Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Differences in Star patches when hosting
Differences in Star patches when hosting Thu, 26 October 2006 11:27 Go to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Hi,

I'd like to know what are the differences between the normal 2.7J version I use for playing and for generating turns. And the version 2.6Jrc4 as used here on AH to generate turns?

On the other hand, if there is really an issue, so that I'll have to use that version for generating turns, may I just install that version next to the 2.7 versions I already have. And would it just take my serial to run fine?

Thanks

Report message to a moderator

Re: Differences in Star patches when hosting Thu, 26 October 2006 14:32 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

You do need to be running the jrc3 patch for 2.7 to play games on Autohost. Autohost uses the jrc4 patch, however, this is compatible with the jrc3 versions since all the changes in jrc4 had to do with bug corrections in the turn generation processing (server side) of the exe.

You can alternately go ahead and use the 2.6 jrc4 exe downloadable from Autohost - in either case, your serial number should work just fine. There is a text file that lists the jrc4 changes - it should be in the zip with the download.

Ptolemy


[Updated on: Thu, 26 October 2006 14:33]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Differences in Star patches when hosting Thu, 26 October 2006 20:52 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Seems to me that there may be some undocumented differences between jrc4 and jrc3...

Some games halt here at autohost due to turn corruption in jrc3, but when the turn is created under jrc4 everything runs ok.

Report message to a moderator

Re: Differences in Star patches when hosting Thu, 26 October 2006 23:54 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Quote:

Some games halt here at autohost due to turn corruption in jrc3, but when the turn is created under jrc4 everything runs ok.


Yes, I tend to agree with this. There have been some quirks reported that shouldn't happen. All in all, it is best for everyone to use the 2.6jrc4 and forget their 2.7 versions.

Ptolemy





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 03:45 Go to previous messageGo to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Ptolemy wrote on Thu, 26 October 2006 20:32

You do need to be running the jrc3 patch for 2.7 to play games on Autohost. Autohost uses the jrc4 patch, however, this is compatible with the jrc3 versions since all the changes in jrc4 had to do with bug corrections in the turn generation processing (server side) of the exe.

You can alternately go ahead and use the 2.6 jrc4 exe downloadable from Autohost - in either case, your serial number should work just fine. There is a text file that lists the jrc4 changes - it should be in the zip with the download.

Ptolemy



Well, I just downloaded the 2.6jrc4 here from AH, the one explicitely marked as being used by AH. But there is only an exe file, no text file stating the changes? Does anyone have that file and send it to me, or just give me the link where I may download it, please?

Thanks

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 06:16 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Quote:

Does anyone have that file and send it to me, or just give me the link where I may download it, please


I helped with the beta testing of the jrc4 patch. I'm looking for all the information I had then but, from memory, there are three things that come to mind (and, jrc4 didn't change much).

1. The Robber Baron scanner loading enemy colonists as cargo was blocked. This has the side effect of a Robber Baron equipped ship being unable to load colonists at all with waypoint one orders (a minor inconvenience).

2. Direct North / South travel through standard minefields and direct East / West travel through speed bump fields not hitting mines was fixed.

(NOTE: This activity must still be banned as a cheat since from what has been noticed through real play testing is that though fleets may still hit mines, apparently the chance of a hit is much less than for travel wtih a 1 ly offset).

3. Jrc4 does a check to detect corrupt turn files and prevent them from crashing the turn generation.

That's what I recall from memory and, I don't recall anything else that was changed. I'll check through some of my other archives to see if I have any more info.

Ptolemy





[Updated on: Fri, 27 October 2006 06:17]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 07:03 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
I heard that in rc4 was also corrected bug with 'splitted fleet targetting'.
In rc3 if You set enemy fleet as target, and enemy splitted it to pieces, then Your fleet follow random part of enemy fleet.

In rc4 Your fleet always follow part of enemy fleet with highest mass.

Is that true ?



A gentleman is never rude, except on purpose.

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 07:39 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

jrc3 introduced the change where a chasing fleet would split to hunt down a split chased fleet. Here is the text from the jrc3 release file:

Quote:

Fleets that split up and go many different directions will all
be chased down by the pursuing fleets, rather than just the
heaviest of the fleeing fleets.



jrc4 made no changes to the jrc3 change in this area.

The functionality is supposed to work so that the chasing fleet is split to chase both (or more) pieces of the split chased fleet. The reality of what happens is something I've never taken the time to define - add one more item to my in-basket I guess. I'll see what I can do to quantify the actual actions of the game engine is this area over the week-end.

Ptolemy


[Updated on: Fri, 27 October 2006 07:40]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 07:50 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Ptolemy wrote on Fri, 27 October 2006 12:16

2. Direct North / South travel through standard minefields and direct East / West travel through speed bump fields not hitting mines was fixed.

(NOTE: This activity must still be banned as a cheat since from what has been noticed through real play testing is that though fleets may still hit mines, apparently the chance of a hit is much less than for travel wtih a 1 ly offset).

The North/South bug is definately *not* fixed, even with a small offset NS travel is stil safe. Have seen it happening in at least 3 occasions spread over 2 different Stars! games hosted on AH.
I never tested to see how much off set is needed to make the hitting formula work correctly ...

mch

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 07:54 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
donjon wrote on Fri, 27 October 2006 02:52

Seems to me that there may be some undocumented differences between jrc4 and jrc3...

Some games halt here at autohost due to turn corruption in jrc3, but when the turn is created under jrc4 everything runs ok.


That's why when hosting I recommend all playes to use the 2.6jRC4. Using another version you might happily play your turn for 2-3 hours to only notice that when the game tries to gen your turn gets refused an the game is put on hold. If that happens you need to delete your .x file and *completely* redo your turn ...
Seems jRC4 does more corruption checks than jRC3 so you wouldn't notice while playing the turn witht an older version ...

mch

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 08:07 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

The turn corruption check was the largest change in jrc4. All players should use jrc4 since chances of corrupted turn files is greatly reduced. Obviously, this confuses 2.7 players since there never was a 2.7 jrc4 made. All 2.7 players should simply use 2.6 jrc4. Everyone needs to know that the only differences between 2.6 and 2.7 are:

1. 2.7 was the retail version and included sound on the battle board + an option to turn sound on or off

2. 2.6 was the registered shareware version and never had the sound options.

The minefield travel bug was 'supposed' to have been fixed, but, it still does exist. In the original form, the fleets would NEVER hit a minefield. After the change and during the beta testing, it was seen that a fleet hit a minefield - the bug was considered fixed. However, as time went on, it was quite obvious during games that fleets weren't hitting mines as often as when they should. So, as long as teh fleet has a 1 ly deviation in it's path it will hit mines like it should hit mines.


Ptolemy


Ptolemy







Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 08:18 Go to previous messageGo to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Hm, ok,
I'll consider recommending that version to my players too then...
It's just that I really enjoy the sound during battles. Not that it's really so a burner, but it's just a little extra Sad

Thanks so much

@chaos
I'll post that email as soon as I find the time to do it, should be sometime this WE

Report message to a moderator

Re: Differences in Star patches when hosting Fri, 27 October 2006 08:25 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

If you really like your sound during battles - by all means, go ahead and continue using the last 2.7 version. The chances are very minimal that there will be a problem with a turn file. The jrc4 changes were in the file checking for corrupt files more than anything else. The last known corruption problem I recall was with a 2.4 jrc3 version and not 2.7.

One note though, do not actually generate the game with 2.7 jrc3 and send the files to Ron. Let Ron generate the game with jrc4 when he puts it up on AH (or I will generate it if you want and send you the game files to send to Ron). This could be one area where this annoying potential corrupted turn file issue lies.

Ptolemy


[Updated on: Fri, 27 October 2006 08:29]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Previous Topic: News: Stars for sale (soon)
Next Topic: Massive Stars Game
Goto Forum:
  


Current Time: Mon May 06 18:30:26 EDT 2024