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transferred robber baron Sun, 02 April 2006 11:03 Go to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

I did a quick search, but could not find anytning quickly.

I am guessing, to use the steal cargo capability of the robber baron scanner, you need to be PRT SS.

A transferred robber baron will still have the penetrating scanner, but not the steal cargo capability...

Is this correct?

Thus the SS trading them might as well put them on a frigate, rather than a galleon.

naz

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Re: transferred robber baron Sun, 02 April 2006 11:30 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
SS special scanners have their special abilities with them. Every race can steal minerals with Pick Pocket or Robber Baron scanner.

It is possible to steal with one on frigate too. Just got to have large freighter in same spot. Wink


[Updated on: Sun, 02 April 2006 11:37]

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Re: transferred robber baron Sun, 02 April 2006 11:31 Go to previous messageGo to next message
shiver is currently offline shiver

 
Chief Warrant Officer 1

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I would risk saying that it will keep stealing capabilities after transferring. Never checked, but I am drawing this conclusion comparing this situation with other similar. Because this function is described on the item's page in technology browser, I guess it works for everyone that owns it. I am comparing it with SD's minelayer hulls, which still lays twice more mines after transfering to non SD. Right?

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Re: transferred robber baron Sun, 02 April 2006 11:39 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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There is only one caveat with the SS scanners and it applies to all races - SS included. You can not assign waypoint one load orders to load minerals with the scanners. All mineral loads must be done manually with waypoint 0. This change happened when the bug was fixed to prevent the scanners from loading colonists.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: transferred robber baron Sun, 02 April 2006 11:54 Go to previous messageGo to next message
Kotk

 
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Ptolemy wrote on Sun, 02 April 2006 18:39

You can not assign waypoint one load orders to load minerals with the scanners.

I have found that one can use wp1 orders well. What fails is using WP 1 "Quickload" order. However if you ask Robber to load germanium/all awailble then it does. :-/

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Re: transferred robber baron Sun, 02 April 2006 12:56 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Quote:

However if you ask Robber to load germanium/all awailble then it does. :-/


I will test this since I haven't seen it happen. I don't use quickload orders generally anyway since I prefer to make sure I take germanium. I have a zip order I call equal load which assigns a percentage of 30% iron and 30% boranium with the rest being taken in germanium - this zip load order does not work. It may be that none of the default or custom orders work but fleet specific waypoint one orders assigned from the drop down menus do.

Ptolemy




[Updated on: Sun, 02 April 2006 12:57]





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Re: transferred robber baron Sun, 02 April 2006 13:14 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I have just completed a test sequence for the Robber Baron. If the Robber Baron fleet is given specific waypoint one load orders using the drop down lists, the waypoint one load order will indeed succeed. If the order is given as a custom order or one of the default load orders from the selection diamond, the waypoint one orders will not work.

Ptolemy






Though we often ask how and why, we must also do to get the answers to the questions.

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Re: transferred robber baron Mon, 03 April 2006 04:53 Go to previous messageGo to next message
gible

 
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I hate to ask but...

Can you WP1 load(steal) colonists using the drop-drop orders?

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Re: transferred robber baron Mon, 03 April 2006 05:33 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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All colonist stealing was fixed with the JRC 4 patch. The side effect of the bug fix was the bug that was created disabling the zip order waypoint 1 load. I helped beta test that patch before it came out and I have not found any way to steal colonists with either the Robber Baron or the Pick Pocket scanners.

Ptolemy


[Updated on: Mon, 03 April 2006 05:35]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: transferred robber baron Tue, 04 April 2006 22:26 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

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thank you!

so the best ship to be transferred is in most cases, probably the frigate. And then as was said, use a freighter if you want to steal minerals...

still, the primary benefit will be the scanners...

Hello there shiver!!

naz

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Re: transferred robber baron Tue, 04 April 2006 23:37 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Actually, I would always prefer to have the Robber Barons on a rogue. For one thing, you get to have US cloaks and the Robber Baron ship is 98% cloaked. There's the advantage of the 500kt cargo hold - and I like to use a few super cargo pods (or the MT pod if it's avvailable) so the Rogue has a cargo boost.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: transferred robber baron Wed, 05 April 2006 02:44 Go to previous messageGo to next message
wumpus

 
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Registered: September 2004
Ptolemy wrote on Sun, 02 April 2006 19:14

I have just completed a test sequence for the Robber Baron. If the Robber Baron fleet is given specific waypoint one load orders using the drop down lists, the waypoint one load order will indeed succeed. If the order is given as a custom order or one of the default load orders from the selection diamond, the waypoint one orders will not work.

Ptolemy


This is remarkable; do you have files for this that you could send me, including your stars.ini? I'd be very curious to see what is going on, in paticular in the X file, for this effect to arise.

The reason it seems so odd to me is that the 'zip orders' are - I had believed so far - a *purely* client-side thing - stored in the INI file and nowhere else. I took it to essentially just be a "macro" for setting the manual orders to some specific settings, and that the X file never had the zip orders in per se, but rather just the "expanded" version of the "macro".

It seems there's some detail here that I had missed, and this could be very useful for purposes of working out the last few unknown bits of the stars! file formats Smile

If you don't want to or can't send me your test data I can ofc make it up myself, but hey, if someone has done the hard work already... Smile

(personal replies please by email: das.wumpus@gmail.com)



Michael "Wumpus" Zinn
» Apply magic glue here «

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Re: transferred robber baron Wed, 05 April 2006 02:55 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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This is pure speculation, but it could be that zip orders set orders for every loadable item (possibly with a value of zero) and then the whole order gets chucked out by JRC4 when it sees the colonist load order in there. Pure speculation, but it would make a crazy sort of sense.

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Re: transferred robber baron Thu, 06 April 2006 13:02 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

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hmmm...

seems there is more to this than I first thought.

1. - US cloaks.

Which is true? That the rogue can use more US cloaks, or that the rogue only can use US cloaks.... I can't see why a frigate could not use US cloaks.


2. - 98% cloaking.

Does the intrinsic SS cloaking of their ships transfer along with the ship? I always understood that these things did not transfer (for example, intrinsic scanning of JOAT basic ships).

3. - Cargo

The only advantage I would see is a cargo ship that might be mine resistant, or slightly more battle resistant, as compared to a large freighter. I would think the same thing (almost) could be achieved by a fleet of 1 robber baron frigate, and some galleons?? Obviously, if 1 or 2 is correct, then combining with 3 might be a good idea? There is also the possibility of arming the rogue, to make it immune to kill unarmed battle orders.

------------------

Hmmm... possibly the mine resistance alone would make it worthwhile... But wow, for scanning, say 50 ships... That is a *lot* more resources...

edit: Also, the rogue has only 1 scanner slot, compared to 2 with the frigate... so you would be trading away the possibility of an extra 12 ly of pen scanning. I am still trying to decide whether that boost is worth the significant extra cost of 2 vs 1 robber baron on a frigate...

naz


[Updated on: Thu, 06 April 2006 13:06]

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Re: transferred robber baron Thu, 06 April 2006 13:27 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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The base 75% cloaking of an SS ship does NOT transfer with the ship. That is a trait of the SS race.

The main reason that US cloaks are a waste on a frigate is that in order to create overcloaking you need mass. A frigate is too light to use as an overcloaker. A Frigate could have use of an ultra stealth cloak if it was to be a scanning spy ship perhaps or a cloaked sweeper (though a DD would be better for a cloaked sweeper since it could be created to sustain one mine hit and survive)

There are 2 uses for ultra stealth cloaks - cloaking the given ship to as much as possible OR creating a ship that, when in a fleet with other ships - cloaks them also. i.e. an overcloaker.

In the Academy you will find a post (by me) of the absolute maximum overcloaker designs.

http://starsautohost.org/sahforum/index.php?t=msg&th=188 1&rid=343&S=e0f539e274de3dfc5093144c047efcf0&pl_ view=&start=0#msg_15786

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: transferred robber baron Thu, 06 April 2006 13:44 Go to previous messageGo to next message
Kotk

 
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bigcanuknaz wrote on Thu, 06 April 2006 20:02

hmmm...

seems there is more to this than I first thought.

The main problem with a frigate is not about cloaking. Robber Baron ship got to overall act in hostile environment. Picture is something like that:

Deal Opponent does not like that you have penscanners (but with cloaks he does not hopefully see them).
Deal Opponent does not like that you rob with these (that he see ... cloaks or no).
Deal Opponent wants to hunt them before and after robbing.
Deal There are opponent minefields where you go. Often detonating minefields.
Deal There may be "welcome to robbers" party waiting you.
"A Frigate" just sounds like "chaff" in such environments. Wink

Its probably waste of a design slot to build worse design for ally.


[Updated on: Thu, 06 April 2006 13:51]

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Re: transferred robber baron Thu, 06 April 2006 14:32 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
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Kotk wrote on Thu, 06 April 2006 13:44


Its probably waste of a design slot to build worse design for ally.



Hmmm... never thought of a "combo" ship that both of us could use... Just thought he would build them for me and then delete the design.

I guess since this is prolly the "final" design, that having the ability to always add more would be useful.

Also, I am beginning to see the use of a bit beefier ship. I don't think it will matter much in battles. Either you win the battle, and the robber baron ship survives, or you loose, and it dies. Other than target unarmed, other outcomes will be less likely. But the minefield issue is a good one.

So....

I guess there are 2 ways to go:

1. A beefy low attractiveness ship with a missle (to avoid attack unarmed), that travels with big fleets for protection.

2. An overcloaker. I guess for the overcloaker, you would add heavy armour to the shield/armour slot, and cloaks everywhere else. This ship would *not* travel with your large fleets, but close to (ahead of?) them, and depend on cloaking to avoid detection.

Which, (or another) is best?

----------------

Hmmmm.... opposing minefields (SD for sure, and others too???) act as scanners. How does cloaking relate to minefields acting as scanners? No SD enemies yet, but who knows...

naz

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Re: transferred robber baron Thu, 06 April 2006 14:47 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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bigcanuknaz wrote on Thu, 06 April 2006 14:32

I don't think it will matter much in battles. Either you win the battle, and the robber baron ship survives, or you loose, and it dies.


With enough overthrusters and some sheilding/armour, hopefully you can run away in time. Not an option if you're a slow moving frigate.

This way, even if you don't 'win' the battle, you might be able to run away and/or destroy stolen minerals.

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Re: transferred robber baron Thu, 06 April 2006 15:19 Go to previous messageGo to next message
wumpus

 
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bigcanuknaz wrote on Thu, 06 April 2006 20:32

Hmmmm.... opposing minefields (SD for sure, and others too???) act as scanners. How does cloaking relate to minefields acting as scanners? No SD enemies yet, but who knows...


According to the documentation (which I believe is even right in this case Smile), an SD minefield has a (100-cloaking)% chance of detecting a fleet in one of it's minefields, regardless of *where* in the minefield the ship is.

So your nice 98% cloaked ships would only be detected 2% of the time.

This is calculated individually per ship of course, and it has no effect on whether you get *hit* by a detonation or by just going too damn fast Smile And the SD (just like anyone else) will get a notice if their minefields get hit, even if they can't see the ship that ran into the field (assuming it even survived).

[EDIT: Icky typos]


[Updated on: Fri, 07 April 2006 03:48]




Michael "Wumpus" Zinn
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Re: transferred robber baron Fri, 07 April 2006 00:28 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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As someone who does play a lot of SS races, I'll give you one of my favorite ship designs that I like to use for Robber Barons:

Rogue
Best Engine - preferably something that goes warp 10
Shield/Armor slot - best shields
1 Robber Baron
3 Ultra Stealth cloaks (one in one of the elec slots, 2 in one of the 'two piece' slots - doesn't matter which)

at least 4 super cargo pods

This leaves one 2x GP slot and one elec slot to play with - I generaly like a jammer 30 in the elec slot - but, this can be used for any electrical item. Since I haven't actually looked to see how cloaked the ship is for a non SS, a 4th US cloak may be wise here - a multi-function pod would be better if the MT part is available since it would increase the escape speed to 2 on the battle board.

That second GP slot has several possibilities -
1: weapons - this prevents enemies from using 'target unarmed ships' to kill the robber baron ship - however, in order to be effective, you would need to have enough of your own armed ships to win the battle or at least tie up enough rounds for the robber baron ship to escape.

2: Mines - it's always nice to be able to lay mines where they are not wanted.

3: more cargo space - the more minerals you can fit in the ship, the more you can steal.

Granted, if the MT cargo pod is available - you want it used for the cargo pods.


The reasoning behind this ship is that it works as a very fast freighter and steals the minerals. It's also 98% cloaked. I generally use a design that is under 200kt - I want it gateable and I want to be able to build it at a space dock.

Ptolemy





[Updated on: Fri, 07 April 2006 00:30]





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Re: transferred robber baron Fri, 07 April 2006 09:20 Go to previous messageGo to next message
LEit is currently offline LEit

 
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3 Ultra Stealth cloaks get a ship to 98% cloaked even for non-SS races.


- LEit

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Re: transferred robber baron Fri, 07 April 2006 11:28 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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My friend NeoGrendal came up with what I consider the best RB ship design I've seen:

Galleon hull
Best engine (Enigma if available)
1x RB
6x Super Cargo Pod (if you get the MT cargo pod this design gets ultra sweet)
4x best shield
2x Ultra Cloak
2x Overthruster (in some configurations this can give a 2.5 move even to a loaded ship!)

This hull has a cargo capacity of 1,600kT (or better with the MT Cargo Pod), a move of 2.5, and a cloaking of at least 97% (98% with the MT Pod). This means that the ship is very rugged, using best shield on a Galleon hull means at least 900dp in both shielding and armor, and very fast at a move of 2.5, so it is very difficult to shoot these ships down before they disengage even without the presence of freighter chaff. The large cargo capacity means that small groups of these ships can often completely drain a planet of its lowest mineral type, thus taking the planet effectively out of production. IMO the primary use of RB raiding is to take enemy planets out of production and not to steal minerals for ones own use. I tend to take the minerals into space and dump them rather than try to make it back to my space with the minerals. By simply dumping the minerals I both shorten my turn around time to steall more minerals and take yet more enemy planets out of production, and I prevent my enemy from recovering the minerals through salvage if he can track down and destroy my raiding ships.

[Edited to specify the Super Cargo Pod rather than the Cargo Pod.]


[Updated on: Fri, 14 April 2006 18:38]

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Re: transferred robber baron Thu, 13 April 2006 22:44 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

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those look great.

What about the combination of robber baron scanner and overcloaker? Is this worthwhile, or is it best to wait for nubs for overcloakers?

From my reading it seems that extra US cloaks on the overcloaker do not add to the fleets cloaking. It is simply

OvercloakerWeight/(FleetCombinedWeight) x 98%

assuming the overcloaker is fully cloaked.

Is this correct?

naz



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Re: transferred robber baron Fri, 14 April 2006 00:36 Go to previous messageGo to next message
multilis is currently offline multilis

 
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An alternative with galleon, especially if you don't have a warp 10 engine is cheap engines and lots of man-jets or overthrusters rather than super cargo pods.

Sometimes cheaper is better, more hulls means more armour/easier to survive, cheaper to risk.

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Re: transferred robber baron Fri, 14 April 2006 12:34 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
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Galleons do make acceptable overcloakers. Nubians are, of course better but, the galleon will do in sufficient numbers. My recomendation though is to have the SS transfer Robber Baron raiders to add to your fleet and don't use galleons for a combined Robber Baron overcloaker. The Rogue is cheaper for the SS to produce and, if you give it a decent engine, Overthrusters (or maneuvering jets) to battle speed 2.5, add one slot of gatling guns and make sure it has orders to get out of battle ASAP you can add them to your fleet when hitting enemy planets to take enemy minerals from the surface. Since they have a weapon, they can't be targeted with the target unarmed ships order and, they won't be the target of choice since they can be built with lower attractiveness then other warships. In a battle where a number of your ships get destroyed, the Robber Baron ships will likely have escaped, still be in orbit and able to remove all of a given mineral from the surface preventing any new cinstruction at the planet for some time.

Ptolemy




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