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New game: bidding for PRTs Wed, 10 May 2006 03:32 Go to next message
yyyi is currently offline yyyi

 
Crewman 2nd Class

Messages: 11
Registered: March 2005
Hi all!

I want to propose a new game concept, inspired by numerous discussions about relative race strengths and by the "Bidding for techs" game.

The game idea is the following:

- each player will play a different PRT race. He will chose his PRT by bidding - in a similar way as described in the "bidding for techs" post. Bidding procedure is subject for discussion.
- players bid for advance points left, which can be allocated on anything.
- the races will be designed by players after the bidding with no limitations on LRTs.
- about 10 players needed (intermediate/advanced are preferred, but also novice are welcome if there is enough room). If there are more players, some of them will play the same PRT; if fewer, some PRTs will be out.
- game parameters will be fixed prior to bidding. I propose the following:
Medium/Dense Universe, farther player positions, Acc BBS, no other boxes checked.
- no cooperation between players. No tech/ship trading, no alliances. All races should be set to enemy at the beginning.
- standard cheating rules.

I could try to host this game, but as I also want to play, it will be not fare to other players. We'll need anyhow at least one third party to check the races and to set up the game in such a way that the players don't know about each other's PRTs.

Your suggestions and comments are welcome.

Regards,
Zorg.

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Re: New game: bidding for PRTs Thu, 11 May 2006 01:14 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Okay, I'm a bit fuzzy on the bidding for tech bit. Can you give us a refresher on what we're bidding? Would I bid OBRM and TT on SS to show? 34 Advantage Points on IT to place? Not certain how to work a trifecta, but I'm open...


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: New game: bidding for PRTs Thu, 11 May 2006 10:58 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I'd guess it would work like this:

Round 1, everyone submits bids of PRT and RW points left over.
Highest # of RW points left gets that PRT, and has to leave at least 1 point more then the #2 bid (for any PRT).

So if bids are:
CA 240
IT 180
IS 90
WM 30
CA 200
JOAT 198

Then the first bidder gets to play CA, and has to leave at least 201 RW points unspent and can check any selection on the "Spend up to 50 leftover advantage points on:".

Bidding round two, no one can bid for CA, and the first bidder obviously doesn't participate.

Last round, there will only be one bidder who can select from any of the untaken PRTs and doesn't have to leave any points left over (but can if they want).

I'm not sure how to resovle ties, one method might be to email the bidders who have a tie and ask if they want to change their bids, although by making the cost of winning be one more then the 2nd place bid people should bid as high as they're comfortable with, so changing a bid because of a tie should be unlikely.


[Updated on: Thu, 11 May 2006 11:03]




- LEit

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Re: New game: bidding for PRTs Thu, 11 May 2006 11:38 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Makes sense now (also after reading the aforementioned thread).

I'm in.

Vic.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: New game: bidding for PRTs Thu, 11 May 2006 19:00 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
It'll be interesting to see how closely the results match to the 'standard' (lol) handicaps from the newsgroup etc.

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icon5.gif  Re: New game: bidding for PRTs Fri, 12 May 2006 03:17 Go to previous messageGo to next message
miklem is currently offline miklem

 
Crewman 1st Class

Messages: 35
Registered: April 2004
Location: Russia
I like this idea and want to play this game. About bidding - for example:

- number of players= number of "PRT trade" rounds should be determined (ex. 10);

- each player than should send a request with same (ex. 10) number of bids;

- bid = PRT + leftover points that should be spend on defence (ex. IT, 100)

- same PRT can be put on request no more than 2 times.

After all bids received, trade rounds will be running:

- each trade round one bid randomly taken from each request,
- all taken bids compared on leftover points. In case of equality of leftover points bid from earlier sended request win.
- after determining winning bid player take PRT from bid, and his request removed from next rounds.

All PRT can be taken no more than 2 times. After than, bids with PRT that already assigned twice removed from trade rounds.

This is breifly (and maybe still chaotic Twisted Evil ) description to start discussion.


[Updated on: Fri, 12 May 2006 04:28]




WBR, MikleM

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Re: New game: bidding for PRTs Fri, 12 May 2006 04:34 Go to previous messageGo to next message
yyyi is currently offline yyyi

 
Crewman 2nd Class

Messages: 11
Registered: March 2005
The bidding procedure described by LEit is close to what I had in mind, but I'd propose to simplify it a bit. Each player submits his bids for all PRTs at the same time, e.g.

HE 20
SS 10
WM 50
CA 200
IS 100
SD 60
PP 0
IT 90
AR 0
JoAT 150

it means that he would agree to play any PRT with that many advantage points left. The player which bids the highest # of points for one of the PRTs gets that PRT with that # of points. This player with all his bids as well as all bids of other players for this PRT are taken out from further calculations. Then, among remaining players again highest # of points is determined and the prodecure is repeated until all PRTs are distributed. In case of ties the player who has his next (still remaining in calculations) bid higher gets preferrence. If all remaining bids are also equal, the player with larger sum of all bids has advantage. If all is equal, the PRTs are distributed randomly.

There is no need to specify on what the points will be spent, the player is free to chose it during the design of his race.

Once more: there is no any limitations on LRTs.

In such a way, the bidding can be done in one round. However, I propose to make at least two rounds, so that players who are not happy with their PRTs/points can try improve their positions. I propose to make the second round (and all others if needed) excactly the same way as first, i.e. the players are free to decrease their bids, not only to increase. The result of the previous round will be just used by the players for reference and will not influence the bidding procedure of the current round.

In case if we have number of players smaller than 10, each player will also vote for races which he wants to be out of the game, e.g. by giving negative number of points for these races.

Here is an example for 3 players

player 1

HE -1
SS -1
WM -1
CA 200
IS 100
SD -1
PP -1
IT -1
AR 0
JoAT -1

player 2

HE -1
SS -1
WM -1
CA 220
IS 90
SD -1
PP -1
IT -1
AR 0
JoAT -1

player 3

HE -1
SS 1
WM -1
CA 200
IS 100
SD -1
PP -1
IT -1
AR -1
JoAT -1

The highest bid is 220: player 2 for CA, so he gets CA with 220 points, his bids and all bids for CA are out:

player 1

SS -1
IS 100
AR 0

player 3

SS 1
IS 100
AR -1

Next highest bid is 100 - both players, but player 3 has higher next bid (1 for SS), so player 3 gets IS with 100 points, player 1 gets AR with 0 points.

Regards,
Zorg.

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Re: New game: bidding for PRTs Fri, 12 May 2006 10:48 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
All PRTs at once is a good idea, however, I would recommend that the cost be the next lowest bid + 1. This allows people to bid the most they'd be willing to, and not worry about overbidding. If you don't do that, then you should probably have a more dynamic auction, so people can outbid each other incrementally.

In the example listed, player 2 would get CA for 201 points, player 3 would get IS for 100 (his max bid), and player 1 would get AR for 0.



- LEit

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Re: New game: bidding for PRTs Fri, 12 May 2006 11:24 Go to previous messageGo to next message
yyyi is currently offline yyyi

 
Crewman 2nd Class

Messages: 11
Registered: March 2005
I'd prefer to have a more dynamic auction of course... But it will be very time consuming, I'm afraid.

I think that next lowest bid +1 doesn't change things very drastically compared to what I propose. Only in my case the result is more predictable and everything is more transparent to everybody. For example, if one strictly follows your rules, in the example listed player 3 should get IS for 2 points, not for 100: next lowest bid is 1, not 100. And this can be not fare for players 1 and 2 (assuming that PRT strengths for CA and IS are close to 200 and 100 points).

Regards,
Zorg.

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Re: New game: bidding for PRTs Fri, 12 May 2006 19:40 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

One potential problem...supposing one player bids only for a single race? or bids for more but they're won by other players first?

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Re: New game: bidding for PRTs Sat, 13 May 2006 00:27 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Simple - each player HAS to submit bids for each PRT. If you don't want to win one, you put the bid very low. The test of character comes when you end up winning AR with 0 points and have to play it.

Hey, we needed something besides a crowbar to seperate the men from the boys - this sounds good.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: New game: bidding for PRTs Sat, 13 May 2006 21:10 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
There were two bids for 100, so the next lowest is 100 (same as the winning bid -- I realize it's not strictly lower, but it is the next bid).

Call it the 2nd place bid for that round of the auction.

Any auction method has the opportunity to be unfair to some one who either wins early and pays too much, or some one how holds out and misses something.

AR actually does pretty well with left over points, minerals or (even better in the one test I did) mineral concentrations, helps the mid term mineral crunch. And with lots of other races forced to spend (or even overspend) leftover points, it may be able to survive the early game a bit better.



- LEit

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Re: New game: bidding for PRTs Sun, 14 May 2006 00:16 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

I was actually thinking of proposing similar game. My idea of bidding is completely different. Everyone puts in an initial bid for all races. The races are all bid in order based on the highest initial bids. The best way to show how this works is by a simplified example using 5 races and 5 players. The Players are taken as A, B, C, D, E and the races are CA, JOAT, IT, WM, & IS.

A Selects CA 200, JOAT 180, IT 90, WM 40, IS -1
B Selects CA 120, JOAT 110, IT 50, WM 20, IS 25
C Selects CA 90, JOAT 60, IT 30, WM 14, IS 10
D Selects CA 180, JOAT 100, IT 50, WM 30, IS -1
E Selects CA 20, JOAT 20, IT 10, WM 0, IS -1

Because the highest bid of the races is for CA. CA is bid on first and because Player A is highest bidder. Player A is selected as initial bidder on CA. All players without races except the initial bidder get to submit one bid. They have to exceed the initial bid or not bid at all. If noone submits a bid the initial bidder has to accept the race for the amount of his initial bid. If the initial bidders bid is exceeded, the highest player gets the bid unless the initial bidder is willing to bid 1 higher than that bid. Only the initial bidder gets a final chance to exceed the bid and this is because he took the risk of placing an initial bid. Otherwise there would be little incentive to place realistic initial bids.

Say in the bidding player D bids 220 for CA. Player A (the initial bidder) can then choose to take it for 221. Say he chooses to pass. Now bidding begins on the second highest race based on the remaining players. JOAT is the second race to be bid on and A again becomes the highest bidder at 180. Say noone is willing to bid again so player A gets JOAT for 180. The next highest race becomes IT because the highest initial bid of the remaining players (B,C & E) is 50 to player B.

This gives a bidding sequence from the most popular to the weakest and lets the remaining players bid in order of their preference their favorite race.








The Universe is usually not fair.
That would be too easy.

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Re: New game: bidding for PRTs Sun, 14 May 2006 03:09 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Great idea, Denny. Say, perhaps you should play in this one and watch the bidding, then start one of your own next.

Vic.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: New game: bidding for PRTs Sun, 14 May 2006 15:19 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

Count me in. I will play. I probably will probably host my own at some later point.


The Universe is usually not fair.
That would be too easy.

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Re: New game: bidding for PRTs Sun, 14 May 2006 17:23 Go to previous messageGo to next message
miklem is currently offline miklem

 
Crewman 1st Class

Messages: 35
Registered: April 2004
Location: Russia
The proposed bidding scheme is very interesting, but there will be many communication between GM and players, so GM must work hard to run such game.

And what, if number of players will be more than number of diffrent PRT?



WBR, MikleM

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Re: New game: bidding for PRTs Sun, 14 May 2006 20:49 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
If I read Zorg's settings correctly, the maximum # of players is 10, equalling the number of PRT's. If fewer than 10 sign up, we're a heck of a lot more likely to get our desired PRT's.
Most communication will be before the game, as we bid on PRT's and set up the game. After watching the bidding on the 'Bid for Techs' game, I might recommend just the 3 rounds, Zorg.

Looks like we have 4 so far: Denny, Me, Miklem, Leit(?)

anyone else?

V.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: New game: bidding for PRTs Mon, 15 May 2006 19:57 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

There are five if you count the original poster, yyyi(?). He said he wanted to play in this and get an independent host. Also, players may have written yyyi directly in a private message and not posted. I don't see a regular email address for yyyi. Some players like to just Email the host directly.


The Universe is usually not fair.
That would be too easy.

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Re: New game: bidding for PRTs Tue, 16 May 2006 02:19 Go to previous messageGo to next message
yyyi is currently offline yyyi

 
Crewman 2nd Class

Messages: 11
Registered: March 2005
OK, I'm also a potential player. So we're 5, probably even 4, as LEit hasn't expressed explicit wish to play. There is no host, but I hope that we can find a neutral person to manage the bidding procedure and to set up the game. Then one of us can continue with host duties. In principle I even see a possibility how to organize the bidding without 3rd party.

I had no private messages except from those who has already posted in this forum. You can write me directly if you want (yyyi at inbox dot ru).

Looks like we have three bidding schemes for the moment:

1. Mine - everybody bids for all races at the same time and his exact bid is taken as a result in case of winning. 3 rounds of bidding.
2. LEit's - basically the same scheme, but next highest bid +1 is taken as a result.
3. Denny's, as described in his post.

I should note that the last scheme can be very time consuming and in my opinion is anyway not better than the other two.

So what do we do? Wait for more people or try to play a simple game with 5(4) players?

Regards,
Zorg.

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Re: New game: bidding for PRTs Tue, 16 May 2006 06:53 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

I'd wait for more players...unless you're offering a vanilla game, most games take at least a couple of weeks to fill. You might like to post on rgcs too Smile

Is The List still going?

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Re: New game: bidding for PRTs Tue, 16 May 2006 09:47 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I'm not going to be playing. I'm going away for a few days, and when I get back, I'm seriously considering hosting another game. And I need to work on FreeStars some more.


- LEit

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Re: New game: bidding for PRTs Tue, 16 May 2006 11:09 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

I suggest we wait until we get at least 7 or 8 players. I think we need enough players for a bidding game to be interesting no matter which bidding scheme we choose.

Yes, my scheme does require more time. Unless we can set up a blitz bidding session, I see it as taking one day for each race bid on. To do that we have to compress the system a bit by having each Initial Bidder submit his maximum bid during each of the bidding periods. The Initial Bidder gets the race for one more than the highest bid provided that bid is under his maximum.

So if we have 8 players the process will take 7 days to bid on seven races and the eigth player gets his choice. I don't think that is too long.

For ties we could use the following tie breaking system for initial bids:
First Tie Breaker - Total points bid during initial bid.
Second Tie Breaker (if first tie breaker doesn't decide) - Number of points bid more for given race than second highest race bid on by that bidder. (Race Preference Tie Breaker)
Third Tie Breaker - Random number generated by independent host.

We could use a similar system to break ties during the bidding.



The Universe is usually not fair.
That would be too easy.

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Re: New game: bidding for PRTs Tue, 16 May 2006 18:21 Go to previous messageGo to next message
ekolis is currently offline ekolis

 
Petty Officer 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 51
Registered: May 2006
Location: Cincinnati, OH, USA

Is this game newbie-friendly? I've been looking for a game to join! Wink


Mr. Flibble says...
Game over, boys!

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Re: New game: bidding for PRTs Wed, 17 May 2006 04:33 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
LOL, you've managed to independently come up pretty closely to the bidding system I used for "bidding for techs" (the game referenced in the original post.) You might like to check the description of the bidding system in the first post of the game announcement for that game, and just steal it as-is if you like it. It's a bit 'clausey' but it deals with a couple of issues you guys haven't talked about yet.

We ended up doing three rounds of bidding. Two would probably have been enough.

BTW, one thing I learned from watching the bidding in BFT, is that it's important to place strong bids in most, if not all, the choices. The reason for this is that if you pick a couple of favourites, someone is likely to get a bargain... In Bidding for Techs not many people went for construction (arguably one of the strongest choices) so it went at tech 18 (enough for dreadnoughts and death stars...)

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Re: New game: bidding for PRTs Wed, 17 May 2006 05:10 Go to previous messageGo to previous message
yyyi is currently offline yyyi

 
Crewman 2nd Class

Messages: 11
Registered: March 2005
We wait until the number of potential players comes closer to 10. I think that we accept newbies, as there seems to be not much interest from gurus anyhow.

2Dogthinkers: indeed, your bidding system can be also used. I would call it the same as LEit's, but with one additional restriction: the bids can be only increased each round of bidding.

So far we have 4 players willing to play:
Zorg
Vic
Den
Miklem
plus 1 potential newbie player:
Ekolis

Regards,
Zorg.

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