Beams - DN or BB |
Sun, 25 June 2006 12:37 |
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joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
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Currently playing my first game with a warmonger.
I have DN and 300/500 gates, most of the rest of the universe has BBs.
Do I
a) Build DN beamers as they are so much better than BB beamers and anyway its the missle DNs that are slowing me down.
b) Build BB beamers because they are gateable and as such even though they are only 1/4 as good as DNs they can be in "several" places in the time it takes a DN to get there.
C) Some of both? (although ships slots are becoming a problem).
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
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Re: Beams - DN or BB |
Mon, 26 June 2006 20:16 |
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joseph wrote on Mon, 26 June 2006 02:37 | b) Build BB beamers because they are gateable and as such even though they are only 1/4 as good as DNs they can be in "several" places in the time it takes a DN to get there.
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I think the answer to your question is buried in this statement - If the DNs are that much more effective, then they can also quite literally be in more than one place at once - you can build two or more fleets each with greater power than the combined BB fleet would have had anyway...
Supposing that the DNs are 4x as effective, as you say, then the BBs would only start to become interesting defensively if you needed to cover five or more fronts at once. Even then it's not an easy decision.
BBs are also interesting if you need to get ships to the front extremely quickly. Although the gatable-with-losses style of designs above are probably more efficient there.
[Updated on: Mon, 26 June 2006 20:17] Report message to a moderator
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Re: Beams - DN or BB |
Thu, 29 June 2006 07:47 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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joseph wrote on Thu, 29 June 2006 00:35 | I may need to look at a slimmed down version - but no FM or other ram engines so that may be tricky.
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QJ5 version is not so tricky ...
for example trim down firepower: qj5 engine, 5 sappers, 19 beams, 4 jammers, 4 capasitors, 2 overthrusters, full set of shields, no armor.
When other guy is using IS-10 as his BB engine then you are basically building a whole such dread for his BB-s cost, and its still about 3 times better ship.
Adds some MM however ... if you target something with it you got to check the things like fuel and warp.
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Re: Beams - DN or BB |
Sat, 01 July 2006 01:39 |
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BackBlast | | | Messages: 215
Registered: February 2003 Location: A Rock | |
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joseph wrote on Sun, 25 June 2006 09:37 | Currently playing my first game with a warmonger.
I have DN and 300/500 gates, most of the rest of the universe has BBs.
Do I
a) Build DN beamers as they are so much better than BB beamers and anyway its the missle DNs that are slowing me down.
b) Build BB beamers because they are gateable and as such even though they are only 1/4 as good as DNs they can be in "several" places in the time it takes a DN to get there.
C) Some of both? (although ships slots are becoming a problem).
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I really shouldn't help you with this since you are currently invading my space. WM happens to be my specialty so it's good to see a WM do well. It is, after all, a fun fun PRT.
Firstly, you must consider the main purpose of the ships. I like to decide what I'm going to do with a ship before I build it.
If you're invading someone else's space, by all means, build the big bad DNs, they are nice ships. Take care to do proper intel so things don't surprise you and you can generally throw your weight around, hopefully nobody decides to attack the rear.
If you want a more flexible fleet, consider a BC rather than BB. Their only disadvantage comes into play against missle wielding fleets with the lower base armor, which, by your playstyle, would use chaff to help your ships out. They are lighter than BBs, allowing you to pick the range - say Range 2 vs a more expensive range 3 which usually compensates for the lack of elect slots vs a BB. If you use gatlings you will gain initiative as well over a standard range 3 beamer. You will generally find them more cost effective than BBs when properly employed. At least I do, I love the BC hull and employ it extensively through the game. I never build a single BB as a WM.
There are good advantage to having a gateable reserve fleet, especially one that gates with no losses. They make your opponent think a little harder about attacking a planet, he may have to tangle with that extra fleet that's wandering around out there,
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