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Home » Stars! 2.6/7 » The Academy » Order of events: Minelaying/decay
icon5.gif  Order of events: Minelaying/decay Tue, 25 April 2006 12:42 Go to next message
multilis is currently offline multilis

 
Lt. Commander

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Registered: October 2003
Location: Edmonton, Canada
According to our current order of events, minelaying happens before decay.

In my current game, I had a minelayer laying 2.25 ly away from a minefield (that was centred on a planet) with 10 mines left (3 ly radius). The old minefield disappeared and new one appeared around the minelayer.

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Re: Order of events: Minelaying/decay Tue, 25 April 2006 15:39 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Yes, that would seem to be correct. The new minefield was outside the radius of the other minefield and was laid as a new minefield. Stars rounds distances off to the nearest full co-ordinate. The old minefield then decays to zero (or maybe there was still 1 or 2 mines left - I have seen that happen also).

Ptolemy






Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Tue, 25 April 2006 20:27 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

new minefield was outside the radius of the other minefield

Minefield with 10 mines is 3.16 ly radius. Ship was 2.25 ly away. Even with normal rounding, minelayer is within minefield.

I don't understand. Do you mean a different type of rounding?



[Updated on: Tue, 25 April 2006 20:28]

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Re: Order of events: Minelaying/decay Tue, 25 April 2006 21:42 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I'm fairly certain that decay happens before laying.
Move (and hit mines), detonate, decay, lay, sweep.

You can see this when you lay 300 mines a turn.
First turn you have 300 mines with a decay of 18.
Second turn you will have 582 mines.

If decay happened after laying, then the code would have to worry about not decaying currently layed mines.



- LEit

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Re: Order of events: Minelaying/decay Wed, 26 April 2006 01:32 Go to previous messageGo to next message
rowenstin is currently offline rowenstin

 
Crewman 1st Class

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Registered: December 2005
Even if decay happens after minelaying, the center of the minefield tends to migrate towards the minelayer, if both are not in the same point of space.

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Re: Order of events: Minelaying/decay Thu, 27 April 2006 00:42 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Actually, according to mlaub's updated Order of Events here: http://starsautohost.org/sahforum/index.php?t=msg&th=237 9
minelyaing happens before decay. However, that can't be.

I just did a test to check and, a minelayer set to lay 100 mines lays them and the field shows 100 mines the next turn. Now, here's the good part. An SD mini-minelayer in the testbed that has 2 Mine Dispensor 50's lays 100 mines the year it moves then 200 mines each year.... The decay rate stays at 10 mines per year until the 4th year where it changes to 13 mines per year then increases as more mines are laid. This definitely is NOT the 1% listed in the guts of minefields.

Here's the way it worked
1st turn - minelayer moved and layed 100 mines decay rate 10/year (10%)
turn 2. Field decayed by 10 mines, minelayer layed 200 mines. Field size 290 mines, decay rate 10/year (3.45%)
turn 3. Field decayed by 10 mines. Minelayer laid 200 mines, field size 480 mines, decay rate 10/year (2.08%)
turn 4. Field decayed by 10 mines, minelayer laid 200 mines, field size now 670 mines, decay rate 13 per year. (1.98%)
turn 5. Field decayed by 13 mines, minelayer laid 200 mines, field size now 857 mines decay rate 17 per year. (1.98%)

So, out of curiosity, I did the same test for a non SD - here are the results per minelaying turn:
Turn 1. 100 mines laid, decay rate 10/year (10%)
turn 2. 10 mines decayed, 100 mines layed, field size 190 mines, decay rate 10/year (5.26%)
turn 3. 10 mines decayed, 100 mines laid, field size 280 mines, decay rate 10/year (3.57%)
turn 4. 10 mines decayed, 100 mines laid, field size 370 mines, decay rate 10/year (2.7%)
turn 5. 10 mines decayed, 100 mines laid, field size 460 mines, decay rate 10/year (2.17%)
turn 6. 10 mines decayed, 100 mines laid, field size 550 mines, decay rate 11 mines per year (2%)
turn 7. 11 mines decayed, 100 mines laid, field size 639 mines, decay rate 12 mines per year (1.87%)


Now, obviously, there is some rounding from the 2% number, but, the SD minefield is decaying at 2% and so is the non-SD minefield. The SD though is laying double mines.


[Updated on: Thu, 27 April 2006 00:43]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Thu, 27 April 2006 03:38 Go to previous messageGo to next message
gible

 
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or it could be just a minimum decay of 10 mines

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Re: Order of events: Minelaying/decay Thu, 27 April 2006 04:20 Go to previous messageGo to next message
Micha

 

Messages: 2342
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gible wrote on Thu, 27 April 2006 09:38

or it could be just a minimum decay of 10 mines

From Stars!FAQ minefields: Normal and Heavy Minefields have a minimum total decay rate of 10 mines per year.

Though that's for the smaller fields, the bigger use a % (maximum decay is 50%) which seems to be 2% for both SD and non-SD according to Ptolemy's test ... while for SD it would/should be 1% ... ?

Getting back on the subject, note that in the Minefield page of the Stars!FAQ it is listed:
# Minefield Decay
# Mine Laying (in fleet # order)
# Mine Sweeping

While in the Order of Events page decay happens after laying ...
To me it seems it should first be decay, than laying, else you indeed would never see a "complete" field in the first turn of laying ...

mch

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Re: Order of events: Minelaying/decay Thu, 27 April 2006 11:31 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Yes, to me it seemed that it should be decay before minelaying. Which is why I did the test. And, indeed, it is decay before minelaying. This also explains why multilis laid a new minefield - the old one decayed first so the minelayer was not in the minefield when it laid the new mines.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Fri, 28 April 2006 10:47 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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IIRC, minefield stuff has changed over the years. I think minelaying used to be in "other waypoint zero tasks", except for SD move and lay. There also used to be 2 different sweep events, and depended on if the sweeping ship had moved or is going to move. Decay happened before movement for a while, too. So, no surprise if the current version is slightly different then what it was when that part of the OoE was created. Of course, that also assumes that all the testing and reporting was flaw free. Heck, i can't even remember if I tested this particular part of the OoE. Smile

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Order of events: Minelaying/decay Wed, 10 May 2006 04:06 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I have just sent a message to PricklyPea via his Darkclusters.com website to add this double laying of SD mines to his list to see if it can be fixed.

I'd like to see this entire thread moved to the Academy - it really does belong there.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Tue, 16 May 2006 05:25 Go to previous messageGo to next message
Micha

 

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Ptolemy wrote on Wed, 10 May 2006 10:06

I have just sent a message to PricklyPea via his Darkclusters.com website to add this double laying of SD mines to his list to see if it can be fixed.

Euhm, *fix* double minelaying? It comes with the two special SD hulls (see hull description for the MML and SML, and they still do that after being transferred, it's not connected to the SD PRT), it's not a bug, so does not need to be fixed.

mch

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Re: Order of events: Minelaying/decay Tue, 16 May 2006 05:27 Go to previous messageGo to next message
Micha

 

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Ptolemy wrote on Wed, 10 May 2006 10:06

I'd like to see this entire thread moved to the Academy - it really does belong there.

It indeed does. Moved now.

I'll also adjust the SOoE later today.

mch,
modaw

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Re: Order of events: Minelaying/decay Tue, 16 May 2006 10:35 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I Ptolemy do hereby declare that I must have lost my senses.

Yes, quite obviously the MML and SML are supposed to lay double mines - I was, quite obviously, so wrapped up in the test that simply forgot that simple fact Shocked Rolling Eyes .

Strike out all text regarding double minelaying, delete all messages referring to it - shoot me in the foot and, then, once my foot heals I'll be happy with myself again...........


Ptolemy


[Updated on: Tue, 16 May 2006 21:46]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Tue, 16 May 2006 12:11 Go to previous messageGo to next message
NingunOtro is currently offline NingunOtro

 
Master Chief Petty Officer

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Ptolemy wrote on Tue, 16 May 2006 16:35

I Ptolemy do hereby declare that I must have lost my senses.

...

Strike out all text regarding double minelying, delete all messages referring to it - shoot me in the foot and, then, once my foot heals I'll be happy with myself again...........


Ptolemy



Yeah, I can certify that too ... now you have become a mineLIAR ROFLMAO Crazy



If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

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Re: Order of events: Minelaying/decay Tue, 16 May 2006 21:47 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Not fair,
That was a simple typo - and, I've fixed it Razz

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 04:37 Go to previous messageGo to next message
NingunOtro is currently offline NingunOtro

 
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Ptolemy wrote on Wed, 17 May 2006 03:47

Not fair,
That was a simple typo - and, I've fixed it Razz

Ptolemy



Of course, Pto, I never meant to say it was anything else. Just jumped on the occasion to have some fun, considering you could not be all too serious with such a solemn declaration either.

Being just fun, it needn't be fair, but if you consider I've been some kind of cruel to you then I'll be glad to offer my apologies before the issue escalates any further. Cheers



If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 04:43 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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No problem NingunOtro,

Just didn't like the 'liar' piece though I do understand that it was easy to pick up on from the typo. I always admit my errors and do my utmost to assist the Stars! players (or I wouldn't have bothered to do the tests at all).

I'll join you in that drink and the matter is forgotten. Cheers 'tis Ambrosia we're drinking Razz

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 07:04 Go to previous messageGo to next message
Micha

 

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Registered: November 2002
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Micha wrote on Tue, 16 May 2006 11:27

I'll also adjust the SOoE later today.


Hm ... so where does what fit now? Very Happy

Currently:

...
23. Waypoint 1 load tasks (Random player order)
24. Mine Laying
25. Fleet Transfer
26. Waypoint 1 Fleet Merge
27. CA Instaforming
28. Minefields Decay
29. Mine sweeping
...

So now Laying happens after Decay ... But did Decay move to 23? Or did Laying move to 29? Which would not make much difference ... however maybe Decay now happens even before fleet movement?? Shocked

mch

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 07:52 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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I actualy do know that nothing happens in random order when it comes to the order of events. I will not expound upun this.

However, I am more than happy to test out the areas that are small ambiguities - there are really still a few items that still need clarification.

Ptolemy






Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 07:54 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
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Micha wrote on Thu, 18 May 2006 12:04

...
23. Waypoint 1 load tasks (Random player order)
24. Mine Laying
25. Fleet Transfer
26. Waypoint 1 Fleet Merge
27. CA Instaforming
28. Minefields Decay
29. Mine sweeping
...

So now Laying happens after Decay ... But did Decay move to 23? Or did Laying move to 29? Which would not make much difference
mch


We get messages about minelaying, fleet transfer, fleet merge, minesweeping. So I suspect that minefield decay has to move to before laying. Maybe before all WP1 tasks ?

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 09:18 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Yes Mazda,

Most of the order of events has been dissected from the messages received. Additional refinements have been defined through testing.

What I can promise you is that in the very few years to come - all will have been defined


Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 11:27 Go to previous messageGo to next message
Kotk

 
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Messages: 1227
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Micha wrote on Thu, 18 May 2006 14:04

So now Laying happens after Decay ... But did Decay move to 23? Or did Laying move to 29? Which would not make much difference ... however maybe Decay now happens even before fleet movement?? Shocked


Hmm ... it seems possible to hit almost the edge of field, so probably no.

Probably most close is to move decay to 24. and laying, transfer, merge and instaform up by one step.

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Re: Order of events: Minelaying/decay Thu, 18 May 2006 11:38 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
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Kotk wrote on Thu, 18 May 2006 11:27

Micha wrote on Thu, 18 May 2006 14:04

... however maybe Decay now happens even before fleet movement?? Shocked


Hmm ... it seems possible to hit almost the edge of field, so probably no.

Could that be because of the mines consumed by the hit, instead of decay? I suspect that's not the case, or rather not the only contributing factor, but it is testable.

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Re: Order of events: Minelaying/decay Mon, 10 July 2006 04:05 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Kotk wrote on Thu, 18 May 2006 17:27

Micha wrote on Thu, 18 May 2006 14:04

So now Laying happens after Decay ... But did Decay move to 23? Or did Laying move to 29? Which would not make much difference ... however maybe Decay now happens even before fleet movement?? Shocked


Hmm ... it seems possible to hit almost the edge of field, so probably no.

Probably most close is to move decay to 24. and laying, transfer, merge and instaform up by one step.



Catching up with a lot of things Sad ... Now finally changed in the SOoE in the Must Know secion ...

mch,
modaw

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