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How to bombs take out installations (ratio factories/mines/defenses) Sat, 06 May 2006 21:34 Go to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

If I were playing an IS, and I had some good size orgies in the middle game, and I wanted to take an enemy planet with minimal loss of factories and mines, so I could use the planet and get it fully producing as soon as possible...

Now the orgies are not SO big that I can take a planet just by dropping pop (the 10 million or whatever that number is) so I need to do a single bombing run to reduce the defenses before I drop the pop.

i.e. at 50% defense and 900K pop, I drop 2 million pop, half of which is killed by the defenses, the other half takes the planet...

So how do I best determine how to get an enemy planet down to a certain percentage of coverage?

When bombs are dropped, and 100 'installations' are destroyed, how many of those are factories, mines, and defenses? I would have a rough idea of how many installations are there, and the tech level of the defenses.

I have not seen any discussion of this (though I have only spent 45 minutes searching the forum...) and I do not see it in any of my spreadsheets. Does anyone know?

Thanks!

BombDancer

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Re: How to bombs take out installations (ratio factories/mines/defenses) Sat, 06 May 2006 22:23 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Bombs take out installations as a percentage of what's there. So for example if you have 1000 factories, 500 mines and 100 defences and bombs destroy 160, they will destroy 100 factories, 50 mines and 10 defences.

Note that when dropping pop, dropping some waypoint 1, and rest following waypoint 0 is sometimes better... if pop reduction can lower his operated defenses.

...

Ideal bombing from perspective of "save factories/mines" would be having friends willing to sharing smart bombing. (A friend could trade you smart bombers).

Second best would be mix of regular bombs and packet strikes.

Third best would be having enough regular bombs to do good pop reduction in one pass, and dropping pop right after.

Worse is multiple bombing runs as succeeding run destroys more factories/mines compared to pop. (Enemy will likely be rebuilding defenses but not factories/mines).

...

Extra note to add:

Defenses are only 75% effective against pop drops. So more than 25% of your pop will always get through, 4 million pop can overwhelm a planet with 1 million defenders and maximum defenses... provided defender is not IS.






[Updated on: Sat, 06 May 2006 23:15]

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Re: How to bombs take out installations (ratio factories/mines/defenses) Sun, 07 May 2006 22:06 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Also, defenses only work up to the amount of population on the world. So if the world has 500000 pop, and you drop 2mil pop, and the defenses are up to 100% (impossible, but easy to calculate, and as multilis said, only counts as 75% vs invasions), you will lose 1.5mil to the defenses. If you drop 4mil pop, you still lose 1.5 mil to the defenses. Basically, once you've dropped enough pop to take the world, defenses stop working. (I'm not sure if that takes into account the various modifiers WM, IS bonuses, and the attackers 10% bonus).

So..., even if you don't reduce defenses, a turn of smart bombing that kills 150k pop could save you 600k pop.

Of course, if you can get them, OAs are wonderful for reducing defenses.



- LEit

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Re: How to bombs take out installations (ratio factories/mines/defenses) Sun, 07 May 2006 23:52 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
LEit wrote on Mon, 08 May 2006 12:06

Also, defenses only work up to the amount of population on the world. So if the world has 500000 pop, and you drop 2mil pop, and the defenses are up to 100% (impossible, but easy to calculate, and as multilis said, only counts as 75% vs invasions), you will lose 1.5mil to the defenses. If you drop 4mil pop, you still lose 1.5 mil to the defenses. Basically, once you've dropped enough pop to take the world, defenses stop working. (I'm not sure if that takes into account the various modifiers WM, IS bonuses, and the attackers 10% bonus).

So..., even if you don't reduce defenses, a turn of smart bombing that kills 150k pop could save you 600k pop.

Of course, if you can get them, OAs are wonderful for reducing defenses.


Spot on. It does indeed take into account PRT advantages. So in LEit's example, had the defender been IS then the total losses to defenses would've been around 3 million. Effectively defenses are a force multiplier on the defenders effectiveness rather than a force divisor on the attackers.

For a 'realism' way to think of it: Of the colonists that you choose to drop, exactly enough troops drop first to win the battle and face the defences, no more. Only then do the remaining colonists drop and settle the world unopposed.

By the way, all attackers also get a 10% bonus (WM bonus is higher, of course.)

There are a few threads discussing this in detail. If I've got time I'll try to find one of them (they'll probably be in the IS PRT sub-forum)

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Re: How to bombs take out installations (ratio factories/mines/defenses) Thu, 11 May 2006 04:00 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>(And two players each knocking off 15% of the pop will be able to clear any planet).

Can anybody explain this comment (in advfaq)?

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Re: How to bombs take out installations (ratio factories/mines/defenses) Thu, 11 May 2006 11:13 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Bombing is done in player # order, so two players bombing together will be much more effective then either by themselves. But, the first player has to wipe out defenses, and the second can kill the pop. Perhaps if they're both dropping std bombs (cherries most likely) and both could kill 15% of the pop and 50% of the defenses, the second bomber will clear the planet.

To really take advantage of this "feature" the lower # player should build LBU bombers, and the higher # player should build standard bombers. First player clears the defenses, and the second one clears the pop. Of course, this leaves no factories or mines when you take the world.



- LEit

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