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Home » Stars! 2.6/7 » The Academy » Why is the nubian so good?
Why is the nubian so good? Thu, 01 March 2007 12:31 Go to next message
Question is currently offline Question

 
Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Compared to the battleship, each battleship should easily be able to sport several times a nubian's firepower and armor/shields. Why are nubians so good then?

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Re: Why is the nubian so good? Thu, 01 March 2007 12:47 Go to previous messageGo to next message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
A lot cheaper and lighter (good for mass production and gating), a lot more fuel and armor, and 1 less engine need (good if you have the IS-10). Battleships do have the initiative advantage though, and a lot more components.


Yeah, bread too.

Don't Let the Stars! Fade Away

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Re: Why is the nubian so good? Thu, 01 March 2007 13:15 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Nubian hulls also allow many interesting designs thanks to their generous amounts of "general purpose" slots. Twisted Evil


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Why is the nubian so good? Thu, 01 March 2007 13:46 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
1:1 the BB is likely to win, but given how much cheaper the Nub is in resource and minerals they should never have to face BBs at anything close to 1:1. Plus the Nub is a much more rugged hull than the BB, so they can absorb the damage that the BB deals out with its initiative advantage and still be there to return the favor to the less rugged BB. Finally there is the large numbers of deflectors you can put on the Nub vs. the BB that can actually tip the advantage in a close to 1:1 beam only battle.

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Re: Why is the nubian so good? Thu, 01 March 2007 14:30 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
There are two reasons nubs rule:

(1) 5000 base armor
(2) Beam deflectors

Put them together and you have incredibly cheap, incredibly tough ships.

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Re: Why is the nubian so good? Fri, 02 March 2007 05:16 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
velvetthroat57 wrote on Thu, 01 March 2007 20:30

There are two reasons nubs rule:

(1) 5000 base armor
(2) Beam deflectors

Put them together and you have incredibly cheap, incredibly tough ships.


(3)3-6 jammer 30

A BBs gets significantly weaker when using 3-6 jammers, but for a nub thats ok.
So nub has more base armor and more resistance to beams and missiles for a lot less cost.

The point is, that the real expensive parts are the weapons, so the BB only gets helped little by having 20 slots, because filling them all is not cost efficient. A nub just carries 9 weapons and fills other slots with cheap jammers,deflectors, capacitors and jets and avoids that way the expensive weapons, while the other stuff ensures, that its still powerful due to being much more durable.

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Re: Why is the nubian so good? Fri, 02 March 2007 10:47 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
In one game I had some beamer BBs facing some enemy beamer nubians. I tested and because of a poorly designed nubian, my BBs were about equal to the nubians, normally 1:1 nubians easily defeat BBs. In the battle, I managed to bring about 2:1 BBs and wiped out the growing fleet of nubians before they could gather enough others to threaten my BBs. That victory gave me some of their territory, and more importantly, some extra time to develop nubians of my own.

Anyway, the point is that beamer nubians should be quite a bit better then beamer BBs. A fairly standard beamer nubian is 6 AMP, 6 CPS (with RS - probably 3 CPS without), OT to speed 2.5, 3 jammers, 9 deflectors (12 without RS), and 9 capacitors. WM won't need the OTs, HEs only needs 5 capacitors.

I did a quick test of 10 of these vs 10 BBs (16 MegaD, 4 sappers, 3 caps, 3 jammers, OT and 8 CPS). The Nubians won without losing a single ship, with slight damage (100 or 1%).

Both ships could be better designed to fight other beamer only ships, but I used them because they're relatively good all around designs.



- LEit

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Re: Why is the nubian so good? Sun, 04 March 2007 07:20 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
LEit wrote on Fri, 02 March 2007 16:47



Anyway, the point is that beamer nubians should be quite a bit better then beamer BBs. A fairly standard beamer nubian is 6 AMP, 6 CPS (with RS - probably 3 CPS without), OT to speed 2.5, 3 jammers, 9 deflectors (12 without RS), and 9 capacitors. WM won't need the OTs, HEs only needs 5 capacitors.



Does a WM use 4 slots of weapons, because they cost him 25% less?

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Re: Why is the nubian so good? Sun, 04 March 2007 09:48 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Carn wrote on Sun, 04 March 2007 12:20


Does a WM use 4 slots of weapons, because they cost him 25% less?


It is cost relative to the cheap electrical items, not absolute cost that is important.
3 slots is the "limit" because adding a 4th slot of weapons increases your firepower by 33% (i.e. adds a third).
Adding a slot of capacitors also increases firepower by 33%, and is generally much more "affordable" than any weapon you will be using.
Deflectors do a similar thing depending on how you view their effect. They reduce enemy firepower by 27%, which means he needs about 37% more ships to inflict the same amount of damage.
(137 x 0.9 x 0.9 x 0.9 = 100)

Of course mineral balancing affects such things.
Especially for a ship you will build a lot of.
If you are short of Germ you may want to build some Bora heavy nubs for a while until it balances out a little.

There are always exceptions but in the general scheme of things go for 3 beam weapons and 3 slots of caps. Then take everything else into consideration when deciding how to use the remaining slots.
Quite often you will actually remove one of the weapon slots and go for extra deflectors because the ship will be cheaper in res and Bora and with the extra ships you build you end up with a more resilient stack.
I guess that is where a WM may be more inclined to use 3 slots instead of 2.


[Updated on: Sun, 04 March 2007 09:58]

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Re: Why is the nubian so good? Sun, 04 March 2007 10:06 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Dont beamer nubs do poorly against missles though? I find they get shot to pieces before they can close in to shoot.

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Re: Why is the nubian so good? Sun, 04 March 2007 11:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Question wrote on Sun, 04 March 2007 16:06

Dont beamer nubs do poorly against missles though? I find they get shot to pieces before they can close in to shoot.

That's where chaff comes into play ... If you are really new to this game you might not know what that is, the AI never uses it.

I suggest you read the article about chaff in the Must Know section.

mch

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Re: Why is the nubian so good? Sun, 04 March 2007 21:03 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
That's also where the jammers, shields, and nubian base armor come into play, it'll take a lot to take out a nubian with 5000 base armor, 4200 shields (500 per CPS * 6 * 1.4 for RS), and jammed to 66 or 88%. And with chaff, and speed 2.5, they won't be out of beam range for long. Generally, you should bring enough chaff for 2 rounds of enemy missiles, more gets eaten by enemy beamers, less leaves you vulnerable. And since beamers are much cheaper in terms of iron, you should be able to bring a lot more of them then missile ships. You'll lose a few, but once they get into range, they'll shred the missile ships. There are counters to that of course, chicken missile ships being the most obvious.


- LEit

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