Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Price of LRTs
Price of LRTs Mon, 23 October 2006 18:29 Go to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
anyone know how much more LRTs cost as you get more of them?

and does this also occur if you're taking negative traits? so never more than 4..and usually less? i think the first two have no cost?

Report message to a moderator

Re: Price of LRTs Mon, 23 October 2006 21:27 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

The isue of LRT's is a little complicated. For one thing, prices of things are different for different PRT's. For instance, a WM, CA, HE, AR, IS or IT that takes nothing other than No Advanced Scanners gains 108 points in the race wizard whereas a PP that only takes the NAS gains a mere 15 points and JOAT gains 115.

Another example; Most races would gain 60 points for taking only Low Starting Population BUT, HE and SS only would gain 59 points.

There is a discussion in the Freestars section on the LRT calculations that will help you more. Here is the link to the section in the forum:

http://starsautohost.org/sahforum/index.php?t=msg&th=171 9&start=0&rid=343&S=21e03361ea3f58dd3aa20c96667f 3c37

Ptolemy




[Updated on: Mon, 23 October 2006 21:29]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Price of LRTs Wed, 25 October 2006 18:05 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Its not "never have more than 4"
Its more "only have more than 4 if your race design really needs it"

But you will normally find that a race will preform better without the 5th trait (and even more so without the 6th, 7 or more is just silly)

One of the more common 5 trait combos would be IFE, NRSE, OBRM, NAS and RS
When I do this I tend to justify it with
"Well I want RS and I dont mind paying 10 points for it"

If I was more sensible I should drop the NAS and try to find the points to pay for it elsewhere



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Re: Price of LRTs Wed, 25 October 2006 18:34 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
hehe, and I often say "I want NAS and I don't mind if I get less of a point bonus than usual"

Lately it's started to be NRSE that get's the boot from my new race designs (at least the designs that favour the 'famous 5')

Report message to a moderator

Re: Price of LRTs Wed, 25 October 2006 23:08 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Well, here's a preferred 6 also;

IFE, NRSE, ISB, OBRM, NAS, RS.

I actually use this with one particular race and, that race performs very well. The only time I reduce it to 5 LRT's is when I decide I want better armor rather than RS.

Personally, I'm a great fan of the space dock so, I tend to find a way to pay for having it.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Price of LRTs Thu, 26 October 2006 23:00 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
If you have more then 4 LRTs it costs n*(n-4)*10 'points'
If you have at least 3 more good LRTs then bad LRTs, it costs 40 per one over 3.
If you have at least 3 more bad LRTs then good LRTs, it costs 60 per one over 3.

Note these 'points' are what Stars! uses internally, what's displayed in the RW is divided by 3, so a 5th LRT will not cost you 50 points, but actually 16 or 17 (depending on how the rest of your race adds up).

IFE, NRSE, OBRM, NAS, and RS is one 'good' (IFE), and 4 'bad', so it avoids the good/bad penalties.

If you dropped the IFE from the list, you'd end up paying a 60 point penalty, (and avoid the 50 point penalty for too many LRTs).

The divide by 3 is why some times things are off by a point.


[Updated on: Thu, 26 October 2006 23:01]




- LEit

Report message to a moderator

Re: Price of LRTs Sat, 30 June 2007 08:01 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
In putting together a race for AccBBS, I ended up with a starting pop of 60,000 and I did NOT select the LSP LRT.

I'd noticed small differences of 5K~15K in starting pop before, but never anything like this before.

I'm sure it's been covered before, so can someone please point me in the direction of a link that outlines the differences hab and/or LRT selection can have on starting pop (excluding LSP).

Cheers
S.

Report message to a moderator

Re: Price of LRTs Sat, 30 June 2007 08:29 Go to previous messageGo to next message
Bystander is currently offline Bystander

 
Chief Warrant Officer 1
Duel club Champion 2007
Duel Club Champion 2007

Helped track down one or more Stars bugs

Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

I think only AccBS, LSP, and growth rate can impact starting pop, not the hab range itself. 10% growth IS starts with 75,000, so I assume you chose an even lower growth rate to start with 60,000.

Wonder if a random event like comet strike can happen on 1st turn?

You are right, a chart of starting pop against growth rates would be nice. Fixed LSP reduction probably happens after pop calc is made.

Report message to a moderator

Re: Price of LRTs Sat, 30 June 2007 12:41 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Standard one planet races (non AR or HE) start with 100,000 colonists at the default 15% growth rate with Accelerated BBS. For each additional growth rate % point, the race starts with 5000 more colonists - i.e. 100,000 for 15% growth, 125,000 for 20% growth.

For HE, selecting 10% growth provides the same starting pop as a non HE race at 20% (AR excepted). This is because the actual HE growth rate is doubled. An HE created with a 20% growth rate starts with 225,000 colonists and the actual growth rate is 40%.

So, by growth rate alone, you can start with 75,000 colonists if you reduce the growth rate to 10%.

IT's and PP's start with more pop than one planet starting races. 15% growth rate 2 planet startes start with 120,000 colonists (80,000 on the HW and 40,000 on the secondary). At 20% growth rate this jumps to 100,000 on the HW and 50,000 on the secondary. 19% growth is 96,000 on the HW and 48,000 on the secondary. The change is 6000 pop per % point with 4000, being applied to the HW and 2000 applied to the secondary.

After the growth rate, if LSP is selected, the calculation reduces the pop by 30%.

Ptolemy


[Updated on: Sat, 30 June 2007 12:52]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Previous Topic: Two questions regarding engines
Next Topic: Emulating another PRT and/or sacrificing HW
Goto Forum:
  


Current Time: Sat Apr 27 20:52:58 EDT 2024