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Home » Stars! 2.6/7 » The Academy » Order of Events: Update of History File
Order of Events: Update of History File Tue, 31 October 2006 15:31 Go to next message
Spook is currently offline Spook

 
Crewman 3rd Class

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Registered: September 2005
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When does the game updates the history file? For example, I've noticed that when enemy fleets move to a planet and they have merge orders, you don't detect the merged fleet with your scanners the next turn (assuming you can properly scan their destination). That would imply that your history file is updated after movement but before wp1 orders are completed. Is that correct or is it more complicated?

Spook

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Re: Order of Events: Update of History File Tue, 31 October 2006 15:38 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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The .h (history) file is only on the client (player's) machine. So, you just get a .m file from the host, and Stars!.exe updates the .h file from that. I presume it updates the data when you open the turn, but it doesn't write the file until you save the turn.


- LEit

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Re: Order of Events: Update of History File Tue, 31 October 2006 17:16 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Which I guess just changes the original poster's question to "where does pen scanning occur in the OOE".

To be honest I had always it assumed it wasn't an event as such, but rather just when the m files were written at the end of each turn, you got to see everything in your scan... But if, as you say, you can't see the results of fleet merges, then it is not so simple. Are you sure the fleets were merged as wp1, rather than manually by your opponent the following turn...?


[Updated on: Tue, 31 October 2006 17:22]

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Re: Order of Events: Update of History File Tue, 31 October 2006 22:53 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I seriously doubt that penn scanning 'occurs' as an event. I presume that penn scanning (and all scanning) may very well be handled as a client issue when the turn is opened. The only area then that is grey for this is the 10% chance of detection for cloaked ships in a minefield. This is probably handled in the turn processing and set in the .m file if the fleet is visible.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of Events: Update of History File Wed, 01 November 2006 09:49 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Spook wrote on Tue, 31 October 2006 21:31

I've noticed that when enemy fleets move to a planet and they have merge orders, you don't detect the merged fleet with your scanners the next turn (assuming you can properly scan their destination).


Weird, that. I could have sworn I always detected the after and not the before of a fleet merge. Sherlock

Unless we were talking of a fleet being merged with enough overcloakers and "disappearing" from your screen as a result. Twisted Evil



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Re: Order of Events: Update of History File Wed, 01 November 2006 10:03 Go to previous messageGo to next message
Kotk

 
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I trust the fleets were detected by something that died in battle there (battle happens before wp1 merge) and not by pen scanning.
May be the fleets under discussion are (at least slightly) cloaked so pen scanners do not see them at all. Nod

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Re: Order of Events: Update of History File Wed, 01 November 2006 10:06 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Dogthinkers wrote on Tue, 31 October 2006 23:16

Which I guess just changes the original poster's question to "where does pen scanning occur in the OOE".

To be honest I had always it assumed it wasn't an event as such, but rather just when the m files were written at the end of each turn, you got to see everything in your scan... But if, as you say, you can't see the results of fleet merges, then it is not so simple. Are you sure the fleets were merged as wp1, rather than manually by your opponent the following turn...?


I seem to remember even more interesting cases, such as:

-- A JoaT-NAS race has an SS overcloaked minelayer surrounded by frigate chaff "scanners" and targeted by skirmishers, but one of the frigates hits a previously unknown minefield, thereby losing its scanner. Perhaps not by chance, the SS was running towards the same minefield, resulting in "XY fleet fled beyond your scanner range. Target has been set to last known position..." where a clear intercept + destruction should have happened.

Should be possible to testbed, tho. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Order of Events: Update of History File Wed, 01 November 2006 10:45 Go to previous messageGo to next message
LEit is currently offline LEit

 
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Spook wrote on Tue, 31 October 2006 15:31

For example, I've noticed that when enemy fleets move to a planet and they have merge orders, you don't detect the merged fleet with your scanners the next turn (assuming you can properly scan their destination).


I'd never noticed that, but not having the enemies turn files, it's unlikely I would...
That seems to indicate that scanning happens before merging (which could also affect things like merging a tachyon ship to a scanner ship). For FreeStars I assumed scanning happened after every thing else that could change anything, but I guess it needs some more testing.



- LEit

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Re: Order of Events: Update of History File Wed, 08 November 2006 14:46 Go to previous message
Spook is currently offline Spook

 
Crewman 3rd Class

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I apologise. Embarassed I asked my question based on my memory of an event I noticed in a game (or thought I noticed). I should have tested it again before asking.

After a test I can confirm that if you can penscan the destination planet you will detect the merged fleet. That is, the fleet that results from an opponent's fleets that arrive there with wp1 orders to merge on one of the arriving fleets.

Thanks for your responses.

Spook

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