|
Re: HP and 15k in 2525 |
Sun, 31 December 2006 20:02 |
|
|
If they're attacking early enough, not really no. The low growth 100% HEs need to be pretty much left alone until their combined growth from all planets eclipses that of higher growth but less than 100% races. Once you reach that point they can be very hard to stop which is why they often get targetted early.
Report message to a moderator
|
|
|
Re: HP and 15k in 2525 |
Mon, 01 January 2007 11:24 |
|
iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
|
Hi!
Neo the White wrote on Sun, 31 December 2006 22:12 | Is it possible to make a HE that will survive another race with high pop growht rate and is bent on ground assault???
|
It is possible to made a HE that's unbeatable in tiny packed uni by (virtually) any other PRT. Check the duel race used by ccmaster at the duel year 2004.
But that ultra-speed design is really feasible only in duel conditions. All other 3-immune designs (4% and 5% PGR) are just too slow to stand against determinated high-growth opponent starting close to them. The 7%+ growth HEs are (at least IMO) too weak economically / technologicaly / mineralically to keep away stronger neighbours in late game. The 6% HE with a perfect pop management might survive an early assault (still not before turn 20), however it is not really strong in late game, so it's use is quite limited.
Well, your problem is not limited to just HE PRT. It's quite common for any game. Like: for a long-lasting slow tech game you field a slow HP race and your fist heighbour is a QS that's designed specifically to quickly kill such slow races. Or you field a fast -f and find yourself cornered between an agressive HG WM and a strong HG JoaT.
That's why most races for vanilla games are nowadays HGs: they can stand against a -f and survive, and are still significantly faster than HPs, so they can cripple them before they can harvest fruits of their bigger late-game economy.
The moral : don't bother with countering every neighbour you could imagine . Create a good race for given game parameters, make it a bit more resilient to early attacks and go play the game.
BR, Iztok
Report message to a moderator
|
|
|
|
Re: HP and 15k in 2525 |
Mon, 01 January 2007 20:42 |
|
|
Its worth pointing out that CC's duel race was not 3i+low growth...it was 2i and 15%(30%)
I used a variation in a tiny packed game and found it to be obscenely fast - with accbss, con exp & start@3 you're exporting pop from 2400 and without those from 2406
Report message to a moderator
|
|
|
|
Re: HP and 15k in 2525 |
Sat, 06 January 2007 03:10 |
|
|
Quote: | but then CA fine tuned for PBEM game with 15% PGR and total resource limited to about 3500 per 100% planet. Then nice factory and mine settings makes still a supercool race to play against AI.
|
The problem with bothering to fine tune a CA race is that most games ban CA. Others require handicaps - no total terraforming and a given number of left over points in the race wizard.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: HP and 15k in 2525 |
Sun, 07 January 2007 15:46 |
|
Neo the White | | Master Chief Petty Officer | Messages: 96
Registered: December 2006 | |
|
thanks for advice...
Yes definitely con cheap is great advantage for it lowers the cost of ships more faster than one can do with expensive or normal.
But I've noticed that if you have better weapons you can beat much bigger fleets with older stuff on them with having less numbers.
but weapons cheap should be then for maximum effect...
but in case of multiple opponents who are all using horde tactics then it might not be successful.
but then if everyone has the same settings it could get boring...
not that con cheap is not awesome...
[Updated on: Sun, 07 January 2007 15:48] Report message to a moderator
|
|
|
Re: HP and 15k in 2525 |
Mon, 08 January 2007 01:46 |
|
|
Drakhyulla wrote on Sat, 06 January 2007 04:01 |
The actual mine settings were 12/9/21 ...
Drakhyulla.
|
That's, errr... I think the word we're looking for is "doomed".
You want cost 3 mines. At that price, once you burn through the initial HW Germanium supply your economy will slam into a brick wall and stagger around bleeding.
And that's not even considering that you might want to, oh, build ships sometime...
One more thing: 15k would be 15,000 - not 1500. It's just one order of magnitude but that counts for a lot.
[Updated on: Mon, 08 January 2007 01:49] Report message to a moderator
|
|
|
Re: HP and 15k in 2525 |
Mon, 08 January 2007 10:01 |
|
Neo the White | | Master Chief Petty Officer | Messages: 96
Registered: December 2006 | |
|
well I may try then one day more seriously to get 15k at year 2525...
could be a fun race but short lived...
Report message to a moderator
|
|
|