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Home » Stars! 2.6/7 » The Academy » What's the best overcloaker design?
What's the best overcloaker design? Wed, 15 November 2006 18:16 Go to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I was just wondering, what the best overcloaker design or designs are, for regular races with nubian access and as well as others like SD and IS.


Rule 1: "Pillage, THEN burn!"

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Re: What's the best overcloaker design? Wed, 15 November 2006 18:20 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I think there are a few threads around with good info on this.

I think Ptolemy's post here is a good start:
http://starsautohost.org/sahforum/index.php?t=msg&th=188 1&rid=326&S=f5ef7b54b0f0d61ca11ccf0b53abb579

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Re: What's the best overcloaker design? Mon, 27 November 2006 21:51 Go to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

The amount of cloaking each ship provides to the fleet depends on two things - the amount of "cloaking units", an arcane number value of a cloaking device, unlike cloak% strictly additive, relative to the fleet mass; and the ship's mass relative to the fleet mass. Now since starbases are extremely heavy they make excellent overcloakers, if you can figure out how to merge them into your fleets and carry them with you. Now if you want to *really* get serious with your overcloaking, use a planet. They have astoundingly incredible mass. If our scientists can develop a planetary cloak - and one is rumored to exist at Elect 27 - then all fleets in orbit could be overcloaked by the planet. This is also theoretically doable with a black hole, but those pesky scientists have put all their black hole research into using it as a weapon to make all packet strikes obsolete. What do they think we are, PP?

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