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Home » Stars! 2.6/7 » New Game Announcements » Looking For 2-3 Players For A Vs-AI Game.
Re: Looking For 2-3 Players For A Vs-AI Game. Wed, 26 July 2006 03:17 Go to previous messageGo to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Dogthinkers wrote on Wed, 26 July 2006 04:28

I really like the idea of having a single AI start with 12+ HW. Or maybe have 2 AI (one AR, one HE) start with 6 each, although then there's the risk they would fight each other Shocked If you placed one in the east and one in the west, with the humans in the middle, there wouldn't be too much danger of that though...

I definately prefer the 'One Monster AI, Multiple HWs' idea, with 'Sandwiched Between Two Massive Beasts' (game title?) coming in second. If you decide to do it this way, then I'm definately up for playing. An effectively 12x accelerated AI should be a nasty threat - we'd be out resourced and out teched for a long time, I think.



I rather like that sandwich idea too, but the problem I see in this are the ARs. As I understood from some posts on modding, I think it's not possible to change values for the AR. Crying or Very Sad but I could be wrong. On the other hand, their starting res. will be far lower than the HE's... I guess they will develop their colonize rather slowly, I personally never saw AR AI move population around... So defending against that one in the early years should be easier, though no tec gain due to popdrop Very Happy
Therefor I'd say as these both are the only alternatives, let's go for your sandwich set up, but with 2 HE's...
As this will split their allocated resources into two as compared to my crazy idea Very Happy
What about granting them still some improvents on their HWs?
- max factories (buying turns for AI)
- max mines (buying turns for AI)
- max defense (fits with "origin" idea, see below)
- max surface minerals (buying turns for AI)
- max mineral concentration (mid/end game viability for AI)

These improvents could be split up to different HWs, like one HW got the surface minerals, another one the factories...
Or only applying these changes to a restricted number of HWs, as only on one, which then is supposed to be their origin. This could also become some kind of winning condition, like killing of the two (unknown or known?) origins and/or a defined number of AI HWs.

Crappicus: Is this still to your liking, or did I overdo it, thus ruining it for you? I'd be sorry if that's the case. Embarassed But as it's your game, you'll have to decide on the setup, so ROFLMAO

Looking forward to this one Twisted Evil

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Re: Looking For 2-3 Players For A Vs-AI Game. Wed, 26 July 2006 11:48 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
Chief Petty Officer

Messages: 83
Registered: May 2004
Location: Canada
No way, this sounds insanely, retardedly fun and difficult, and if someone can finagle the game files to do this, I'm all in!


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: Looking For 2-3 Players For A Vs-AI Game. Wed, 26 July 2006 12:43 Go to previous messageGo to next message
Azrail is currently offline Azrail

 
Civilian

Messages: 3
Registered: July 2006
I'd love to play this game too, if there are any open slots.

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Re: Looking For 2-3 Players For A Vs-AI Game. Wed, 26 July 2006 12:50 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Crappicus wrote on Wed, 26 July 2006 17:48

No way, this sounds insanely, retardedly fun and difficult, and if someone can finagle the game files to do this, I'm all in!


Hhhhmmmm, what about this for a qwik testbed of what it would be like?

* Huge/dense univ. Whip
* You, one Expert HE AI, one Expert AR AI. 2 Guns
* No Random Events, and Max Minerals. Shocked
* You tweak your own race to have LSP, ARM & OBRM, and inefficient mines. So the AIs get a lot of HWs, and you get next to one. Twisted Evil
* Force-gen the 1st 20 or 50 turns and see if your HW has survived. Very Happy
* Have fun conquering 800 strongholds! Deal

No special modding required, AFAIK. Even if you're not exactly in the middle of the action, both AIs should still devote enough of their skirmishers to you as to make it *almost* worth fighting against. Wink

PS: Perhaps I should be trying it myself, too. Very Happy Very Happy Very Happy


[Updated on: Wed, 26 July 2006 12:55]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Looking For 2-3 Players For A Vs-AI Game. Wed, 26 July 2006 13:13 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
hiunmaiden wrote on Tue, 25 July 2006 17:41

I didnt even know you could merge several races into one giant computer race that pools all the resources, ships, research etc together!


Hhmm. Not exactly, not. One giant AI would definitely have fleet & minefield caps, shipdesign cap, and only one research path active at once. Razz

Which might explain why actually playing against too few AIs in a big galaxy to try 'n give 'em more strength could instead result in fewer total (and not necessarily bigger) AI fleets challenging the human player(s). Sherlock

So, perhaps a better bet would be playing against at least 4 expert AIs, restarting the testbed until they got each one corner of the map with the human(s) in the middle. Whip

By the way, does anyone know what bits to tweak to actually *force* the AIs to ally? Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Looking For 2-3 Players For A Vs-AI Game. Sun, 30 July 2006 21:39 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
m.a@stars wrote on Thu, 27 July 2006 03:13

Hhmm. Not exactly, not. One giant AI would definitely have fleet & minefield caps, shipdesign cap, and only one research path active at once. Razz

Which might explain why actually playing against too few AIs in a big galaxy to try 'n give 'em more strength could instead result in fewer total (and not necessarily bigger) AI fleets challenging the human player(s). Sherlock


Hmm, good point. Just two AIs could suffer badly from fleet caps. With this in mind I agree that game should be played against four AIs instead of two. We could either have each AI starting with 3 homeworlds thanks to hst tweaks; or +maxmins, +LSP, +OBRM, halved mine efficiency (i.e. pay points for twice the eff you actually get,) and a 20 year force gen. The second choice is slightly easier to set up as we wouldn't need one of the HST file experts to do any modding for us. I was planning to take AR though, which is precluded by that method (no way to reduce the mining eff for AR, although perhaps OBRM is crippling enough.)

BTW, there seems to be about twice as many people interested in this laugh as there is room for... I don't think the concept is suited for over three people, but if six signed up there's no reason two games couldn't be started.


[Updated on: Sun, 30 July 2006 21:46]

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Re: Looking For 2-3 Players For A Vs-AI Game. Mon, 07 August 2006 02:39 Go to previous messageGo to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Hello,

Just wondering if there is still interest in this game?
I'd still like to be in, who else?

What's the consensus of the setup by now?
- number of AIs
- PRT of AI's
- Boosting method
- start at 2400 / 2420 / 2430
- grant several HW to one AI
- boost population / fabrics / mines / minerals on AI HW
- boost starting tec level of AI
- ...

Eager to get news on it...

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Re: Looking For 2-3 Players For A Vs-AI Game. Mon, 04 September 2006 21:14 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I'll mod the HST file. I can take the HE, give them a lot of pop (far more than is practicable for one world) and industralize several worlds around them. This should jump start their economy as they land on the preindustralized worlds. (If needed I'll even mod the XY file.)

I can research player ownership and build a tool to swap ownership of planets. That way all the AI's can be condensed down to one or more AI's. I should have enough time to do this.

I guess there's no more room for me to play then, is there? (I wanna be IT/IST. If not I'll take PP or IS... )



Rule 1: "Pillage, THEN burn!"

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Re: Looking For 2-3 Players For A Vs-AI Game. Tue, 05 September 2006 02:23 Go to previous messageGo to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
I'd like to know if there is still interest in this setup at all?

Well I'd still like to be in, prefered PRT: IS

So, who's still interested?

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Re: Looking For 2-3 Players For A Vs-AI Game. Tue, 05 September 2006 03:39 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I hope someone's still interested, I just finished writing up a planet ownership changer. With a simple interface you can now easily transfer one planet's population to another race. With a snap of the fingers!

I'll finish it up, and get it ready for public use and post it in the bar.



Rule 1: "Pillage, THEN burn!"

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Re: Looking For 2-3 Players For A Vs-AI Game. Tue, 05 September 2006 21:05 Go to previous messageGo to next message
svent is currently offline svent

 
Crewman 3rd Class

Messages: 6
Registered: September 2006
Location: Portland, OR, US
Howdy -- newbie here....

If you're stapped for players, and don't mind having someone on that is looking for a game, can I get counted in?

I've played human's in the past -- read 10 years ago -- but since I've mostly played AI's, and am not familiar with several of the intracacies I've read about the last couple o' days (i.e. chaff) I've got to call myself a beginner.

I can understand though with this setup if you'd rather have intermed players.

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Re: Looking For 2-3 Players For A Vs-AI Game. Mon, 18 September 2006 06:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Status?
Cappricus, still up for hosting?

mch,
modaw

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Re: Looking For 2-3 Players For A Vs-AI Game. Tue, 19 September 2006 04:00 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I don't much care if I host this game too. A nice AI game is perfect for teaching newbies about team play and working as a group, rather than individuals.

That's how got started.



Rule 1: "Pillage, THEN burn!"

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Re: Looking For 2-3 Players For A Vs-AI Game. Mon, 02 October 2006 12:00 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
Chief Petty Officer

Messages: 83
Registered: May 2004
Location: Canada
I stopped reading this thread when it went a month without posts... then as soon as I stop, people post again.

I started another game signup thread, the Begintermediate game, and like this one, the possibility of playing against an AI has been blown out of the sky.

Since the other thread seems to have moderate interest, anyone interested in THIS Game should head on over THERE, and try to sign up. There won't be any AI's, since it's apparently too difficult. Just teams.



I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Topic locked (Re: Looking For 2-3 Players For A Vs-AI Game.) Wed, 08 November 2006 15:18 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Inactive for over a month, assuming this game won't start anymore. Topic locked.

mch,
modaw

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