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HP and 15k in 2525 Sun, 31 December 2006 16:12 Go to next message
Neo the White is currently offline Neo the White

 
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Messages: 96
Registered: December 2006
at firs reading all these manuals here now I was excited to get into making a race that will get 15k resources per year... the laugh is that I hoped to see 15k in "Player Scores" by 2525. Laughing Laughing FDLOL ROFLMAO lololololol

so it's just 1500 resources, but that's not hard to get at all...

Ok I have a question though about HE. Is it possible to make a HE that will survive another race with high pop growht rate and is bent on ground assault???

however I look on it, it doesn't work out unless I maybe take 7% and 1 resource per 2500 colonists.

would going for 5%(that means 10% for HE)
or 4% be better off, yeah I know this race gets lotsa tech and lots of minerals(at least mine does) but freakin little pop and BBs are sitting there just for drooling.

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Re: HP and 15k in 2525 Sun, 31 December 2006 20:02 Go to previous messageGo to next message
gible

 
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If they're attacking early enough, not really no. The low growth 100% HEs need to be pretty much left alone until their combined growth from all planets eclipses that of higher growth but less than 100% races. Once you reach that point they can be very hard to stop which is why they often get targetted early.

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Re: HP and 15k in 2525 Mon, 01 January 2007 11:24 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Neo the White wrote on Sun, 31 December 2006 22:12

Is it possible to make a HE that will survive another race with high pop growht rate and is bent on ground assault???

It is possible to made a HE that's unbeatable in tiny packed uni by (virtually) any other PRT. Check the duel race used by ccmaster at the duel year 2004.

But that ultra-speed design is really feasible only in duel conditions. All other 3-immune designs (4% and 5% PGR) are just too slow to stand against determinated high-growth opponent starting close to them. The 7%+ growth HEs are (at least IMO) too weak economically / technologicaly / mineralically Wink to keep away stronger neighbours in late game. The 6% HE with a perfect pop management might survive an early assault (still not before turn 20), however it is not really strong in late game, so it's use is quite limited.

Well, your problem is not limited to just HE PRT. It's quite common for any game. Like: for a long-lasting slow tech game you field a slow HP race and your fist heighbour is a QS that's designed specifically to quickly kill such slow races. Or you field a fast -f and find yourself cornered between an agressive HG WM and a strong HG JoaT.
That's why most races for vanilla games are nowadays HGs: they can stand against a -f and survive, and are still significantly faster than HPs, so they can cripple them before they can harvest fruits of their bigger late-game economy.

The moral Deal : don't bother with countering every neighbour you could imagine Lurking . Create a good race for given game parameters, make it a bit more resilient to early attacks and go play the game. Dueling Thumbsup 2

BR, Iztok

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Re: HP and 15k in 2525 Mon, 01 January 2007 17:23 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

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Very Happy
Thanks for cool advice iztok and gible.

ok I have a game going on where I play HE, If later it feel like I will tell the specs and and other...

Quote:

The moral Deal : don't bother with countering every neighbour you could imagine Lurking . Create a good race for given game parameters, make it a bit more resilient to early attacks and go play the game.


okie-dokey

Smile

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Re: HP and 15k in 2525 Mon, 01 January 2007 20:42 Go to previous messageGo to next message
gible

 
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Messages: 1343
Registered: November 2002
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Its worth pointing out that CC's duel race was not 3i+low growth...it was 2i and 15%(30%)
I used a variation in a tiny packed game and found it to be obscenely fast - with accbss, con exp & start@3 you're exporting pop from 2400 and without those from 2406

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Re: HP and 15k in 2525 Fri, 05 January 2007 17:08 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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Anyway I played 6% HE with my normal settings against AI players
to see if I'd stand a chance in this way.

Borg Union *changed later into Borg Burgers Industry
against Drakh 19% PRG JOAT and HG played by Drakhyulla


3i
factories were
resources 1/1000
15
9
25

and PGR 6% that makes 12%

my idea was to quickly grab planets, and oops it was a HG against me and JOAT as well.

Funny I thought that opponent played SS for I detected it's scouts only close to my HW (the only place with scanner) at the first time...
Anyway I surrendered in year 2433 or something as my HW was already attacked.. without me having defencive capabilites for that quick attack.

later by looking at the Drahyulla game files *OMBurgers* he got a wormhole from his space close to my HW
and then I was like not really thinking that I play against another person not AI Laughing
...so my attempt to see if my race stands a chance by playing it like against AI was futile from the start. Laughing

I ended up redesigning all my races for PBEM game and tried them against an univers full of Expert AIs, the game is a bit tougher, for AI will attack only in mid or late game.
but then CA fine tuned for PBEM game with 15% PGR and total resource limited to about 3500 per 100% planet. Then nice factory and mine settings makes still a supercool race to play against AI.

Borg Burgers - We got the best tech burgers and tech hot dogs for ya'r robots, And don't forget to try our warp9 juice Laughing


[Updated on: Fri, 05 January 2007 17:13]

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Re: HP and 15k in 2525 Sat, 06 January 2007 03:10 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Quote:

but then CA fine tuned for PBEM game with 15% PGR and total resource limited to about 3500 per 100% planet. Then nice factory and mine settings makes still a supercool race to play against AI.


The problem with bothering to fine tune a CA race is that most games ban CA. Others require handicaps - no total terraforming and a given number of left over points in the race wizard.

Ptolemy





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: HP and 15k in 2525 Sat, 06 January 2007 04:02 Go to previous messageGo to next message
Drakhyulla is currently offline Drakhyulla

 
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Neo the White wrote on Fri, 05 January 2007 17:08


later by looking at the Drahyulla game files *OMBurgers* he got a wormhole from his space close to my HW


The WH was incidental and didn't appear until later in the game.

I had already colonised planets well into your domain and only made use of the WH because there were three green planets at the other end of it that you'd colonised already. they were just a bonus I couldn't pass up because I'd taken such narrow habs.

Also, about not seeing me until late in the game ... helps if you scout.

Drakhyulla.

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Re: HP and 15k in 2525 Sat, 06 January 2007 06:22 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Neo the White wrote on Fri, 05 January 2007 23:08

3i
resources 1/1000
factories were 15/9/25
and PGR 6% that makes 12%

No wonder you lost. With these ultra-expensive fac's settings I can't get even close to a strong race. With 15 mines operated and "weapons cheap rest expensive @ 3" this race can compete early only against really weak HPs or AR. And if it would by some miracle manage to survive to the late game it would have such a big germ shortage it could never build any competititve fleet, and any minerals it would collect to the time would vanish in 5 turns of intense shipbuilding...

It is true JC wrote the formula "economy - technology - ships", but one needs to note that most races need minerals for economy AND all races need them for ships. Following that I'd drop the amount of factories the race can operate to 20 (losing 20% of resources) and'd invest those RW points to increase mines to 22 (gaining 47% more mines) and also get con cheap. Just those three changes make the race competititive in any phase of the game:
- in eary game it gains lots of pop and resources from PGR 12%, and enough minerals to build factories quickly,
- in mid game it can have jihads/juggs and BBs fast enough to defend itself (and also minerals to produce them), and
- in late game 2200 resources from its every planet can quickly get it to nubians and to level 14/16/18/19 in those expensive tech fields.

HTH.

BR, Iztok



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Re: HP and 15k in 2525 Sat, 06 January 2007 07:01 Go to previous messageGo to next message
Drakhyulla is currently offline Drakhyulla

 
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iztok wrote on Sat, 06 January 2007 06:22

Neo the White wrote on Fri, 05 January 2007 23:08

3i
resources 1/1000
factories were 15/9/25
and PGR 6% that makes 12%

No wonder you lost. With these ultra-expensive fac's settings I can't get even close to a strong race. With 15 mines operated and "weapons cheap rest expensive @ 3" this race can compete early only against really weak HPs or AR. ...



The actual mine settings were 12/9/21 ...

Drakhyulla.

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Re: HP and 15k in 2525 Sat, 06 January 2007 16:36 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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Quote:

. Following that I'd drop the amount of factories the race can operate to 20 (losing 20% of resources) and'd invest those RW points to increase mines to 22 (gaining 47% more mines) and also get con cheap. Just those three changes make the race competititive in any phase of the game:



I kinda came to same conclusion myself, except I am little uncomfy with con cheap, I'd put it normal at best and have maybe weapons normal as well.




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Re: HP and 15k in 2525 Sat, 06 January 2007 16:40 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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Quote:


The problem with bothering to fine tune a CA race is that most games ban CA. Others require handicaps - no total terraforming and a given number of left over points in the race wizard.


having noticed, too bad, eh? it's quite a fun race to play.
Razz

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Re: HP and 15k in 2525 Sat, 06 January 2007 18:39 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Neo the White wrote on Sat, 06 January 2007 22:36

...and have maybe weapons normal as well.

Don't. Haven't you noticed that each generation of weapons is about 2.5 times stronger than the previous one? Haven't you noticed you'll need to pay 684,000 resources to get AMPs instead of 342,000? Is saving ~60 RW points worth that? Crazy
If you're not convinced, ask yourself how many ships one with weapons cheap can buy for 342,000 saved resources? Shocked 3

BR, Iztok

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Re: HP and 15k in 2525 Sun, 07 January 2007 15:46 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
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thanks for advice...

Yes definitely con cheap is great advantage for it lowers the cost of ships more faster than one can do with expensive or normal.
But I've noticed that if you have better weapons you can beat much bigger fleets with older stuff on them with having less numbers.
but weapons cheap should be then for maximum effect...

but in case of multiple opponents who are all using horde tactics then it might not be successful.

but then if everyone has the same settings it could get boring...
not that con cheap is not awesome...


[Updated on: Sun, 07 January 2007 15:48]

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Re: HP and 15k in 2525 Mon, 08 January 2007 01:46 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Drakhyulla wrote on Sat, 06 January 2007 04:01


The actual mine settings were 12/9/21 ...

Drakhyulla.


That's, errr... I think the word we're looking for is "doomed".
You want cost 3 mines. At that price, once you burn through the initial HW Germanium supply your economy will slam into a brick wall and stagger around bleeding.

And that's not even considering that you might want to, oh, build ships sometime...

One more thing: 15k would be 15,000 - not 1500. It's just one order of magnitude but that counts for a lot.


[Updated on: Mon, 08 January 2007 01:49]

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Re: HP and 15k in 2525 Mon, 08 January 2007 10:01 Go to previous message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
well I may try then one day more seriously to get 15k at year 2525...
could be a fun race but short lived...


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