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Home » Stars! 2.6/7 » The Academy » Armageddon Damage
Armageddon Damage Thu, 27 April 2006 11:53 Go to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I recently had a battle where I had Doomsday and Armageddon BBs shooting at Nubians. The 42 Nubians were all in one stack, and most of my BBs were in single ship stacks (IT gating in recent production).

The damage was a bit odd...

First my 3 16 Doom BBs shot doing this damage:
630/840 (some damage going to another stack) - armor damage is fine for 6 hits, shield damage should be at least the same as the armor however
1085/1260 - 9 hits, shield damage should be 1505
1085/840 - 6 hits, shield damage should be 1190
875/1260 - 9 hits, shield damage should be 1505

Then my 18 BBs (with 12 Arms each) shot, all in 1 ship stacks, doing this damage:
1573/1260 - 4.8! hits, should do 1732.5 shield damage
448/3780 - this is when shields fell (although the stack is still listed as having 1106 shields, no more shield damage is done till the last ship is killed)
2520 - 2.4 hits
2100 - 2 hits
0 - no hits
1260 - 1.2 hits
4620 - 4.4 hits
2520 - 2.4 hits
5460 - 5.2 hits
3360 - 3.2 hits
3360 - 3.2 hits
3360 - 3.2 hits
4200 - 4 hits
4620 - 4.4 hits
1260 - 1.2 hits
6720 - 6.4 hits
4200 - 4 hits
4200 - 4 hits
If I use 420 instead of 525 for ARM damage, that helps a little (420 is 1/500th of the total armor of the stack, but that should be the minimum damage, not maximum, and the Dooms worked fine at 280 damage):

1573/1260 - 6 hits, should do 1575 to shields
448/3780 - this is when shields fell
2520 - 3 hits
2100 - 2.5 hits
0 - no hits
1260 - 1.5 hits
4620 - 5.5 hits
2520 - 3 hits
5460 - 6.5 hits
3360 - 4 hits
3360 - 4 hits
3360 - 4 hits
4200 - 5 hits
4620 - 5.5 hits
1260 - 1.5 hits
6720 - 8 hits
4200 - 5 hits
4200 - 5 hits

If you consider that double damage doesn't apply because there are still shields left, things look even better, untill you consider that the 6720 damage would take 16 hits, and the BBs only have 12 missiles...

The nubians had 6 j20s on them (74%), and my ARM BBs have 3 SBCs (66%), so the jamming power is slightly higher then the computing power, reducing the accuracy to 27% (maybe 28%). So even getting 8 hits out of 12 is pretty high.



- LEit

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Re: Armageddon Damage Thu, 27 April 2006 13:24 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Maybe it's related to the RS shield damage/value display bug. That and phantom weapons in the wings are all I can come up with. I don't recall and couldn't find any reference to the RS bug having any effect on armor damage/value displayed. Were either you or your opponent (or both) RS?

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Re: Armageddon Damage Thu, 27 April 2006 21:19 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
My race has RS, my opponent does not. The two slots have sappers in both the Doom and the Arm BBs, they never fired.


- LEit

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Re: Armageddon Damage Thu, 27 April 2006 21:31 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I think the 1/500 damage is not minimum but the only possible step of damage. Nothing else is possible.

In other words to 42 nubs stack armor one can do damage only in multiplies of 420 and nothing else.

If weapon does 1000 dp, then stack gets 1260 damage, because 840 is too few and 1000 is impossible. Wink

[on second glance] What is strange to me ... that both 4200 and 4620 damage happen to shieldless stack from Arms! Confused


[Updated on: Thu, 27 April 2006 23:34]

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Re: Armageddon Damage Fri, 28 April 2006 15:09 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Were any enemy ships being destroyed?

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Re: Armageddon Damage Fri, 28 April 2006 20:36 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
No ships destroyed until the next shot by a stack of 7 BBs, that killed 5. Two following single stack BBs did 3330 and 4440 damage but didn't kill any more nubians.


- LEit

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Re: Armageddon Damage Sat, 29 April 2006 12:39 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

No ships destroyed


As others have mentioned, that leaves simplest factor to be
Quote:

Any shots in combat (that do armour damage) will be rounded up to the next 1/512th


16 missiles per battleship fire as three slots so damage may be rounded up to the nearest around 30 per nub with 5000 armour (5000/512 * 3). If he had a stack of 40 nubs that would be up to 1200 with more likely average of 600 as combo of 3 shots.

How many nubs did he have?


[Updated on: Sat, 29 April 2006 12:42]

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Re: Armageddon Damage Sun, 30 April 2006 06:16 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Quote:

Any shots in combat (that do armour damage) will be rounded up to the next 1/512th

i have noticed that it is 1/500 not 1/512. Nod
Or at least VCR displays it that way.

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Re: Armageddon Damage Sun, 30 April 2006 12:51 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
42 Nubians were there.
I suppose with 1/500 it's damage is to the nearest 420 (although I thought it rounded up), and since the shields still were listed as being there (although they were gone), damage wasn't doubled.

It is still pretty odd to see 420 damage when you expect 1050... Luckily I tested it in Stars! and not just excel.



- LEit

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Re: Armageddon Damage Sun, 30 April 2006 15:03 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

It is still pretty odd to see...

Not just odd, but useful to think about. Thanks.

My respect for Delta torps, jihad missiles, and anti-matter torpedos in nub era (nub has lots of slots) has gone up (especially with BET). I think we want less vague definition for "0.2% Minimum Damage" bug/feature.

Similar to chaff, this bug/feature moderately exploited may not all be bad, may lead to more spread out skirmishes, more tactics, more rock/paper/scissors in end game.

Perhaps a clear limit on how many different fleets and minimum weapons is needed for typical game to reduce disputes. Arguing 2


[Updated on: Sun, 30 April 2006 15:04]

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Re: Armageddon Damage Fri, 28 July 2006 01:40 Go to previous messageGo to next message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
Stars! V.I.P

Messages: 58
Registered: July 2006
Location: Arlington, MA

The damage to any ship is tracked as "% damaged", not as dp. And the fineness of the tracking is .2% at a time. So the dp are calculated, and then the damage level of the stack as it is hit, is raised by the number of 0.2% 's that dp of hit allows - immediately rounded, effectively, before the following shot.

Note also that firing is resolved per slot not per torp, full kills are determined from the single slot damages and subtracted from the dp inflicted, then everything left is applied to the stack not to a ship, raising its damage level not reducing its dp.


Sincerely,


Jason Cawley

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Re: Armageddon Damage Fri, 28 July 2006 17:14 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
JasonC wrote on Fri, 28 July 2006 06:40

The damage to any ship is tracked as "% damaged", not as dp. And the fineness of the tracking is .2% at a time. So the dp are calculated, and then the damage level of the stack as it is hit, is raised by the number of 0.2% 's that dp of hit allows - immediately rounded, effectively, before the following shot.

Note also that firing is resolved per slot not per torp, full kills are determined from the single slot damages and subtracted from the dp inflicted, then everything left is applied to the stack not to a ship, raising its damage level not reducing its dp.


We had a long conversation about all this (in the academy, thread title "Damage calculations") and came to the conclusion that the only way to get the results that the Stars! battle engine gives is to deal with torps individually.

The problems with doing things on a per-slot basis arise when you have inaccurate missiles that kill the target stack. How many missiles are available to target the next stack ?

If you have an answer to this then I'll be rebuilding my battle simulator PDQ.

Quote:

Jason Cawley


Welcome back - it will certainly help to have some more real expertise in this area (assuming you're not a troll Twisted Evil), rather than amateurs like me.

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Re: Armageddon Damage Sat, 29 July 2006 05:45 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
JasonC wrote on Fri, 28 July 2006 07:40

Note also that firing is resolved per slot not per torp, full kills are determined from the single slot damages and subtracted from the dp inflicted, then everything left is applied to the stack not to a ship, raising its damage level not reducing its dp.


In this thread http://starsautohost.org/sahforum/index.php?t=msg&th=208 4&prevloaded=1&rid=625&S=f7ca716007d007f9b5866ac 715ec2a2c&rev=&reveal=&start=0&count=25
some testbeds were tried that left some door for doubt. I so wish there was a way to test for all the (real or imaginary) quirks. Sherlock Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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