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Getting a new game started Tue, 11 April 2006 20:39 Go to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Anyone have an idea how long it usually takes to get a game setup on autohost once you submit the generated game?
I hate to pester Ron but I wondered if my game had gotten lost in the email shuffle.
Than s
Mark

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Re: Getting a new game started Tue, 11 April 2006 22:45 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Generally it takes Ron around a week to set up the game. For the most part it depends on his 'real life' schedules. Autohost is a service he has been providing for many years to the player community at his own expense and in his free time. He has less free time to manage it now than before - especially since he and his wife have a new baby. Be patient - he will get the game set up for you. When did you send him the files?

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Getting a new game started Wed, 12 April 2006 00:55 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
After a few days, a polite request asking if he'd got the email might be in order ... it turned out that when I set up a game, I'd accidentally sent the first email from the wrong account, and it never arrived - it must have been blocked or something.

We've got a lot to thank Ron for - without his efforts over the years, I don't think there would be a Stars! community anymore.

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Re: Getting a new game started Wed, 12 April 2006 01:13 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I do agree - we have a great deal to thank Ron for. However, if he were to stop AH I'm quite sure someone like me (and probably me) would take up the banner and keep the site running from a new URL Smile

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Getting a new game started Wed, 12 April 2006 02:19 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
Ptolemy wrote on Wed, 12 April 2006 17:13

However, if he were to stop AH I'm quite sure someone like me (and probably me) would take up the banner and keep the site running from a new URL Smile

Shocked shhhh ... don't tell him that!

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Re: Getting a new game started Wed, 12 April 2006 08:43 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
The most important quality of autohost is that it is relied on as a permanent home. So many other sites have come and gone. Of course, there are some minor niggles (downtime, delays) but these are all outweighed by the fact that AH is always here.

There may be room for other hosts (and I think there are some other lesser known ones still around).

When I get time (and a more stable internet connection), I plan on putting up a system to host modded games as AH can't currently handle this.

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Re: Getting a new game started Fri, 14 April 2006 00:27 Go to previous messageGo to next message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
PricklyPea wrote on Wed, 12 April 2006 08:43

Of course, there are some minor niggles (downtime, delays) but these are all outweighed by the fact that AH is always here.


Downtime? The server admin had some problems with the electricity going out quite a bit last year, but I think he's got a good UPS system in place now.

As the delays, yes, and I apologize for those.
Quote:


There may be room for other hosts (and I think there are some other lesser known ones still around).

When I get time (and a more stable internet connection), I plan on putting up a system to host modded games as AH can't currently handle this.

Hmm, there used to be an Italian 'Autohost', but I don't know if its still around anymore. Actually, I don't know of any other hosting site for Stars games at the moment.

Over the years, several have asked for help in starting one, and I always point them to the same code base we (Andre, my co-host, and I) started with, but I don't know if any of them kept going or not.

As for hosting modded games, when VML was first being worked on, I said 'No' to hosting modded games on SAH, as I didn't know what the 'standard VML' would be. I didn't want lots of different VML .exe files, each with different settings, genning games on SAH.

These days, I say that if there is a standard modded game that people agree should be *the* standard, I'll host it. I just don't want confusion.



Ron Miller
Stars! AutoHost

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Re: Getting a new game started Fri, 14 April 2006 00:30 Go to previous messageGo to next message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
Mark wrote on Tue, 11 April 2006 20:39

Anyone have an idea how long it usually takes to get a game setup on autohost once you submit the generated game?
I hate to pester Ron but I wondered if my game had gotten lost in the email shuffle.
Thanks
Mark



By all means, a host should email me a gentle query if his/her game is not setup within a week. Several times hosts have sent their initial emails to the old email address which I don't check much anymore. My current SAH email address is at the bottom of every Home World Forum page.



Ron Miller
Stars! AutoHost

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Re: Getting a new game started Sat, 15 April 2006 05:25 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>always point them to the same code base we started with

might it be easier to provide the current code base so that it can be just installed on a machine? with the original turnexchange codebase, there's still a lot to do.

i wondered actually, whether it would be possible to prepackage an autohost into VMware.

>if there is a standard modded game that people agree should be *the* standard, I'll host it.

I was referring to the possibility if individual custom game e.g. one not based on the standard EXE or the 'standard' mod.

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Re: Getting a new game started Sun, 16 April 2006 09:26 Go to previous message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
PricklyPea wrote on Sat, 15 April 2006 05:25

>always point them to the same code base we started with

might it be easier to provide the current code base so that it can be just installed on a machine? with the original turnexchange codebase, there's still a lot to do.

i wondered actually, whether it would be possible to prepackage an autohost into VMware.


My thoughts were these: if I give them the same code I started with, and they put a lot of time into it and make something nice, then they are much more likely to stick with it (keep it going), than if I just gave out current code. Also, if people were willing to put a lot of work into as we did, then those new sites would be worthy competition, not just copy cats.

Andre and I put a lot of time and work into the current code base. We felt that if we simply gave it away, it would be hard to ensure that any new AH sites would stay around and not simply go away in a few months.

If I ever decide to totally quit hosting Stars! AutoHost, I will sell the domain name and hand over the current code to someone I trust to continue the legacy of Stars! AutoHost.


[Updated on: Sun, 16 April 2006 09:27]




Ron Miller
Stars! AutoHost

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