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Re: Meta-morph Thu, 25 December 2003 00:12 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Except that the metamorph has a lower base init and a rather low base armor. So you have a problem.

Once you fill the GPx8 slot with missiles, you then have to put on computers... and either you sacrifice init, in which case the cruisers which shoot first blow giant holes in your fleet before you can respond, or you sacrifice defenses, in which case if they've got enough chaff to get beamers into range, you're very very dead.

And there's no reason to place beams in it, because beams don't get a special effect from being stacked, as far as I know.

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Re: Meta-morph Thu, 25 December 2003 03:15 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Sotek wrote on Wed, 24 December 2003 22:12

Except and either you sacrifice init, in which case the cruisers which shoot first blow giant holes in your fleet before you can respond, or you sacrifice defenses, in which case if they've got enough chaff to get beamers into range, you're very very dead.

And there's no reason to place beams in it, because beams don't get a special effect from being stacked, as far as I know.


If you don't win the init war you can use chaff to compensate.

If you do win the init war you can also fight beamers with beamers. Lots of slots and later flux capacitors means you can make dangerous first-strike beamers.

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Re: Meta-morph Thu, 25 December 2003 03:53 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Chaff? Not much of a help. Both sides can gain from it, it's not really cost-effective until past jihads (and past jihads you usually see BBs...), and metamorphs are more expensive, so you have less chaff.

Plus, you can't gate metamorphs reliably. After all, you can't have *gates*.

And again ... no.

Flux capacitators are energy 14, and you won't have that before BBs, and BBs *will* destroy metamorphs.
You can put nine regular caps on and have 2x4 GP slots.

Being incredibly generous and saying you have elect 11 and are using metamorphs, we put two BSCs on to beat a cruiser's init.

Now, you *still* need to beat it for weapon init... and you probably still want shields.

The simple fact is, a metamorph as a mainline ship is not cost-effective.

As a special-purpose auxiliary, sure, it has uses.
Likewise, as a counterdesign, it has uses.
But as a primary ship, it will hurt if you rely on it.
It will hurt far more if you try to use it in the BB era in significant numbers, and you'll likely wind up outnumbered by cruisers coming through gates (the other HE disadvantage...)

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Re: Meta-morph Thu, 25 December 2003 21:03 Go to previous messageGo to next message
multilis is currently offline multilis

 
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I am in a game. I have access to gates. And will be able to use metamorphs effectively.

If you can't that is perhaps a matter of how you design your race and play your game.

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Re: Meta-morph Thu, 25 December 2003 21:49 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Then you got lucky.

Most HEs don't manage to make allies, becuase they make better targets to most people's way of thinking.

And HE *cannot* build gates. You shouldn't expect to *need* an ally.

And are you using it as a mainline ship?
If so, do you have competant opponents with roughly the same economy and tech levels?

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Re: Meta-morph Fri, 26 December 2003 20:46 Go to previous messageGo to next message
multilis is currently offline multilis

 
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"Then you got lucky.

Most HEs don't manage to make allies, becuase they make better targets to most people's way of thinking."

I can understand that in the old days when HE had gates, but now?

An HE with immunities is easy to cohab with. They can't backstab you by gating in forces to a colony near your homeworld.

HE's can often trade minerals and/or tech and/or special ships. IMO if CA is banned, HE can be the strongest diplomatically if the race is setup right.

The game is only at 2445 and I can't go into details because others may be reading this.

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Re: Meta-morph Sun, 28 December 2003 18:00 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Meta's vs Cruisers?
Meta's all the Way!
Get to con10 elect10 and place 4 jammers on 'em and maybe, MAYBE a battle comp or two if in conjuction with 8 jihads- and voila, yea have something with firepower of a battleship in the cruiser era... regardless wether they have blasters, phasers, blackjacks, jihads or juggs (even torp to some extent), until they get 'em battleships, YOU RULE THE BATTLESPACE! Smug 2 Guns

The catch? You need elec10, i. e. elec cheap or normal- which is a good idea but is rarely affordable... Trash
Cheers



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Meta-morph Sat, 03 January 2004 05:17 Go to previous messageGo to next message
zoid is currently offline zoid

 
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In the past, my Metamorphs always had a high count of cloaks. Surprise compensates very well for any weakness of the Metamorph. IMO, NOTHING trumps surprise, and the Metamorph is a wonderful hull to facilitate that in early wars. Maybe cruisers are cheaper and more powerful by cost ratio comparisons, but that's irrelevant if you don't know how many cruisers you need to counter the unseen Metamorph fleet heading for who-knows-where. Because ultimately, the surviving ships are the most cost effective no matter how expensive and comparatively weak the ship is.


I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Meta-morph Sat, 03 January 2004 05:36 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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The problem with your cloaked metamorph fleet is illustrated in the following scenario:

You have a cloaked metamorph fleet. I don't know about it. You also have enough bombers to take out my worlds in one year.

I'm foolish and have no cruisers.

First year... you hit a world of mine. Suddenly, I know about your fleet and where it is.
I lose a world, but you lose surprise. I design and build a cruiser fleet that will *crush* your metamorphs; not difficult if I have a reasonable-sized empire right now, given the limited number of slots you have left after your cloaks.

Second year: My cruisers finish. You kill another world. I still know where you are.

Third year: My cruisers gate together and kill your metamorphs. I now have a warfleet that can react to things much quicker than yours, and can go on the offensive.
Total cost: Two worlds.
Gain: The initiative.

Now, yes, you can bring more fleets in, but at this point I'm ready, and can either use agressive scanning combined with minefields, or abandon defense somewhat and take the offensive to you.

And then you'd be stuck doing what HE does very poorly; defending.

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Re: Meta-morph Sat, 03 January 2004 05:38 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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The other catch: If they use beams, they're going to shred you as soon as they come into range, and fast cruisers can pull that off reasonably well.
The *other* other catch: Jihads have horrendous accuracy. Even with two computers, you still will have massive accuracy problems.

Remember that most jihad cruisers have four computers, because that's far FAR more cost-effective and powerful than the cruisers with two computers and six missiles.

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Re: Meta-morph Sat, 03 January 2004 14:03 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Keep in mind cloaked Metamorphs are also good minelayers and minesweepers, and Mr. Cloaked attacker would likely bring some and may also use them to overcloak a few other light support ships.

I see Metamorphs as part of a team of several different ships, the whole is greater than the parts. You have to think like Nubs compared to Dreadnaught, use the flexibillity to compensate for the weaknesses.

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Re: Meta-morph Sat, 03 January 2004 14:43 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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The minelaying and minesweeping is irrelevant.

My cruisers are collecting through gates. Mines can't stop that. The minesweeping is part of how you're hitting worlds in one year, possibly, yes.
But you simply cannot handle cruisers on an even basis with metamorphs. You can counterdesign reasonably well, and you can use metas for very good support, but a meta mainfleet will be crushed unless you have a major advantage over your opponent in economy.

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Re: Meta-morph Sat, 03 January 2004 16:43 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Hi
Hm... 4jihad+4comp cruiser vs 8jihad+8com+kelarium/shield meta.
Rolling Eyes
Who do you think is going to win?
(Hint: Meta fires first) Smug
Meta cost twice as much germ and iron but fire first and have MUCH better accuracy and resistance to jamming. With a strech they could even go against battleships... Shocked



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Meta-morph Sat, 03 January 2004 18:45 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Good question.

If your metas are on the offensive, then my beam cruisers with a bit of chaff are what win, because after the first round, you have almost no ships at all, because I wasn't foolish enough to build jihad cruisers; they're really far too weak.

... and your metas are HORRIBLY vulnerable to beams, becasue you either have a single slot of armor, or a single slot of shields, either way it's not very good on the defense, relying entirely on shoot first.

If yours is a counterdesign, then yes, it will kill the cruisers. But I've never denied metas beat cruisers when they're counterdesigns.


... and I just did a bit of checking. Actually, your metas won't do very well at all against cruisers.

Assuming equal investment of everything but bora (which is reasonable, I'd say...), then I have approximately twice as many cruisers as you have metas.

Your metas will kill slightly less than half their number in cruisers in the first volley, where they do 340 damage per meta.

It takes 700 to kill a cruiser.

Therefore, I still have about three quarters of my cruisers left.

I return fire, and my ships are highly accurate as well, without jamming in play.

And you have minimal shielding. My round is two-part.
First: One of my two slots fires. 85 damage per ship to shields, taking them all down, and 85 damage per ship to your metas; you have 2/3rds the number of ships I do, therefore that's ~127 damage to each of your ships. That is, in case you're keeping track, about 25% damage to all your ships.

Second: My other slot fires. You have no shields. I do double damage, dealing 340 damage per ship of mine to your ships. Still having 2/3rds the number of ships I have, that's 510 damage per ship of yours.

Your entire fleet is annihilated, at the cost of a quarter of mine.


Pretty good trade, I'd say.

And that's with a *bad* design against yours.

And if you use one slot of armor instead of a slot of shields, the situation's far, far worse for you.
...

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Re: Meta-morph Sat, 03 January 2004 20:50 Go to previous messageGo to next message
Nevski

 
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Quit quibbling guys Smile
Metas are never used in a main fleet role, except by silly AI races Wink
Metas ARE useful in a specialist highly cloaking hunter/killer and/or penetrating scanning role. Such ships are relatively expensive, but you only need a small number of them to carry out the desired function. They can prey on undefended remote mining fleets, minelayers or freighters. Your enemy will get paranoid quickly and if he doesn't start escorting most of his fleets you can quickly shut his logistics down in local areas. My favourite hunter killer design was my 'U-Boat' which typically had 95-97% cloaking and 2 to 4 tech 16 beams, but there are many other roles which work, including cloaked pen scanner and cloaked minelayer.

Regards,

Nev

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Re: Meta-morph Sun, 04 January 2004 00:24 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Sotek wrote on Sat, 03 January 2004 12:43

The minelaying and minesweeping is irrelevant.

My cruisers are collecting through gates. Mines can't stop that. The minesweeping is part of how you're hitting worlds in one year, possibly, yes.
But you simply cannot handle cruisers on an even basis with metamorphs. You can counterdesign reasonably well, and you can use metas for very good support, but a meta mainfleet will be crushed unless you have a major advantage over your opponent in economy.


What??? You talked about how your minefields would slow down the cloakers so you could catch them. Yet you don't think that suprise minefields and minesweeping of your minefields might make it just a little harder to catch and destroy those cloakers?

It is not so easy to catch what you will soon have trouble seeing with minefields popping up in other unexpected places.

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Re: Meta-morph Sun, 04 January 2004 00:32 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Nevski wrote on Sat, 03 January 2004 18:50

Quit quibbling guys Smile
Metas are never used in a main fleet role, except by silly AI races Wink
Metas ARE useful in a specialist highly cloaking hunter/killer and/or penetrating scanning role. Such ships are relatively expensive, but you only need a small number of them to carry out the desired function. They can prey on undefended remote mining fleets, minelayers or freighters. Your enemy will get paranoid quickly and if he doesn't start escorting most of his fleets you can quickly shut his logistics down in local areas. My favourite hunter killer design was my 'U-Boat' which typically had 95-97% cloaking and 2 to 4 tech 16 beams, but there are many other roles which work, including cloaked pen scanner and cloaked minelayer.

Regards,

Nev


Gotta love this 'never' word! Never by you? That does not mean we are all that limited in our choices for the main fleet.

There were also people who insisted that Dreadnaughts were better than Nubs. It is all a matter of how you use the slots and what support ships you throw in the mix to maximize the strengths and limit the weaknesses.

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Re: Meta-morph Sun, 04 January 2004 01:52 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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No, it won't make it harder to catch them.

Because, you see, I can catch them *when they attack*.

And minefields in my space?

Annoying, but hardly a giant threat to my ability to collect warships.

Gates.

Gotta love 'em.

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Re: Meta-morph Sun, 04 January 2004 01:53 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Never used in a mainfleet role in an even remotely cost-effective fashion as compared to cruisers.

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Re: Meta-morph Sun, 04 January 2004 02:38 Go to previous messageGo to next message
Orca

 
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multilis wrote on Sun, 04 January 2004 00:32



Gotta love this 'never' word! Never by you? That does not mean we are all that limited in our choices for the main fleet.

There were also people who insisted that Dreadnaughts were better than Nubs. It is all a matter of how you use the slots and what support ships you throw in the mix to maximize the strengths and limit the weaknesses.


In general, metamorphs are not cost effective as the primary component for your main fleet design in the cruiser era. As with any generality, there are exceptions - but they are just that. In general cruisers are superior to destroyers. But I've used destroyers to wipe out cruiser fleets. Something to keep in mind.

Metamorphs may serve in a limited role once battleships are deployed. Note however that particularly fast starting races will have battleships deployed before 2440 in numbers sufficient to extinguish just about any reasonable cruiser/metamorph fleet.

Those arguing that dreadnaughts are better than nubians are only thinking in terms of "bigger means better" - though certainly the large 6 and 8 stacks plus high base init and plentiful electrical slots make for a formidable opponent when paired with missiles or torpedoes. Their Achilles heal however is their total lack of gatability. They dominate while battleships are out and can provide a useful, if none too mobile, adjunct once nubians have arrived on the scene. Dismissing them as useless when nubians are around isn't *quite* as stupid as considering them the end all and be all of warships. But it's still stupid.


[Updated on: Sun, 04 January 2004 02:40]




Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: Meta-morph Sun, 04 January 2004 15:22 Go to previous messageGo to next message
multilis is currently offline multilis

 
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One day we may play a game and you may have to put your foot in your mouth on that never business.

And I am still using destroyer beamers in the cruiser era. Range 2 destroyers are hard to counter with range 3 cruisers. Range 3 destroyers can easily counter range 2 cruisers. Both are easy to gate through the wimpiest gates that my friends quickly set up.

You can get a fleet together where the enemies missile fleets target your flak and enemies beamers target your beamers while your missle metamorphs all survive to the end. Slots are useful for getting the attractiveness in the desired order. Metamorphs can fire first verse missile cruisers.

Other ways to use the slots as well, I won't go into them all.

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Re: Meta-morph Sun, 04 January 2004 21:12 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Twice Iron and Germ for more than double firepower and computing power. Only 50% more res one on one basis. Very cost effective IMO.

There ain't such thing as "the mainline ship", a fleet must have many arms if it is to survive.

The reason I don't bother with RS is that I won't have ANY shields left on turn 1 if my opponent is any good.

I presume no one has heard of DLL7 frigate sapper before? What about gatling cruiser/destroyer? Laughing Well if you haven't I'll explain how they work:

Turn 1: All ships close in range. Sappers fire first and strip away ALL of the enemy shields, then they take the beam fire to their shields. Missile ships fire and without chaff, shieldless ships are big bad TARGETS for the Metas- one can inflict 1k+ of damage alone.

Turn 2: Gatlings close in range and burn chaff to dust BEFORE anyone else gets to shoot Smile . Without shaff in the way Meta's devastate unshielded targets because they fire BEFORE any other ship fires.

So much for cost ineffectivness of Meta's Rolling Eyes



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Meta-morph Sun, 04 January 2004 21:25 Go to previous messageGo to next message
LEit is currently offline LEit

 
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alexdstewart wrote on Sun, 04 January 2004 21:12

Turn 1: All ships close in range. Sappers fire first and strip away ALL of the enemy shields, then they take the beam fire to their shields. Missile ships fire and without chaff, shieldless ships are big bad TARGETS for the Metas- one can inflict 1k+ of damage alone.

Turn 2: Gatlings close in range and burn chaff to dust BEFORE anyone else gets to shoot Smile . Without shaff in the way Meta's devastate unshielded targets because they fire BEFORE any other ship fires.


OK, so with this logic, one should never put shields on ships, nor should you bother with chaff...

Somehow I think there is a flaw in your logic. Why don't you try playing a few games and find out what it is?



- LEit

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Re: Meta-morph Mon, 05 January 2004 21:09 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Grumble, grumble, grumble... Evil or Very Mad
Shields are good for many things and so is chaff.
Those DLL7 frigates are protected by SHIELDS and the whole of the fleet is protected by CHAFF, so do not misunderstand me. Shielding is a good way to alter attractiveness of different ship designs. All I am saying is that shields have limitations and are likely to be gone on Turn1 if sufficient no. of cheap sappers are present. And chaff are not likely to survive Turn2 untill before missile ships fire.

IMO shields are totally overrated, it takes only 45 low tech DLL frigate sappers (i. e. 3k of res) to drop shields from 40 very expensive "high" tech phaser cruisers (560 shields each and about 8k of res in total) in two turns. THEN the destroyers with little or no shielding (not RS player) are going to trash those lofty phaser cruisers to dust. Shocked - non RS player can give those lowly destroyers whopping 550 dp at almost no weight whatsoever.

Ofcourse there is also an unpleasant possobility that the opponnent brings sappers of their own to the battlefield- so might need to change the design to DD/CC so that there is a bit of armor on 'em sappers Confused



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Meta-morph Mon, 05 January 2004 21:35 Go to previous messageGo to previous message
Sotek is currently offline Sotek

 
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Plus there's the fact that those frigates are practically a missile magnet...

They're astoundingly non-attractive to beams with even half-assed shielding, but if there's any missiles out there, you may as well forget them unless you've got chaff to cover them as well... and all this assumes your opponent isn't using orders that will do odd things to range and not let you close enough to have your well-timed strikes work.

Also, there's a magnificent beam counterdesign with cruisers to the option of covering that frigate with chaff.

High speed, two battle computers, and gatlings. You'll shoot with your gatlings before they get a chance to sap.


[Updated on: Mon, 05 January 2004 21:41]

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