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public player scores Tue, 17 October 2006 09:34 Go to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
is it good to make it so? or to maybe post the top two so the top players can't just hide to first? Thoughts..

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Re: public player scores Tue, 17 October 2006 11:23 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
PPS makes sense for beginner games as it gives the beginners a chance to calibrate what intel they have with the scores. For anything other than beginner games it seems a cheap way to get intel and I don't like it.

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Re: public player scores Tue, 17 October 2006 11:59 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Yeah.

PPS is great for beginner games, but takes away quite a lot from diplomacy and intelligence gathering.

I do like the way it prevents anyone running away with the lead in secret though, so it'd be quite nice if there was a way to show rankings but hide the rest of the data (i.e. hidden planet counts, fleet sizes, economy size, research level etc.)

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Re: public player scores Wed, 18 October 2006 08:29 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
PPS isn't good imho even for beginners.
It gives strategic advantage cause makes very easy process : 'who should be attacked first and how many capital/escort ships/bases and technologies he's having' In short : PPS raises power of strong races, and lowers poor races, and makes diplomacy very unbalanaced.



A gentleman is never rude, except on purpose.

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Re: public player scores Wed, 18 October 2006 10:56 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I disagree that PPS makes the strong stronger, quite the opposite in fact. Years ago I played a Huge game that included the first CA monster I ever encountered (Sam Belcher, one of the officially noted Play Testers). Sam would have absolutely run away with the game but for PPS revealing to everyone just how outclassed we were, so pretty much everyone ganged up on him and stayed ganged up until he was well and truly crippled. That is the pattern I tend to see in PPS games, the number one player never has a chance consolidate his position before everyone else drags him down, makes for very long games.

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Re: public player scores Fri, 20 October 2006 09:45 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
I cant agree that this is usual pattern.
It's stricly depends on players ingame. Sometimes alliances are more strong that PPS information.



A gentleman is never rude, except on purpose.

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Re: public player scores Fri, 20 October 2006 13:34 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
yes, there are some players that are usually playing together in most games they play (friends).
While they maybe do not exactly form pre-game alliance they usually end up allied.
If the game is single winner only game they support that the winner is the one of them who had biggest score.

Unlike lord_of_chaos (who maybe is a member of such group Surprised ) I consider this is less usual pattern however.
Of course if such almost-pre-game-alliance group is present then i agree with lord_of_chaos that PPS only aids them to "win", showing them who they should concentrate on. Wink

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Re: public player scores Sun, 22 October 2006 04:03 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
Im not memebr of any group Smile
Im talking about situation like :
Player a and player b made alliance ( with 100ly nap and Kill You Last agreement) in 2410year. They exchanged planets for settle, merged fleets and fought together against other alliance
PPS was turned into 2570 : and shows that player A have 1th score, player B for example third, and their enemies are 2nd, and 4th and have much less fleet and planets.

So it looks like Player A will win. And what the player B should do ? Stab dagger in plr A back ? Or stay into alliance until end ( but he will not win) ?
I will always chose staying.
And PPS shows for AB strictly that they WILL WIN against enemies.


[Updated on: Sun, 22 October 2006 04:04]




A gentleman is never rude, except on purpose.

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Re: public player scores Sun, 22 October 2006 08:42 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
lord_of_chaos wrote on Sun, 22 October 2006 11:03

They exchanged planets for settle, merged fleets and fought together against other alliance
PPS was turned into 2570

Oh i think ... i now see what you say. This is different situation, because rare game is not actually solved at 2470 and very rare game is played until 2570. Nod I think original author talked about PPS that kicks in at 2420 (turn 20). Wink

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