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Re: tech swap and research costs Tue, 25 April 2006 07:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
NingunOtro wrote on Mon, 24 April 2006 20:37

So, if you use the scrapper at that moment, it will earn you exactly the 50 resources needed to reach the next level, and nothing more.


Wrong. You may be using "switch to other tech on completion" orders which might be confusing you, but scrappers do actually give a full level's resources, and it's quite easy to testbed for that. I've been always referring to the case where the player doesn't switch research fields on completion. What I haven't tested/noticed is if the GR bonus applies to the scrapper resources too, or to the MT resources, for that matter. Perhaps someone already knows? Sherlock


Quote:

Obviously, you have not given the "bang for the buck" Sherlock approach enough thought.


It may depend on personal definition of "enough" but you can bet I've given most imaginable optimization strategies a *lot* of thought. Deal

In my "examples" , extracted from actual games, I'm always budgeting more than enough resources to finish each techlevel, not only to cover for unexpected production snags, but also to try and get another of those beautiful "scrap/popdrop for current techlevel, get next techlevel for about the same expenses" payoffs that are so interesting to get. Pirate As Leit thoroughly explained, pulling a string of such can do wonders to your position in any given game, and you can hardly ask for more "bang for your buck" than that. Very Happy

All in all, the only thing here that could conceivably be called a "bug" would be when the popdrop/scrap resources get detoured to a different field thanks to "switch on completion" orders. Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: tech swap and research costs Tue, 25 April 2006 08:05 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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NingunOtro wrote on Tue, 25 April 2006 00:31

Leit (who I believe is no newbie and can be trusted when he says something and points you to where you can find the evidence) said that effectively you get exactly the amount of research points needed to barely reach the next level.


I'm afraid LeiT was a bit ambiguous on the matter, which is why I said "full" later. Sherlock


Quote:

This behaviour is also consistent with the circulating thoughts about the fact that the MT might be handing out certain quantities of research points in exchange for minerals instead of a fixed amount of tech levels. This might explain better why not everybody gets the same number or sort of tech levels because what you can do with a certain amount of resources depends on each ones personal situation.


Unrelated. And if fact, there's strong suspicion that the MT actually gives "full" resources for several techlevels, too. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: tech swap and research costs Tue, 25 April 2006 08:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
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Funny, this almost exact same subject (though in this case off topic) came up a year ago. Smile

mch

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Re: tech swap and research costs Tue, 25 April 2006 12:47 Go to previous messageGo to next message
NingunOtro is currently offline NingunOtro

 
Master Chief Petty Officer

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Location: Brussels, Belgium
Thanks for the link, Micha. I'll give it some deep thought of myself and test my own hypotheses under conditions I can control before I say anything more on the matter, which is what I would have done anyway if not misled by Leit's wording.

Strange how some sentences can be read to say either one thing or just the opposite. That is why I always use more than one to provide context to focus interpretation.

Meanwhile, if all of you would consider anything I said after Leit's statement as unexistent I'd be grateful.



If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

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Re: tech swap and research costs Tue, 25 April 2006 15:52 Go to previous messageGo to next message
Micha

 

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Registered: November 2002
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NingunOtro wrote on Tue, 25 April 2006 18:47

Thanks for the link, Micha.

You're welcome. Not sure if it contributes much, just remarkable the difference is almost exact a year.

I remember some other discussions in the case of SS spy bonus and races with GR ... though couldn't find them that easily at the forum (the search function has some serious issues), or they happened on the newsgroup ... (most likely since *everything* seems to have been discussed already).

Quote:

I'll give it some deep thought of myself and test my own hypotheses under conditions I can control before I say anything more on the matter, which is what I would have done anyway if not misled by Leit's wording.

Heh, well, you may notice I myself also came to the wrong conclusions following "Stars! logic" ... Wink Seems like the only way to be ever sure is test test test ... or in the (favorite) words of m.a :
Deal Whip

Wink

Quote:

Strange how some sentences can be read to say either one thing or just the opposite. That is why I always use more than one to provide context to focus interpretation.


Oh, I noticed that, more than one, more than two or three even. Wink When I'm short in time and *accidently* open one of your posts I usually go "Doh!" Wink

mch


[Updated on: Tue, 25 April 2006 15:54]

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Re: tech swap and research costs Tue, 25 April 2006 21:25 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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Marduk wrote on Tue, 25 April 2006 00:10

So how do you think this split research technique would work with Generalized Research?


Actually, it was GR that led me to discover split research, I had an ally with GR who was getting a bunch of resources into a field that I was doing most of the research, and when he got close to a level, we made sure he was at my level before he finished it, and then made sure to transfer it back to me before I kept on researching. I think that also made it clear that you get the resources for a full level when you get tech. (high levels of expensive elec tech for two -f races it took a few turns to get each level). I realized that what I'd done could work in other games, especially team games, and EACvsIRC was a good place for it.

So, this could work with GR, although GR cuts your research in the primary field in half, which would slow this down, other fields you just need to keep an eye on and when you get close, spend a bit on finishing off a level.



- LEit

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Re: tech swap and research costs Wed, 26 April 2006 11:55 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Quote:

So how do you think this split research technique would work with Generalized Research?


GR would make things a bit more complicated for the race that has it. The race with GR has to plan accordingly since only half of the amount spent goes to the selected field. The gain of research points remains constant though for the tech swap. A race with GR that spends one selected field then is automatically changing to research a different field will still gain the amount of resources as described earlier. The excess points that go into the second field being researched will not get divided and applied to the all the other fields since that only happens with the half of the points that are being applied to all fields.

Ptolemy







Though we often ask how and why, we must also do to get the answers to the questions.

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Re: tech swap and research costs Thu, 27 April 2006 14:45 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Micha wrote on Tue, 25 April 2006 21:52

Heh, well, you may notice I myself also came to the wrong conclusions following "Stars! logic" ... Wink Seems like the only way to be ever sure is test test test ... or in the (favorite) words of m.a :
Deal Whip



I wouldn't have expressed it better myself! Very Happy

1st: read the fine print
2nd: read the *finer* print
3rd: test, and test, and test again
4th: repeat until the beast is fully understood (might take a while!). Sherlock

Might be worth noting that the often thankless job of seeding the initial doubt is also necessary, though not for the faint of heart. Whip Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: tech swap and research costs Thu, 27 April 2006 18:31 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

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Registered: May 2003
Location: Bristol
Leits comments about splitting research.
This is very interesting I have considered it myself in the past but wasnt sure I could make it work (I am quite bad at normal tech trading by pop dropping - just ask Altruist).

In orignally thought it provided nearly free tech - it doesnt Sad .
Then I thought about it and saw it just allows you to combine your research. So if you have 2 techs you want badly this is no real improvement.
If however you want one tech only (say weap from 16 to 20) this is great as you can rapidly ladder up at 1 tech a turn, which is very hard to do on your own.

This could come in very handy!



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: tech swap and research costs Fri, 28 April 2006 11:22 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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I must be missing something. This doesn't sound like a good idea at all. A team would need to overlap cheap techs to make this really work well. I can't imagine a worse use for RW points. That might be good in a large team game, with 3 or 4+, but it sounds like a waste for 2 players, and probably 3 team players. Please enlighten me.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: tech swap and research costs Fri, 28 April 2006 12:33 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

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It wouldn't have to be cheap fields, it would work the same way with expensive fields. In between necessary research on weapons and construction, say, you could switch over to get propulsion or electronics boosted up. Then when you need more weapon and con tech, stop this scheme and return to normal research. When you're where you need to be in weapon and con, you start this technique up again and try to get to the Nexus or the Trans Star before you have to return to weapon and con tech.

I don't like the idea of pausing for any length of time in weapon or construction research for anything other than serious warship production, but if you can I see where this would be handy.

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Re: tech swap and research costs Fri, 28 April 2006 20:34 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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I figured it out with a tech both my ally and I had expensive, and it probably works better there. This was after both con and weapons were 26.

In EACvsIRC the teams were 8 players each, so with 1 cheap field each, there were two overlaps, one was cheap energy for the AR, the other was cheap weapons for split research.

For a smaller team I wouldn't waste RW points on the same field cheap. But, perhaps after weapons and con are both 26, those two races could split elec to get to Nexi (or jammer-50s).



- LEit

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Re: tech swap and research costs Sun, 30 April 2006 18:08 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

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Pop drop tech trading has one main advantage for 2 players - it tends to keep you both quite even with tech levels.

Consider this - one player has weaps cheap, the other has con cheap (or weaps and con cheap). Generally, you don't know what other players will have set for research costs other than being fairly certain that most (if not all) will have weaps cheap. If your first encounter is with a neighbor that is AR - he most likely will have energy cheap. You may get lucky and get a neighbor with some other field cheap (or you may be the one that is offering something other than weaps cheap).

You find 3 planets in close proximity that are ideal for pop drop exchange since they are red to both you and your ally. Now, you set up your exchange and co-ordinate research. As the game progresses and you 'catch up' to each other for the early techs to where you are only a level apart in two fields, you will stay only ever one level behind each other as research gets more expensive. In the 40's, where a new level is only one year of reseearch, you actually double up getting an extra level for free each turn. This is especialy good for those expensive techs - i.e. I research the next level of elec in one turn and my ally does the same in energy - a key to make this more productive is always plan ahead and set your research to automatically go to another field for extra points to go there. Now, you get that next cheap construction level in one year or that next wepons level with one more year of research - this time the extra points go to a different expensive field.

Nothing beats pop drop tech exchange when it's managed correctly. The most important thing is that the waypoint 0 orders to drop are set every year, the waypoint one ships are monitored to make sure there is enough pop and then replenished early enough and the waypoint 0 ships are also replenished early enough - (and don't let those waypoint one ships run out of fuel either). One screw up and you lose a few tech level gains while the operation gets reset.

Incidently, the waypoint one drop orders will pick up a tech level the same turn that the waypoint 0 race researches it.

Ptolemy


[Updated on: Sun, 30 April 2006 18:09]





Though we often ask how and why, we must also do to get the answers to the questions.

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