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Home » Stars! 2.6/7 » New Game Announcements » New game: bidding for PRTs
Re: New game: bidding for PRTs Tue, 06 June 2006 19:05 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
DenHam wrote on Wed, 07 June 2006 07:29

Having no alliances and setting everyone to enemy is not as fair but it is OK. In that case it is very important to me that we at least allow certain "in game" communication. Although setting everyone to enemy creates a "free-for-all" fight, the tendency isn't to fight everyone at once. A center race could find itself attacked on several sides. If "enemy" discussions are allowed, then that race has a chance to threaten or otherwise negotiate a peace with at least one of the races attacking it. Otherwise it may not matter how strong your race is but rather its location. Without discussions a center location could be worth 200 points less than edge locations to any PRT with the possible exception of an HE race.


Bottom line, negotiating peace or even just a cease fire, is functionally equivalent to forming a non-aggression pact which is a big no no in a no diplomacy game.

There's essentially four practical diplomatic 'levels' that I can imagine in any game:
1) Team games
2) Normal - no pre game alliances, but once in the game anything goes (be aware of victory conditions...)
3) All set enemies. No tech trading. Other diplomacy permitted.
4) All set enemies. No tech trading. No dipomacy (neccessitates no communication.)

Any of (2), (3), (4) would be fine by me. I'm suggesting we go with (2) because it's kinder to new players. Closest of these to the original post would be (4).


[Updated on: Tue, 06 June 2006 19:07]

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Re: New game: bidding for PRTs Wed, 07 June 2006 03:00 Go to previous messageGo to next message
Luhego is currently offline Luhego

 
Civilian

Messages: 2
Registered: June 2006
I have read on another forum thread that Empire Interactive is planning to re-release Stars in the first half of 2006. It seems that my best option is to wait for this re-release. Thanks for your fast reply.


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Re: New game: bidding for PRTs Wed, 07 June 2006 13:48 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
DenHam wrote on Tue, 06 June 2006 17:29

Penalties for Violations:
Quote:

Marduk Writes: Any penalties would of course depend on what rules you use. If there is a ban on tech trading, what would be appropriate punishment for violators? A one-year ban, perhaps? Naturally there will be loopholes that can be exploited in a limited way - is it tech trading if one player sends a scout each year to one or two enemy systems? I've done this to keep an up-to-date count on defending ships, and didn't realize I was feeding my enemy tech until he thanked me for my gifts. Who knew he'd totally neglected propulsion research for 60 years?


The trouble I have with this is that it suggests that a player can feel free to violate the rule if he thinks it is worth the penatly of occassionally being caught. I think it important to be clear that rules aren't to be broken or circumvented. Single violations where it could be a mistake or violation should be treated with some lenancy but a repeated violator who violates rules because he thinks it is worth the penalty cost, should be dealt with harshly even if that means his expulsion from the game.

If the rules are clear (and normal - I suppose you could make rules bizarre enough this wouldn't be true), the effects of all violations would be seen in each player's messages. My offer to host is contingent on being able to spend a small amount of time on it - with clear rules and strictly defined penalties, there are no judgement calls to make and enforcing the rules would require little time.

What those penalties are is the question. If you people agree on a sliding scale with say, no penalty for the first instance of tech trading, being banned from submitting a turn for the second offence and being banned from the game for a third offence, that is a strictly defined penalty.

Any system of rules allows players to feel free to violate said rules if they think it's worth the penalty of getting caught. The only differences in having strictly defined penalties are that everyone knows what the penalties will be, they'll be the same for everyone, and no one has to worry about enforcement changing if the host is in a good mood or a bad mood.

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Re: New game: bidding for PRTs Wed, 07 June 2006 18:48 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
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Marduk wrote on Thu, 08 June 2006 03:48

If the rules are clear (and normal - I suppose you could make rules bizarre enough this wouldn't be true), the effects of all violations would be seen in each player's messages. My offer to host is contingent on being able to spend a small amount of time on it - with clear rules and strictly defined penalties, there are no judgement calls to make and enforcing the rules would require little time.

What those penalties are is the question. If you people agree on a sliding scale with say, no penalty for the first instance of tech trading, being banned from submitting a turn for the second offence and being banned from the game for a third offence, that is a strictly defined penalty.

Any system of rules allows players to feel free to violate said rules if they think it's worth the penalty of getting caught. The only differences in having strictly defined penalties are that everyone knows what the penalties will be, they'll be the same for everyone, and no one has to worry about enforcement changing if the host is in a good mood or a bad mood.


I think you'll find situations where the host needs to make a ruling very rare, except in games with complex special in-game rules (this isn't one of those.)

Here's my general opinion on penalties:
If host judges infraction to be intentional, ban the player.
If host judges infraction to be accidental and 'no harm done', then let the player off without penalty.
If host judges infraction to be accidental and 'harm done' and occurred on current gen, then regen with the problem removed.
If host judges infraction to be accidental and 'harm done' and occurred on an older gen, then a judgement call will have to be made depending on the severity of the issue. Reparations being my preference, or a short turn ban being easier to enforce.

To take an example - tech trading is an easy one (assuming it is against the rules.) If it's clearly intentional then ban the player sending the tech. If it's accidental, for example scouts getting eaten, then I'd say that isn't actually an infraction as they weren't actually trading, but scouting... If a player intentionally traded but claimed ignorance/forgetfullness of the rules then ban them - the rules are upfront...

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Re: New game: bidding for PRTs Fri, 09 June 2006 18:56 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

Dogthinkers wrote on Tue, 06 June 2006 19:05


There's essentially four practical diplomatic 'levels' that I can imagine in any game:
1) Team games
2) Normal - no pre game alliances, but once in the game anything goes (be aware of victory conditions...)
3) All set enemies. No tech trading. Other diplomacy permitted.
4) All set enemies. No tech trading. No dipomacy (neccessitates no communication.)

Any of (2), (3), (4) would be fine by me. I'm suggesting we go with (2) because it's kinder to new players. Closest of these to the original post would be (4).


Well presented. There could be, of course, some in between levels. I would have no problem with [2] or [3]. [4], in my opion, is overly harsh. I have no problem with a 3.5 allowing limited in game communication with no exchange of information or cooperation beyond agreeing to stop fighting. I agree that [2] is the fairest for new players.

I also have no problem with a non-playing host providing general information to newbie players before the game on race design.



The Universe is usually not fair.
That would be too easy.

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Re: New game: bidding for PRTs Mon, 19 June 2006 23:41 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Hmmm, it's quite possible that if you beat the rules to death long enough, noone will be left to play.

I humbly request we take a vote on the current rules and get the game started.

Thanks,

Vic.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: New game: bidding for PRTs Mon, 19 June 2006 23:58 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
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Well strictly speaking this is Zorg's game so he ought to just come in and proclaim the final setup... But he hasn't posted for a while - perhaps he noticed we were all rules lawyers and fled screaming. Razz

If it comes to a vote, I vote no restriction on lowest bid, bidding rules as I described in my post with the poll.

I vote for no restrictions on diplomacy once the game has commenced... No pre-game alliances and strict 'single victor only' - dying trying to win is better than surviving as a vassal race, IMHO...

We need to do a player count... If we have less than 10 players I propose we discard PRTs until we get a equal PRT:Players ratio, to encourage lively bidding. Discarding should be random so we don't have to discuss it any more Laughing

Non-playing host to run bidding, check races and administer game as necessary would be greatly preferred. (Volunteers?)

All players that still wish to play should post again to confirm interest (and also to make their preferences known.)

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Re: New game: bidding for PRTs Tue, 20 June 2006 16:25 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Never Hosted before - but been playing a few years and hey its time I gave back to the Stars community.

I will offer to host/check races/run bidding. I may not be your first choice but if no experienced host offers you get me Twisted Evil



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: New game: bidding for PRTs Tue, 11 July 2006 08:38 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I have to remove my offer to host as I am busy for next few weeks - but it looks like this game will not be starting soon anyway.


Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: New game: bidding for PRTs Tue, 11 July 2006 22:11 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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I think the game is dead unless someone makes a clear offer to host, and proclaims a fixed ruleset for people to either take or leave (maybe even in a new recruitment thread...)

I'd do it myself, but I wanted to play, so hosting is out of the question... Wink

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Re: New game: bidding for PRTs Thu, 13 July 2006 02:37 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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I think this topic should be locked now. We've got a new thread with a fixed ruleset.

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Topic locked (Re: New game: bidding for PRTs) Thu, 13 July 2006 02:39 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Locked. See new thread.

mch,
modaw

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