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mine sweepers Fri, 09 June 2006 18:42 Go to next message
TheShadow7478 is currently offline TheShadow7478

 
Crewman 1st Class

Messages: 33
Registered: March 2006
Location: Long Island/NYC
gatling or BMC? cloaked or not? Destroyers or something else? Non SS race, non WM.

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Re: mine sweepers Fri, 09 June 2006 18:52 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Basically, DD's or cruisers in stacks so that the fleet damage when hitting a mine doesn't wipe them out.

When sweeping SD mines, you need to expect to be hit since the field will probably be detonating. For DD's, stacks of 5, for CA's, stacks of 3 or 4 will be fine.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: mine sweepers Fri, 09 June 2006 19:32 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

To minimise damage stacks of at least 5 since with 5 ships the minimum_fleet_damage/5 = minimum ship damage. less than 5 each ship gets more damaged, more than 5 the fleet gets more damaged.

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Re: mine sweepers Sat, 10 June 2006 07:45 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Or you just make your sweepers so cheap that you don't mind them getting killed.

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Re: mine sweepers Sat, 10 June 2006 13:33 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
TheShadow7478 wrote on Sat, 10 June 2006 00:42

gatling or BMC? cloaked or not? Destroyers or something else? Non SS race, non WM.

Depends who you're fighting, what time of the game is, and what would you also like to achieve with the sweeper.

For fighting SD or a MM-heavy opponent I'd propose cheapness, as you'll be facing many small minefields, so having big number of sweepers is more important. When facing heavy fields, those cheap sweepers could be also sacrificed to sweep those heavies at unsafe speed.

Regarding time-frame: in early game I'd propose DD hull with 2 bazookas or single gattling, cheap engine and shield, and a fuel tank, if you don't have ISB. A CC is more damage-resistant, but also significantly more expensive, and so a tempting target for mainline warships.

In mid game an improved DD sweepere with single HeavyBlaster, bear shield and AD-8 engine can serve also as a cheap throw-away skirmisher to harras opponent's shipping or catch his layers, but to be produced in hundreds it's IMO a bit too expensive.

In late game there's usualy a problem with free slots, so having dedicated sweepers is problematic, and any beam nubian can sweep.

Quite often I use as a sweeper my heavy skirmisher CC (2.5 speed, beams and sappers), as it's hard to catch, and also survives some beating.

Here's also a speciall case of cloaked sweeper (BC, rougue or metamorph), but it's not a mainline sweeper, and you've also excluded WM and SS.

The main issue with using sweeperes is IMO their "recycling" (field repair). I always organize a repair station for them in front's second line. It has usually some SFXes there for repair and refuell, and some heavier ships to kill opponent's interceptors. If I can, I set it on a planet (even red one) with at least a Fort in orbit to speed-up the repair rate. Since ship repair is for free, it's quite a good tactics to keep costs of sweeping & skirmishing low.

BR, Iztok

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Re: mine sweepers Sat, 10 June 2006 16:25 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
iztok wrote on Sat, 10 June 2006 18:33

Regarding time-frame: in early game I'd propose DD hull with 2 bazookas or single gattling, cheap engine and shield, and a fuel tank, if you don't have ISB. A CC is more damage-resistant, but also significantly more expensive, and so a tempting target for mainline warships.


I was thinking even cheaper - FF with FM and 1 gattling. Crash sweep and disregard losses.

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Re: mine sweepers Sat, 10 June 2006 20:45 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
When facing a SD, your sweepers have to be able to survive at least one std hit, preferably two. Otherwise they'll just die if the SD detonates the field, without doing any sweeping at all. Often that will take a few DDs in one fleet.

For a WM, a really nice sweeper is a BC with as many cloaks as you can stick on it, and then beams and shields, it's able to take quite a bit of damage, sweep a lot, and is 94% cloaked I think. Usually good enough for most cloaking, which makes sweeping fields a bit safer.



- LEit

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Re: mine sweepers Sun, 11 June 2006 00:36 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
If foe has lots of shielded frigates, then larger numbers of destroyers with collodial phaser and sapper may be useful. Once in a while you can throw in a light missile boat for a good trap.

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Re: mine sweepers Sun, 11 June 2006 05:23 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
LEit wrote on Sun, 11 June 2006 01:45

When facing a SD, your sweepers have to be able to survive at least one std hit, preferably two. Otherwise they'll just die if the SD detonates the field, without doing any sweeping at all.


If I understand the order of events right, it would go something like this...

6. Sweepers move, hit mines, reduce MF size
10. MF detonates, but some sweepers are now outside the reduced field
24. Minelaying - field expands to include some sweepers
29. Minesweeping by surviving sweepers - field reduced again

Next turn...
6. Surviving sweepers run for cover

The point is to use crash sweeping initially, and then the gattlings on surviving sweepers keep the field size down.

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Re: mine sweepers Sun, 11 June 2006 06:21 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Staz wrote on Sun, 11 June 2006 11:23

If I understand the order of events right, it would go something like this...

6. Sweepers move, hit mines, reduce MF size
10. MF detonates, but some sweepers are now outside the reduced field
24. Minelaying - field expands to include some sweepers
29. Minesweeping by surviving sweepers - field reduced again

Next turn...
6. Surviving sweepers run for cover

The point is to use crash sweeping initially, and then the gattlings on surviving sweepers keep the field size down.


You won't reduce the minefield enough by the impacts alone ... Heh, and if you are "lucky" your sweepers will *not* hit the field ... and all die in the following blast! Laughing

(I love SD! Twisted Evil ...)

mch

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Re: mine sweepers Sun, 11 June 2006 17:49 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
I'm not sure the original post was about SD minefields, or just minefields in general. The super-cheap sweeper definately works against non-SD mines.

I've just been looking to find out how many mines crash sweeping takes out, and I can't find it anywhere. Can anyone give me a pointer?

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Re: mine sweepers Sun, 11 June 2006 19:03 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Staz wrote on Sun, 11 June 2006 23:49

I've just been looking to find out how many mines crash sweeping takes out, and I can't find it anywhere. Can anyone give me a pointer?

Don't know the exact answer ... First hit on the newsgroup gave me this thread (1999!!) which coincidentally seems to be where crash sweeping was discovered! Smile (some "oldies" appearing in that thread like Bill Bulter and Art Lathrop, but also some that are still around like OWK and sb. <g>

Past 1am again so not looking any further ... Numbers (1% of MF reduction per collision) in this thread might be changed in previous patches ...

mch

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Re: mine sweepers Sun, 11 June 2006 20:55 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
The number of mines 'swept' by a collision varies based on the size of the field, it's 10 below 200 mines, 5% below 1000 mines, 50 below 5000 mines, and 1% for 5000 and over.



- LEit

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Re: mine sweepers Sun, 11 June 2006 23:48 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

is Stars calculator 3.06 accurate?

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Re: mine sweepers Mon, 12 June 2006 06:37 Go to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
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A word of caution; there's a link in that thread to a version of the Posey spreadsheet at starsuniverse - don't follow it. You get a load of spyware stuff happening in your browser that you don't get a lot of control over.

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