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Are games better or worse with chaff allowed Wed, 25 October 2006 23:33 Go to next message
knightpraetor is currently offline knightpraetor

 
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Thoughts and reasoning.

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Re: Are games better or worse with chaff allowed Wed, 25 October 2006 23:44 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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IMO, they aren't 'better' or 'worse' either way - just require different tactics.

Ptolemy


[Updated on: Thu, 26 October 2006 03:35]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Are games better or worse with chaff allowed Thu, 26 October 2006 03:27 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
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Exactly. Some PRT will have advantages( yes yes IT cause possibility to gate missile ships and SS due to Elec starting level) without chaff.

[Updated on: Thu, 26 October 2006 04:27]




A gentleman is never rude, except on purpose.

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Re: Are games better or worse with chaff allowed Thu, 26 October 2006 05:29 Go to previous messageGo to next message
Kotk

 
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Situation without chaff:
Doom/Arma BB will rule the board until nubians. Ironium matters the most, boranium is often used for packeting.

Situation with chaff:
Doom/Arma BB-s are countered by chaff so people build missile & beam mixed fleets. Factory races tend to be more germanium- than ironium-limited. Packeting is significally less common practice.
Cool


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Re: Are games better or worse with chaff allowed Thu, 26 October 2006 10:59 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Kotk wrote on Thu, 26 October 2006 19:29

Situation without chaff:
Doom/Arma BB will rule the board until nubians. Ironium matters the most, boranium is often used for packeting.


Beam battleships with 6 jammers could do ok, or could they? (I haven't crunched any numbers... I guess their firepower/range could be still be too much lower to be important, given they don't have the chaff eating role any more.)

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Re: Are games better or worse with chaff allowed Thu, 26 October 2006 13:09 Go to previous messageGo to next message
Kotk

 
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Dogthinkers wrote on Thu, 26 October 2006 17:59

Beam battleships with 6 jammers could do ok, or could they? (I haven't crunched any numbers... I guess their firepower/range could be still be too much lower to be important, given they don't have the chaff eating role any more.)

You probably forgot sapper BB-s? Arma BB battles are very short without chaff. Wink

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Re: Are games better or worse with chaff allowed Thu, 26 October 2006 19:15 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Kotk wrote on Fri, 27 October 2006 03:09

Dogthinkers wrote on Thu, 26 October 2006 17:59

Beam battleships with 6 jammers could do ok, or could they? (I haven't crunched any numbers... I guess their firepower/range could be still be too much lower to be important, given they don't have the chaff eating role any more.)

You probably forgot sapper BB-s? Arma BB battles are very short without chaff. Wink


So basically, even with 6 jammers, beam battleships are easy meat for arm/doom bbs since 20-25% accuracy on unshielded targets still works out at avg 125/250 damage per missile, so approx 1-2 kills per missile BB per round after shields down (bit less for dooms vs armoured targets), and around 2-4 rounds to close to range depending on speed and beam.... Ouch. And that is generous to the beamers as jammer tech is a bit behind comp tech on the tech ladder. So beam battleships find themselves just fighting an init war to try to kill the enemy sappers before they sap the missile bbs sheilds....

I guess missile fleets might often be split up a bit too, so assuming even init against enemy you don't risk firing 2nd with the whole fleet, but rather 1st with some and 2nd with some.

Feels like could often come down to luck of who fires first. Elec tech must be terrifically important.


[Updated on: Thu, 26 October 2006 19:19]

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Re: Are games better or worse with chaff allowed Thu, 26 October 2006 23:51 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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When playing in a chaffless game, the best method I've found is to counter beams with beams and missiles with missiles. Various options are available for designs and depend on what you have seen of your enemy. If you're the first to build missile boats, then the enemy will counter-design. You usually only get one chance to trump the init to fire first.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Are games better or worse with chaff allowed Fri, 27 October 2006 07:58 Go to previous messageGo to next message
Micha

 

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Dogthinkers wrote on Fri, 27 October 2006 01:15

I guess missile fleets might often be split up a bit too, so assuming even init against enemy you don't risk firing 2nd with the whole fleet, but rather 1st with some and 2nd with some.

Splitting up does not matter. All your identical missile/beam ships will fire at the same time in battle. And this is true for the rest of the battle as well, init is set only once, in the first round.

mch


[Updated on: Fri, 27 October 2006 07:58]

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Re: Are games better or worse with chaff allowed Fri, 27 October 2006 09:03 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Micha wrote on Fri, 27 October 2006 21:58

Dogthinkers wrote on Fri, 27 October 2006 01:15

I guess missile fleets might often be split up a bit too, so assuming even init against enemy you don't risk firing 2nd with the whole fleet, but rather 1st with some and 2nd with some.

Splitting up does not matter. All your identical missile/beam ships will fire at the same time in battle. And this is true for the rest of the battle as well, init is set only once, in the first round.

mch


So the random element that decides the order of fire between ships of the same init, is by ship design not by ship token? Interesting. How does it decide which of 2 token of same ship design fires first then? (Could be relevant in a game, if one is larger than other.)


[Updated on: Fri, 27 October 2006 09:04]

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Re: Are games better or worse with chaff allowed Fri, 27 October 2006 10:12 Go to previous messageGo to next message
Kotk

 
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Micha wrote on Fri, 27 October 2006 14:58

Splitting up does not matter. All your identical missile/beam ships will fire at the same time in battle. And this is true for the rest of the battle as well, init is set only once, in the first round.

Truth is that init order and weight order are set once per battle.
However ... I have observed that splitting actually matters and each token gets separate init. Also regenning battles shows that it is random each time. Rolling Eyes

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Re: Are games better or worse with chaff allowed Fri, 27 October 2006 11:12 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Kotk wrote on Sat, 28 October 2006 00:12

Micha wrote on Fri, 27 October 2006 14:58

Splitting up does not matter. All your identical missile/beam ships will fire at the same time in battle. And this is true for the rest of the battle as well, init is set only once, in the first round.

Truth is that init order and weight order are set once per battle.
However ... I have observed that splitting actually matters and each token gets separate init. Also regenning battles shows that it is random each time. Rolling Eyes


So with ARM bbs vs ARM bbs (sappers on both sides), if a force of 10% size 'has a go', as if they luck out the first fire they might kill half the enemy force, then you can counter by splitting your larger force into a number of chunks, each capable of wiping out the smaller force, so that the odds of the small force getting a shot in drop from 50% to more like 5-10%.

EDIT: hmm, probably should've saved that trick for a game, instead of spewing it into forum, haha.


[Updated on: Fri, 27 October 2006 11:14]

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Re: Are games better or worse with chaff allowed Sat, 28 October 2006 06:48 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
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you make me tempted to allow chaff in the game..though part of me still revolts at exploiting a targeting algorithm, the other part likes that it sounds less tilted in favor of Missile ships. Are most games done with chaff then?

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Re: Are games better or worse with chaff allowed Sat, 28 October 2006 14:37 Go to previous message
Kotk

 
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knightpraetor wrote on Sat, 28 October 2006 13:48

Are most games done with chaff then?

Usually ... chaff and split fleet dodge are allowed and all other cheats are forbidden.

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