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Re: Rebuilding Race Traits Fri, 02 February 2007 16:57 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
Quote:


I guess they would need to uplift the captured pop to their own ships and then they could beam down the converted ones?


but the assimilation modules would logically be on every bigger base. so their own planets, some assimilating ships and maybe even starbases would do the job.
Quote:


The balance should come thru the price tags of the various options, much as the current racewizard does for the rest of PRTs


darn, forgot the race wizard points FDLOL


[Updated on: Fri, 02 February 2007 16:59]

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Re: Rebuilding Race Traits Fri, 02 February 2007 17:07 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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Quote:

Still not enough for the kind of "industry" these Borg have. Razz A significant fraction of the total output of a star is needed.



Quote:

Quote:

besides energy can be generated like in Warp Cores, as seen in Star Trek.



And those need to be refueled, too. Rolling Eyes


yeah, looks like they need some kind of energy still...

hmm what about battery that can be loaded with solar energy and then be taken to Space station?

Given that it would take some time to load battery with enough energy for Space Station... but then the solar systems are too close anyway to make it thrilling "will we be taken down before we get energy to our base or not."

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Re: Rebuilding Race Traits Fri, 02 February 2007 17:27 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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The stations could be made to run even on fuel that the ships use to get around.

I think it fits. Very Happy
only have to calculate how much it would use the fuel and how much can be stored.

this station should also have an upgradable energy generator/warp Core/engine/whatever that would use the fuel more efficiently like the better ship engines do.





[Updated on: Fri, 02 February 2007 17:34]

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Re: Rebuilding Race Traits Fri, 02 February 2007 20:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Neo the White wrote on Fri, 02 February 2007 23:07

hmm what about battery that can be loaded with solar energy and then be taken to Space station?

Given that it would take some time to load battery with enough energy for Space Station... but then the solar systems are too close anyway to make it thrilling "will we be taken down before we get energy to our base or not."


Dunno. Keep It Simple. Whip

It's not the energy, but the concept of building/producing away from the strategic location of a planet. Sherlock Shocked

Now if instead of that we were talking the Borg actually capturing enemy craft in battle, things would become interesting... Rolling Eyes

But if they were the only race in the Universe allowed to capture ships and convert enemy pop into their own they would have to face the challenge of having everyone else as Enemy permanently... Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Rebuilding Race Traits Fri, 02 February 2007 22:43 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
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Location: Pacific NW

Plus you have the problem of essentially free and geometrically explosive takeover of intact enemy planets. This is a very bad thing to let into the game.

[email

m.a@stars[/email] wrote on Fri, 02 February 2007 11:01]
Quote:

A planet's population does not affect how many colonists it can produce, only the resources available.


Definitely dangerous, that. Noone (nothing) can have infinite pop on a planet, and everyone (everything) must feel the effects of overcrowding, though perhaps at higher levels than others. Whip



You'd still have a maximum population per planet determined by its habitability and the traits you take. Any population above this will die off and probably should not produce any resources.

This may take some working out to make playable, maybe giving diminishing returns for amount of population on a planet like the AR gets. Actually, that sounds like the best option to me. It'd change the way they produce resources into a AR-like formula.

Quote:


Quote:

You also get a toggle to select if you are Androids (+2 Elect level) or Replicants (+2 Bio level) - apart from starting tech it doesn't have any economic effect but is kinda nice for roleplaying and can also affect which traits will work better for you.


Perhaps those could give a small discount on build cost of Elec or Bio items, too. Rolling Eyes


If they use an AR-like square-root formula for resources, they could get either an Electronics or Biotech factor included like the AR have Energy as a factor.

Now, I don't want to end up with something that plays too much like AR and there not being enough difference for both to be viable.

Maybe some more unique algorithm...


[Updated on: Fri, 02 February 2007 22:51]

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Re: Rebuilding Race Traits Fri, 02 February 2007 23:38 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
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Location: Wellington, New Zealand

Balancing those borgs would be difficult. I'd suggest (at least) halving the growth rate shown(a la HE doubling) - round down. and having only the original population growing...drone don't breed at all.

I'd make the ability to grow/build in space a whole different RT

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Re: Rebuilding Race Traits Sat, 03 February 2007 00:58 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

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Either way it'd be hell to balance something like that, and it'd require a huge amount of special-case code. So it's a 99.3% NO on it, at least for now. Smile

Not that I have any actual say, or anything, but I was named as "part of the Nova team" whatever that's supposed to imply.

I'm willing to do the design and balancing of any race design changes, of course, or I wouldn't have bothered with this thread. But there's no guarantee or even implication that it'd ever happen, because I'm not in charge of doing the relevant coding. Others are more useful than I could be in that regard.


[Updated on: Sat, 03 February 2007 00:59]

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Re: Rebuilding Race Traits Sat, 03 February 2007 03:41 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

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How would you like using this formula for the Synthetics?

Resources=Hab%*sqrt(½(Critical_techlevel+Average_techlevel )(Population)(Coefficient))


Alternatively, we could leave the resources as strictly additive, have overpopulation contribute zero resources, and not allow droid/clone production over the planet's maximum population.

Another alternative is to have droid/clone production cost increase with population percentage, though this wouldn't prevent overpopping worlds it would make it prohibitively expensive to sit on one planet and not expand. The explanation for this would be that you also have to build the infrastructure to support the new population, and as the planet is filled new infrastructure becomes increasingly harder to squeeze in. Let's say, that when the population of a planet is over 50% capacity, the cost of building more population is multiplied by 1+(10(population/max_capacity)-5)²/10.

I think there must be a better formula to use, but I can't think of anything!


[Updated on: Sat, 03 February 2007 04:17]

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Re: Rebuilding Race Traits Sat, 03 February 2007 08:47 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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Just want to remind again that I just try to get this Borg idea theoretically sound. if someone finds it or will find useful in future. or will not. that's ok.


Quote:

Plus you have the problem of essentially free and geometrically explosive takeover of intact enemy planets. This is a very bad thing to let into the game.



the assimilation could be limited by defences, more defences the less Borg can steal people. with full late tech defences the assimilation would not be possible.

So it would be only after defence capacity of the planet has fallen below some level. the worser the defence % of coverage the more it could get off one planet with a limit of 200k/250k per one year.

and last thing. the idea of having some pop habitate every ship would be a bad idea. For if the Borg happens to be victorious in battles, it could converge it's fleets in one single place. that would mean more resurces for mineral alchemy and building ships bigger fleet makes greater econ.
if the crews are small then loosing ships but would not mean much loss in resources...
so not maybe that good idea then to have pop aboard every ship.
------------------------------------------------------------ -


Resources=Hab%*sqrt(½(Critical_techlevel+Average_techlevel )(Population)(Coefficient))

what is the Coefficient???


[Updated on: Sat, 03 February 2007 08:54]

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Re: Rebuilding Race Traits Sat, 03 February 2007 08:53 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Messages: 906
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Neo the White wrote on Sat, 03 February 2007 05:47

Just want to remind again that I just try to get this Borg idea theoretically sound. if someone finds it or will find useful in future. or will not. that's ok.


Quote:

Plus you have the problem of essentially free and geometrically explosive takeover of intact enemy planets. This is a very bad thing to let into the game.



the assimilation could be limited by defences, more defences the less Borg can steal people. with full late tech defences the assimilation would not be possible.

So it would be only after defence capacity of the planet has fallen below some level. the worser the defence % of coverage the more it could get off one planet with a limit of 200k/250k per one year.

and last thing. the idea of
------------------------------------------------------------ -


Resources=Hab%*sqrt(½(Critical_techlevel+Average_techlevel )(Population)(Coefficient))

what is the Coefficient???



The corefficient is set in the race wizard, like with AR.

THe thing with the Borg is not that they'll be doing this when you have defenses - it'll be that they can show up at your HW in 2410 and steal some of your people, drop them on you, and repeat. Even 2 or 3 privateers could really screw you over. And then they'd have an intact homeworld ready to go, and take over the next player by 2415...


here's a thought for you.
Don't suggest anything that you wouldn't want your enemies to be able to use against you. This gives a whole new dimension to power bloat and unstoppable uberweapons.


[Updated on: Sat, 03 February 2007 08:55]

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Re: Rebuilding Race Traits Sat, 03 February 2007 08:55 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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Messages: 96
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Quote:

THe thing with the Borg is not that they'll be doing this when you have defenses - it'll be that they can show up at your HW in 2410 and steal some of your people, drop them on you, and repeat. Even 2 or 3 privateers could really screw you over. And then they'd have an intact homeworld ready to go, and take over the next player by 2415...


for assimilation they would have to take the pop to their homeworld at first. given that assimilating ships come only in very late game.

the captured folk in freighters would be put on suspension mode
until they are actually fitted with cybernetic parts that make them Borg drones.


[Updated on: Sat, 03 February 2007 09:02]

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Re: Rebuilding Race Traits Sat, 03 February 2007 09:00 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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that conversion on it's own could take some resources and minerals.
the same would be with general Borg pop. it would grow, but needs to be converted into cyborgs.

and the conversion of their native people should be somehow cheaper and easier than converting captured alien pop.

Of course the borg would need a special electonics device that allows them to steal pop before even talking about assimilation. And if this pop-stealing gadget is assigned to a respective tech level then voila no fear of early game assimilation.
To balance the game, required tech level for this gadget should be set by considering the planetary defences. so not too early not too late.

if borg has this device it would still have to bomb the defences off the planet.

and once it gets the pop it would have to assimilate it. assimilation limit would depend on the nr. of assimilation capable ships.
these ships ofcourse would be expensive to build.

the stealing ability per one year is also limited. so if you can steal 100k or 200k from 0% defended planet then Borg still ahs to conver them into drones, before they do what it commands, and that takes time.
and if Borg goes on ground assault then if the defences are low and it has enough numbers, well what race would not fight to death. Maybe have here some low % of possibility for Borg to capture a small part of home-defenders. as long as it is some small number then it only serves to make the game feeling more real.
Also with random effects turned on there should be some low percentage of chance that the captured pop starts to rebel on borg freighter, takes the ship over and flees from the fleet...
without Borg noticing it before it has already escaped back to their HW or 1 turns distance in space with max speed.


[Updated on: Sat, 03 February 2007 09:47]

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Re: Rebuilding Race Traits Sun, 04 February 2007 17:02 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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What a load of pseudoscience. Evil or Very Mad


http://www.cheniere.org/images/geometrodynamicsP129a.jpg

Rolling Eyes
http://jpsj.ipap.jp/link?JPSJ/63/2563/

Teleport

http://www.seaspower.com/Movingbeyond-LaViolette.htm

Going insane

http://www.seaspower.com/InsideZeroPoint-Valone.htm

Pirate UFO Weights Nana nana bubu


[Updated on: Sun, 04 February 2007 17:13]

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Re: Rebuilding Race Traits Sun, 04 February 2007 20:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Neo the White wrote on Sun, 04 February 2007 23:02

Quote:

What a load of pseudoscience. Evil or Very Mad


http://www.cheniere.org/images/geometrodynamicsP129a.jpg

Rolling Eyes
http://jpsj.ipap.jp/link?JPSJ/63/2563/

Teleport

http://www.seaspower.com/Movingbeyond-LaViolette.htm

Going insane

http://www.seaspower.com/InsideZeroPoint-Valone.htm

Pirate UFO Weights Nana nana bubu


Oh no, I don't mean the scraps of real science that are being touted as smokescreen for the rest, but if you try to tap the energy of the vacuum with a tiny DIY magnet, you're in for a long long wait. Twisted Evil Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Rebuilding Race Traits Mon, 05 February 2007 12:29 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

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well if it is already 2400 then... Rolling Eyes

Laughing


[Updated on: Mon, 05 February 2007 12:30]

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Re: Rebuilding Race Traits Mon, 05 February 2007 14:20 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Neo the White wrote on Mon, 05 February 2007 18:29

well if it is already 2400 then... Rolling Eyes

Laughing


Laughing Cool Very Happy Twisted Evil Rolling Eyes Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Rebuilding Race Traits Mon, 05 February 2007 16:56 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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I think that as science progresses it will go faster and faster therefore who knows what we have in 2050 or 2100...
the only limit at moment is money and the nutty scientists who fight for fame more than doing good research... oh and the politics
Let it all out Arguing 3

if only stars! players would run the world... Laughing Laughing Laughing Laughing

Sleeping UFO abduction

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Re: Rebuilding Race Traits Sat, 24 February 2007 05:19 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
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Apparently my time allowed to edit the OP has expired, so I can't add this into the list.

Stargate Traveller is a powerful trait, and thus comes with a penalty: you cannot construct any ramscoop engines, even ones granted by Dirty Engines or Extended Range Engines. Ha!

The Long-range Exposed Fission Drive is available for those who take both Dirty Engines and either Extended Range Engines or Stargate Traveller, as a more advanced engine comparable to a cheaper Interspace-10.

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Re: Rebuilding Race Traits Fri, 09 March 2007 14:39 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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interesting Razz

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Re: Rebuilding Race Traits Tue, 05 June 2007 13:01 Go to previous messageGo to next message
Kelzar is currently offline Kelzar

 
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Perhaps this is a side bar from the initial intention but I'll give it a go and see the response......

CA - broken

Primary arguements
-instaform is too powerful
-free terraform is what the race is about

Would it be possible to code it such that CA would get free terraforming but only in relation to the amount of resources it generates.

Example:

CA with 1/1000 Pop Eff
Colonizes planet with 100000 population. Gets use of 100 resources for whatever, lets say 33 mines, but they also get 100 resources towards terraforming for that turn.

They still get free terraforming but it slows the rate of free terraforming to a realisitic level.

The only thing about the whole CA terraforming problem that I see is that 100 colonists can produce thousands of resources in a single turn.

Or is the horse I'm beating so dead that its not worth even discussing this?

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Re: Rebuilding Race Traits Tue, 05 June 2007 16:31 Go to previous messageGo to next message
goober is currently offline goober

 
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Kelzar wrote on Tue, 05 June 2007 13:01

Perhaps this is a side bar from the initial intention but I'll give it a go and see the response......

CA - broken

Primary arguements
-instaform is too powerful
-free terraform is what the race is about

Would it be possible to code it such that CA would get free terraforming but only in relation to the amount of resources it generates.

<snip>

Or is the horse I'm beating so dead that its not worth even discussing this?


Turn off the instaforming and let their orbital adjusters do the work instead. Once they've built enough of them they still effectively get instaforming if they can get them to the desired planet, but they don't get the same huge boost in population growth early on. May possibly need to make the OA cheaper and/or less massive and/or useable on more hulls and/or OA's twice as effective say when used by CA.




Goober.

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Re: Rebuilding Race Traits Tue, 05 June 2007 17:48 Go to previous messageGo to next message
mazda is currently offline mazda

 
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goober wrote on Tue, 05 June 2007 21:31

Kelzar wrote on Tue, 05 June 2007 13:01

Perhaps this is a side bar from the initial intention but I'll give it a go and see the response......

CA - broken

Primary arguements
-instaform is too powerful
-free terraform is what the race is about

Would it be possible to code it such that CA would get free terraforming but only in relation to the amount of resources it generates.

<snip>

Or is the horse I'm beating so dead that its not worth even discussing this?


Turn off the instaforming and let their orbital adjusters do the work instead. Once they've built enough of them they still effectively get instaforming if they can get them to the desired planet, but they don't get the same huge boost in population growth early on. May possibly need to make the OA cheaper and/or less massive and/or useable on more hulls and/or OA's twice as effective say when used by CA.




Just let them get 1 free click of instaform per turn.

Linking it to resources is probably more realistic, but probably harder to keep track of.

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Re: Rebuilding Race Traits Tue, 05 June 2007 22:45 Go to previous messageGo to next message
Kelzar is currently offline Kelzar

 
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Only 1 click per turn I think would be too watered down. If a non CA would hit a 50% world with 500k wanting to ramp it up to max terra(5 clicks/turn) while a CA could only manage 6 clicks/turn doesn't seem quite right either.

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Re: Rebuilding Race Traits Wed, 06 June 2007 05:24 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Kelzar wrote on Wed, 06 June 2007 03:45

If a non CA would hit a 50% world with 500k

How often does that happen in a game ?
What happens late game on a few captured planets is next to irrelevant.

What about all the other far far far more typical situations ?
First/second wave of colonisation during expansion ?
Colonising reds/yellows ?
The CA would still get these terraformed for free, just not instantaneously, which is the whole point.

Plus they would still have the OA's and could buy regular terra if they wanted it.

I did say that basing it on actual resources would perhaps be fairer, but harder to keep track of.
How do you keep track of part terra done ?
Where you place it in order of events is slightly more critical.
Not to mention far more scope for MM.

But one click per turn is definitely not too watered down.
You'll probably make me do some maths on it now, for which I thank you.

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Re: Rebuilding Race Traits Wed, 06 June 2007 05:38 Go to previous messageGo to previous message
goober is currently offline goober

 
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mazda wrote on Wed, 06 June 2007 05:24


I did say that basing it on actual resources would perhaps be fairer, but harder to keep track of.

But one click per turn is definitely not too watered down.
You'll probably make me do some maths on it now, for which I thank you.



Having to build OA's means that it is linked to resources.

That one click per turn is usually 100 res. That's more factories you can build and more pop growth for free and it all ramps up over time. I'd definitely be happy with a race that could do that.




Goober.

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