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I dont understand how to colonize properly. Fri, 23 February 2007 00:43 Go to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Even if i start with 100 KT of colonists they just cant get the resource production on the planet starting fast enough, consequently it takes decades for the planet to start producing anything of value. What am i doing wrong?

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Re: I dont understand how to colonize properly. Fri, 23 February 2007 00:49 Go to previous messageGo to next message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

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Location: Nevada, USA
Perhaps you should try importing colonists and Germanium. Germanium is required if you want to build factories and have any decent resource base. You may also want to look at how you have your production queue set up (the best is usually something like Autobuild 500 Factories, then Autobuild 500 mines). If the planet in question has a low Germanium concentration, even lots of mines probably won't do much good. You should import as much Germanium to these planets as you can.


Yeah, bread too.

Don't Let the Stars! Fade Away

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Re: I dont understand how to colonize properly. Fri, 23 February 2007 00:55 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Question wrote on Fri, 23 February 2007 06:43

Even if i start with 100 KT of colonists they just cant get the resource production on the planet starting fast enough, consequently it takes decades for the planet to start producing anything of value. What am i doing wrong?


How much ressources does it cost you to build a factory and a mine?

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Re: I dont understand how to colonize properly. Fri, 23 February 2007 04:02 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Question wrote on Fri, 23 February 2007 06:43

Even if i start with 100 KT of colonists they just cant get the resource production on the planet starting fast enough, consequently it takes decades for the planet to start producing anything of value. What am i doing wrong?

I'd suggest you read "Stars! - Must Know" section here on AH Forum first. Especially check the "Tutorial - How to get over 25k resources by 2450 (BEGINNER)" topic. Then do some testbeds, following advices from that topic, until you get a grip on game mechanics. When you're comfortable with it, try changing the race to your biddings, and again do testbeds. When you meet a problem, ask here again.

BR, Iztok


[Updated on: Fri, 23 February 2007 04:03]

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Re: I dont understand how to colonize properly. Fri, 23 February 2007 04:06 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Location: Third star to the left
Question wrote on Fri, 23 February 2007 06:43

Even if i start with 100 KT of colonists they just cant get the resource production on the planet starting fast enough, consequently it takes decades for the planet to start producing anything of value. What am i doing wrong?


This may depend on a host of factors, the 1st of them your race design. Sherlock

We'll need some more data for more analyses. Whip

But 1st things 1st:

Deal Welcome to the madhouse! Very Happy
Deal Have you played the widely acclaimed Tutorial? Rolling Eyes
Deal Are you getting the same dismal results with the vanilla race The Humanoids? Shocked
Deal Have you read the Stars Strategy Guide or any articles on "25k by 2450"? Twisted Evil
Deal Are you willing to master one of the best strategy games of all time? Cool


[Updated on: Fri, 23 February 2007 04:07]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: I dont understand how to colonize properly. Sat, 24 February 2007 03:49 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Yea ive played the tutorial, and im mostly screwing around with my own race designs....

I dont understand how to use autobuild properly. How does it work?

What i noticed is that the AI can always mass colonize planets with no problem. One player can easily get 10+ planets and even though my settings are "1 in 2 planets are habitable for your race" i usually have to wait a couple years for my scout to find a planet i can settle. That and they have no problems mass spamming a few dozen privateers and microing them....i can go on a bombing spree and wipe out their planets but they just keep re-colonizing them, usually within a few turns, and its annoying to have to stick ships around the planet to stop them.

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Re: I dont understand how to colonize properly. Sat, 24 February 2007 03:57 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

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Question wrote on Sat, 24 February 2007 00:49

Yea ive played the tutorial, and im mostly screwing around with my own race designs....

I dont understand how to use autobuild properly. How does it work?




A good autobuild queue is something like this:

1020 factories
Min terra 100%
1020 mines
Max terra 100%
5 defenses

Save it as the default queue so your new colonies will start out with it.

Also, make sure you have a brisk growth rate or colonisation will be difficult.

Quote:


What i noticed is that the AI can always mass colonize planets with no problem. One player can easily get 10+ planets and even though my settings are "1 in 2 planets are habitable for your race" i usually have to wait a couple years for my scout to find a planet i can settle. That and they have no problems mass spamming a few dozen privateers and microing them....i can go on a bombing spree and wipe out their planets but they just keep re-colonizing them, usually within a few turns, and its annoying to have to stick ships around the planet to stop them.


Build more scouts. FM + fuel pod + bat scanner is cheap and goes a long way.

Don't pay so much attention to the AI. They tend to have really wide hab ranges... just pop-drop on their small planets with little defenses, especially if they're habitable. Save bombers for defended worlds. In any case, lots of small interlaced minefields will put quite a hindrance into freighter movement.

1 in 2 habitable seems a bit excessive - try going with, say, something between 1/4 and 1/10, and put the points into growth rate and economy. You'll come out ahead. The weakness of wide habs is that the average planet quality is really low, even after full terraforming. And the narrower a hab value is, the more cost-effective terraforming it will be. I'd say, try taking an immunity or Total Terraforming with narrower hab and 19% growth and then see how the difference is.

I'd say half the problem is a slow race design and the other half is insufficient scouting.


[Updated on: Sat, 24 February 2007 04:06]

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Re: I dont understand how to colonize properly. Sat, 24 February 2007 05:26 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Question wrote on Sat, 24 February 2007 09:49

Yea ive played the tutorial, and im mostly screwing around with my own race designs...

Tutorial is bad in regard of proper (=really fast growing early economy) planet ramp-up. Without proper early speed is your later growth severely limited, like you already noticed with your race.

So do that "24k @ 2450" testbed, and you'll see the difference.

BR, Iztok

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Re: I dont understand how to colonize properly. Sat, 24 February 2007 06:36 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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I'd say get the hang of the plain vanilla predefined reace The Humanoids 1st, in a solo testbed w/out AIs at all. Deal And compare your doings with some "25k by 2450" articles. Spot the differences, both in playstyle and race design. Deal Peruse the Forums (here) and the Articles at www.starsfaq.com. Deal Try to incorporate new tricks and techniques into your playstyle and keep an eye out for improvements in your results. What works for you? What doesn't (yet)? Deal In no time you'll be walking over the AIs like they weren't there. Very Happy


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: I dont understand how to colonize properly. Sat, 24 February 2007 08:58 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Question wrote on Sat, 24 February 2007 09:49




What i noticed is that the AI can always mass colonize planets with no problem. One player can easily get 10+ planets and even though my settings are "1 in 2 planets are habitable for your race" i usually have to wait a couple years for my scout to find a planet i can settle. That and they have no problems mass spamming a few dozen privateers and microing them....i can go on a bombing spree and wipe out their planets but they just keep re-colonizing them, usually within a few turns, and its annoying to have to stick ships around the planet to stop them.


the reason for this is properly, that you talk about the robotoid ai.
this is a 3-immune, so all planets are 100, hyperexpansion race.



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Re: I dont understand how to colonize properly. Sun, 25 February 2007 23:10 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
So how do we check what race design the AI uses for each of the AI races? I noticed you cant make them use a custom race...

For some reason if i play against 3 standard AI, one will be extremely strong, mass colonizing nearly EVERYTHING, while the other 2...well...they mostly sit there and do jack...last game it was an AR race.

What if i want to stop the AI from re-colonizing a planet i just bombed to pieces, but isnt habitable for my race? Ive tried minefields, but the AI seems to know to travel at warp 4 to avoid them(although SOMETIMES they end up losing fleets anywhere, not sure why), and sometimes even when i stick some cheap ships there to shoot down colony pods they dont do so in time.

I tried autobuilding say, 1000 factories followed by 1000 mines, but the queue doesnt seem to be building mines, only factories. Is this normal? How do i save it as my default queue?


[Updated on: Sun, 25 February 2007 23:17]

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 01:13 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Well, I guess you urgently need to get yourself the help-file: e27ihelp.zip

Unzip it into your Stars-file and follow the ReadMe.txt instructions. You can use the help-file then from within Stars and it includes a very helpful FIND option.

Most of your questions are answered there.

Question wrote on Mon, 26 February 2007 05:10

What if i want to stop the AI from re-colonizing a planet i just bombed to pieces, but isnt habitable for my race?

Just station an armed ship in orbit of the planet. It needs to be fast enough to catch the AI-colonizers but a scout or frigate can do the job.

Question wrote on Mon, 26 February 2007 05:10

I tried autobuilding say, 1000 factories followed by 1000 mines, but the queue doesnt seem to be building mines, only factories. Is this normal? How do i save it as my default queue?


It starts building mines as soon as
a) all factories are built which can be operated by the pop
or
b) there is no germanium available to build factories

In your example, your planet seems to have still enough abundant germanium.


[Updated on: Mon, 26 February 2007 01:19]

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 03:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Question wrote on Mon, 26 February 2007 05:10

For some reason if i play against 3 standard AI, one will be extremely strong, mass colonizing nearly EVERYTHING, while the other 2...well...they mostly sit there and do jack...last game it was an AR race.


Yep, the AR and HE AIs are mass-colonizers and rely on sheer economy to defeat their opponents. Whip


Quote:

What if i want to stop the AI from re-colonizing a planet i just bombed to pieces, but isnt habitable for my race? Ive tried minefields, but the AI seems to know to travel at warp 4 to avoid them(although SOMETIMES they end up losing fleets anywhere, not sure why), and sometimes even when i stick some cheap ships there to shoot down colony pods they dont do so in time.


The AIs will never realize that a colony is hopeless, so they'll continue to send in their colonizers until you shut down their starbases of origin. Twisted Evil

Meanwhile, only minefields (preferably overlapping) can slow them down, as early ships you can build are too slow. But if you allow the AIs enough time, they'll send up powerful escorts and significant pop, thereby establishing a real colony, which will be harder to destroy. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 07:27 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Question wrote on Mon, 26 February 2007 05:10

So how do we check what race design the AI uses for each of the AI races?
I noticed you cant make them use a custom race...

For some reason if i play against 3 standard AI, one will be extremely strong, mass colonizing nearly EVERYTHING, while the other 2...well...they mostly sit there and do jack...last game it was an AR race.



there are only 6 ai races. you can select one specifically, if you select advanced game.

the 6 are;

robotoids - strongest ai, is 3 immune hyperexpansion, so colonizes everything and attacks every colony and ship, that is close to his territory

cybertrons - second strongest ai,packet physicist, throws around lots of packets for scouting. does not colonize everything and sends less attack ships, but later in game lots of gifts heavier than 500 kt

macinti - third strongest ai, alternate reality, colonizizes everything, although not 3-immune,

this are normally the only ais present in difficulty level expert.

the other 3 are ca, ss and something i do not remember, but they are not programmed properly, so colonize extremly slowly.


Question wrote on Mon, 26 February 2007 05:10


What if i want to stop the AI from re-colonizing a planet i just bombed to pieces, but isnt habitable for my race? Ive tried minefields, but the AI seems to know to travel at warp 4 to avoid them(although SOMETIMES they end up losing fleets anywhere, not sure why), and sometimes even when i stick some cheap ships there to shoot down colony pods they dont do so in time.



range 1 beamers on ships with speed 1.5 will shoot down all colony ships. greater weapon range of course allows lower speed.

but robotoids, macinti and cybertrons will send ships against such blockers.

Question wrote on Mon, 26 February 2007 05:10


I tried autobuilding say, 1000 factories followed by 1000 mines, but the queue doesnt seem to be building mines, only factories. Is this normal? How do i save it as my default queue?


it is normal, autobuild 1000 facs means, that the first thing to produce every year, if possible, is 1000 factories.
if that is not possible or there are as many facs as pop can operate, the next thing will be tried to be built.

so 'autobuild 1000 factories, autobuild 1000 mines, autobuild 100 defenses, will build factories either till germanium is used up or there are as many factories as pop can operate. then it will build mines till there is either enough germ to finish further facs or till pop cannot operate further mines. then defenses will be built. any resources beyond that, e.g. all mines built but no germ for facs or defenses, will go to research.


the autoqueue is set by changing the queue of a planet to the desired form. then right click in the production queue window on the blue dot left of 'apply or define a production template' and selecting customize. the following menu has the 4 options 'default' and 'unused 2-4'. select default and then click on 'import', the autobuild orders of the planet queue will be shown along with 'don't contribute to research' or 'contribute to research'.
this queue will be the default for any new planet, therefore its propbably good to have 'don't contribute to research', as new worlds probably have better things to put resources into.

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 15:37 Go to previous messageGo to next message
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Petty Officer 3rd Class

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Registered: February 2007
Oh i have the stars help file already, its with the game. Thanks though.

Im having a lot more success now, thanks a lot. Shooting down colony ships is still hit and miss though. It seems sometimes they can colonize before theres a battle phase...ive had colony ships skip past destroyers armed with high level torps...minefields only slow the AI down as they stick to warp 4 or 5. Its very annoying having to stick like, 1 cruiser and 1 bomber on -every- planet you dont intend to colonize just to stop the crazy AI from spamming colony ships at it.

Also the AI never seems to fight each other Sad. But im always fair game lol.

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 16:01 Go to previous messageGo to next message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

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Quote:

Its very annoying having to stick like, 1 cruiser and 1 bomber on -every- planet you dont intend to colonize


Annoying, and expensive. Instead, just try a destroyer at every planet. You should have a destroyer skirmisher anyway, something like a Daddy Long Legs 7, 1 or 2 Manuveuring Jets, 2 or 3 ranged beams (Gatling Guns, Phaser Bazookas or Colloidal Phasers), maybe some light armor (like Organic), and a shield might be a good idea for the General Purpose slot. That's certainly going to be a lot less expensive than any cruiser Wink As long as the battle speed on such a ship is 1 and 1/4, you'll take down any regular colonizer.



Yeah, bread too.

Don't Let the Stars! Fade Away

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 19:56 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Question wrote on Mon, 26 February 2007 21:37

Its very annoying having to stick like, 1 cruiser and 1 bomber on -every- planet you dont intend to colonize just to stop the crazy AI from spamming colony ships at it.


If you have that kind of ships, forget about the tiny AI colonies and go kill its bases. Twisted Evil

Quote:

Also the AI never seems to fight each other Sad. But im always fair game lol.


Oh yeah they fight each other, sometimes to incredible extent, even in a "AI alliances allowed" game. Shocked It's only that often you don't see it and often they gang against you instead (even in a "no AI alliances allowed" game) Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 23:32 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Iconian wrote on Mon, 26 February 2007 16:01

Quote:

Its very annoying having to stick like, 1 cruiser and 1 bomber on -every- planet you dont intend to colonize


Annoying, and expensive. Instead, just try a destroyer at every planet. You should have a destroyer skirmisher anyway, something like a Daddy Long Legs 7, 1 or 2 Manuveuring Jets, 2 or 3 ranged beams (Gatling Guns, Phaser Bazookas or Colloidal Phasers), maybe some light armor (like Organic), and a shield might be a good idea for the General Purpose slot. That's certainly going to be a lot less expensive than any cruiser Wink As long as the battle speed on such a ship is 1 and 1/4, you'll take down any regular colonizer.


Ive tried that, but sometimes the AI seems to be able to avoid the battle before colonizing, so i need a bomber to kill off the starting pop the colonizer drops, and late game the AI seems to mass spam decent destroyers at the worlds im blockading.

I just find it annoying i can wipe out multiple AI planets in a row and they are immediately re-colonized a few turns later -.-.

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Re: I dont understand how to colonize properly. Mon, 26 February 2007 23:51 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
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Well... You can pretty much ignore worlds with <10k colonists, so I would just ignore them and go for the breeders, as has been mentioned.

Alternately, take and *hold* the planets - dump a small amount of pop yourself and put up a orbital fort.

Or a small number of 'cleaner' fleets - a handfull of bombers, a couple of cruisers and a SFX on repeating orders doing circuits.

Or minefields.

Ultimately though, if you kill the starbases, there won't BE any more colonisers...

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Re: I dont understand how to colonize properly. Wed, 28 February 2007 13:49 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
AI is just pathetic... Confused
Here are 4 techniques that i have found will toast AI-s (so dont read if you dont want the fun spoiled):

...

real front
Keep some space what you think is your. Do not let AI colonize or enter there. Remove any colonies, keep destroyers on orbits that AI-s target ... Its your space and gradually make it bigger and bigger.

angering chickens
Send galleons with 2.5 battle movement and "chicken" battle plan away from your space into space of AI.
"Angering Chicken": galleon, AD8 engines, 4 shields, 5 jets, 2 computers, 3 jihads, a scanner.

AI will collect quite huge damaged fleets there that just are unable to catch it ... if you move it slowly to other AI space then multiple AI-s will fight each other there. Laughing

At lower tech you do not need 2.5 movement for such a technique so i have found that frigate DLL7, 2 shields, 3 jets and scanner are enough to keep AI warships away from your space for long time. Nod

time-stopping chickens
AI flies at warp 4 in minefields. Just build and build minefields it will take forever for AI fleets to get somewhere. Laughing

"Time-Stop Chicken": galleon, AD8 engines, 4 shields, 5 jets, 5 minelayers, a scanner.
Keep them closer to your space than Angering chicken line is and lay 2 years step out of field and lay 2 years. If it gets attacked then go home and take care of its "escorts".

At low tech use of course usual, frigate based minelayers just lay with them into your own open space (where thanks to angerings) the AI fleets are rarely met.

real fleets
AI attacks with rather small fleets. Build 1-4 fleets that can kill the typical AI fleets (and/or colonies) one after other.

Real fleet works even if you play very crippled race and have to use cruisers against nubians. If you are mostly in defense then make your fleets gateable, use chaff, retreat and heal and reinforce ... do never lose a battle with them.

Using them gradually increase your space until AI-s are dead.

...

Thats it. Using such tactics i found it boringly easy to kill 5 allied expert AI-s with 5% growth AR in medium dense. I dont think that primitive races are any harder since with them you can pop-drop for tech unlike with AR. Wink



[Updated on: Wed, 28 February 2007 14:08]

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Re: I dont understand how to colonize properly. Thu, 01 March 2007 03:38 Go to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Kotk wrote on Wed, 28 February 2007 19:49


...
Thats it. Using such tactics i found it boringly easy to kill 5 allied expert AI-s with 5% growth AR in medium dense.
I dont think that primitive races are any harder since with them you can pop-drop for tech unlike with AR. Wink



I disagree.
WE expensive realy hurts, as does 6% growth with lousy 1 in 3 habs. A 5% AR will have WE cheap and is 3 immune, that matters a lot.

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