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Re: Diplomacy game -- does it work |
Sun, 15 October 2006 06:09 |
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in my experience, diplomacy and trading are as, if not more, important than warring when it comes to winning. They certainly take longer to do.
[Updated on: Sun, 15 October 2006 06:09] Report message to a moderator
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Re: Diplomacy game -- does it work |
Sun, 15 October 2006 18:32 |
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Every so often there's a game with special nonzero-sum victory conditions. Keep an eye out. Maybe sometime I'll host one; I have some ideas in that vein.
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Re: Diplomacy game -- does it work |
Tue, 17 October 2006 17:58 |
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Joestars | | Crewman 2nd Class | Messages: 10
Registered: October 2006 | |
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I like your idea Xardre.
It made me think of another idea that is somewhat similar.
Prequests for this game would be
-12 players min
-4 predefinded races
How the game is played:
There would be four groups, all members of a particular group share the same race.
Each group will act as one (1) empire, meaning the 3 players in each group would act as a singular race (but they would each control a section or faction of that race)
4 teams(races) - 3 members(players) on each team
Each player will make his/her own decisions, however each group would be a sort of "council" or group of leaders who make the overall objectives for their "race".
<< Think of each race spliting their space fleet operations among 3 admirials.
Ultimatly, only one race would dominate the universe, however one player may make it their goal to be the only representitive of their race to survive (thus they would make deals and barter with the enemy in an attempt to oust the other players)
<< you could also play the game where the players must work together and can only have "civil wars" on a small scale.
Communication between the players within a race should not be confined to the stars messaging system. (they could use e-mail or a chat service)
anyway, thats just an idea. Maybe it has been done before (i dont know im new around here)
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