage that is offered you (not a bad strategy).
Some people have taken this to be an endorsement of backstabbing and it may be this that is causing you a disadvantage (ie you get no allies and as an AR that equals death).
Which is a shame because if I read your posts right (and it was some time ago that I read this!!)
Your comments were more along the lines of - if they dont have a treaty that specifcally states that I wont attack them or give X turns warning before I do, and they dont defend their borders - they they are likely to be attacked.

If this is not what you meant please correct me, I am not saying this is what you said, just what I remember you saying and if I rember that then others may remember similar and that may be why you were attacked.
- The other reason is AR, everybody likes to kill AR


[Updated on: Sat, 10 March 2007 18:08]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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