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Home » Stars! 2.6/7 » New Game Announcements » New Basic Game: War of the Worlds
New Basic Game: War of the Worlds Tue, 28 March 2006 20:19 Go to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Game parameters:

HOSTED on AUTOHOST (HOST will play)

GENERATION: 24 hours between generations
until requested to go to 48 hrs by 2 players

NUMBER OF PLAYERS: 8
PLAYER SKILL LEVEL: All (but host is intermediate to advnced)

UNIVERSE SIZE: Large (will depends on number of players)
DENSITY: Sparse
PLAYER POSITIONS: Distant
OPTIONS: Accelerated BBS play
Random Events: Yes
Public Player Scores: No
Galaxy clumping: No
Slower tech advance: No


PRT: CA must leave 150 points on defenses(or 200pts on anything)
JoaT must either not take NAS, or must have 100 points left over


NO PRE-GAME ALLIANCES!

Trade, diplomacy, technology exchange and alliances are permitted and encouraged.
Only the following cheats are allowed:

- CHAFF
- SPLIT FLEET DODGE

Other cheats are not allowed.

VICTORY CONDITIONS:Last man standing (no alliance victories),

Player Vote or

OWNS 60% OF ALL PLANETS
EXCEEDS SECOND PLACE SCORE BY 100%
HAS THE HIGHEST SCORE AFTER 80 YEARS

WINNER MUST MEET 2 OF THE ABOVE CRITERIA
AT LEAST 80 YEARS MUST BE PASSED BEFORE A WINNER IS DECLARED

Players are set inactive after missing four (unexplained) turns, but will be set active again when they submit a turn. If anyone has to drop, please try to find a replacement first, and let me know you are dropping rather than just stopping submitting turns.

If interested, drop me a message.

Mark


[Updated on: Tue, 04 April 2006 21:10]

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Re: New Basic Game: War of the Worlds Tue, 28 March 2006 20:59 Go to previous messageGo to next message
yoey is currently offline yoey

 
Crewman 2nd Class

Messages: 17
Registered: February 2006
i seem to be confused about JOAT and NaS.

"JoaT must either not take NAS, or must have 100 points left over"

you either do not take NAS or (if you do take NAS) you must leave 100 points in race wizard. but the very next line says:
"LRT: JoaT may not have NAS".

am i missing something here or is this just a typo?

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Re: New Basic Game: War of the Worlds Tue, 28 March 2006 21:38 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Yeah your right its a typo.
Sorry

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Re: New Basic Game: War of the Worlds Wed, 29 March 2006 06:23 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
hi Mark,

couldn't you have chosen a NEW game name (see http://starsautohost.org/sahforum/index.php?t=msg&th=252 2&start=0&rid=423&S=5e5ab74cd17dcb95e516a2e82fae f466)?
Well, probably you didn't know, so: no harm done...

wizard


[Updated on: Wed, 29 March 2006 06:24]

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Re: New Basic Game: War of the Worlds Wed, 29 March 2006 09:01 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Razz Ooops, I just know that was to easy a name!
I'll change the name when it gets geneerated.
Maybe "Worlds at War" Smile
Later

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Re: New Basic Game: War of the Worlds Wed, 29 March 2006 10:14 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Mark wrote on Wed, 29 March 2006 16:01

Razz Ooops, I just know that was to easy a name!
I'll change the name when it gets geneerated.
Maybe "Worlds at War" Smile
Later

Sounds good Smile

Have fun with your game.

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Re: New Basic Game: War of the Worlds Wed, 29 March 2006 18:31 Go to previous messageGo to next message
crr65536 is currently offline crr65536

 
Chief Warrant Officer 3

Messages: 180
Registered: June 2005
I would like to play. I am a beginner / advanced beginner.

If I am welcome, I'll send you a race sometime during the next week.

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Re: New Basic Game: War of the Worlds Thu, 30 March 2006 15:39 Go to previous messageGo to next message
miklem is currently offline miklem

 
Crewman 1st Class

Messages: 35
Registered: April 2004
Location: Russia
I'd like to play too, especially if game start after 09.04, but I prefer to send race after declaration of universe size, density etc.



WBR, MikleM

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Re: New Basic Game: War of the Worlds Thu, 30 March 2006 18:56 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Looks like we have 5 or 6 folks interested.
I will wait through the weekend and then start asking for race files. Do any of the players have opinions on the following.
Public Player Scores
Galaxy clumping
Slower tech advance
Mark

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 02:12 Go to previous messageGo to next message
mchudy is currently offline mchudy

 
Civilian

Messages: 3
Registered: October 2005
Location: Poland
Hi

I'd like to take part in this game, under condition that it will be hold in medium galaxy even with 16 players. In my opinion playing in huge galaxy is boring work and I have already one Confused .

My suggestion concernig:
Public Player Scores - NO
Galaxy clumping - COULD BE
Slower tech advance - NO


Regards
mchudy



[Updated on: Fri, 31 March 2006 03:01]

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 09:14 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
I've had several requests to play as long as the game is medium.
And while I understand and agree that the concept that large and huge games tend to be more MM and so more work.
I wondered if players felt this was mostly due to increased number of stars or to increased distances or both?
Just curious
Mark

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 11:28 Go to previous messageGo to next message
fisk is currently offline fisk

 
Crewman 3rd Class

Messages: 9
Registered: February 2006
Hello,

I'm interested to play

my opinion:
Public Player Scores - NO
Galaxy clumping - COULD BE
Slower tech advance - NO

like mchudy wrote Smile

Fisk

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 11:44 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Mark wrote on Fri, 31 March 2006 17:14

I wondered if players felt this was mostly due to increased number of stars or to increased distances or both?


Distances dont feel so lot. It is Ok to travel as any PRT across large galaxy. It is the number of planets. That means one got more logistics. Queues, Freighters, minelayers, skirmishers etc.

In a medium/normal universe strong player got 30-40 planets. List of these planets fit onto screen. 50+ however like in large/normal is just too lot. I can even explain how these planets come:

Deal Strong players seem to have significally bigger territory than their fair share so even in large normal and 16 players they usually colonize 30 planets with minor hostilities.

Deal They choose at least one (preferably strong) ally that has very different hab than themselves and colonize their room too so another 20 planets.

Deal They kill a simple weenie or vulture on dropout and take its planets = another 10 planets.

Result is (like we see) 60 planets *before* having some real war or other real fun. But ... over 50 planets MM starts to bore and thats why players with some experience avoid something bigger than medium. Nod

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 12:09 Go to previous messageGo to next message
NingunOtro is currently offline NingunOtro

 
Master Chief Petty Officer

Messages: 105
Registered: September 2005
Location: Brussels, Belgium
Might be altogether something completely different: lack of space favours short term fighting which can be considered by most the fun part of the game. It also makes sure the distance to someone you consider a threat to your possibilities stays reasonable and therefore that your fate stays in your own hands.

With lots of space and big distances, and also lots of players, everything changes. The distance acts as some sort of isolation from short term fighting and shifts priority to building an competitive economy because you not only have to fight those close to you, but also stay economically competitive with others that are beyond the reach of your war fleets. Diplomacy also plays a more interesting role as you need to maneuver the neighbors of those you consider a threat into action. Some frustration can arise when an far competitor gets the pole position because its neighbors are weaker while you can not expand at an competitive pace as yours refuse to cooperate. Distances also translate into time to build bigger empires, and bigger empires are a more daunting task to take down, thus monotonous, micro-management rich, strategically challenging, time-consuming, etc.

Which scenario anyone prefers depends on whether you are interested in playing short term military strategy games or real global strategy scenarios. Real Day Life time restraints also play a role if people need to see the end of the game reasonably soon, otherwise pace of turns can slow down to only a few or even only one turn per week, giving plenty of time to give attention to many details. But this of course are no interesting options for desperado-like gunmen: quickstart shortfight mentalities. Live fast and leave an painless body-bag behind when you go.

Real life offers the same kind of choices, and the ingame attitudes hardly differ from real personal attitudes.

Tell me how you live, and I'll tell you how you like to play. Shocked



If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 12:26 Go to previous messageGo to next message
c64k

 
Petty Officer 3rd Class

Messages: 42
Registered: March 2006
Location: .us
Kotk wrote on Fri, 31 March 2006 11:44

Result is (like we see) 60 planets

60 planets under territorial influence/control, sure, but 60 planets *colonized*? Those are pretty wide habs...

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 13:35 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Looks like we have nine players interested.
So in the interest of getting the game going I'll start finallizing some of the settings.

Player Position: Distant
Options: Accelerated BBS play
Random Events: Yes
Public Player Scores: No
Galaxy clumping: No
Slower tech advance: No

I'd still like alittle more room (not more planets) so with 9 players I'd be inclinded to do:
Large Sparse Universe (384 stars)
but if that would mean lossing 2 of our players I would be fine with:
Medium Dense Universe (360 stars)

So let me know what you think.
Mark


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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 14:55 Go to previous messageGo to next message
miklem is currently offline miklem

 
Crewman 1st Class

Messages: 35
Registered: April 2004
Location: Russia
Large Sparse Universe seems to be interesting - I vote for it. But try to play in medium too.

[Updated on: Sat, 01 April 2006 15:43]




WBR, MikleM

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 15:26 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
c64k wrote on Fri, 31 March 2006 20:26

Kotk wrote on Fri, 31 March 2006 11:44

Result is (like we see) 60 planets

60 planets under territorial influence/control, sure, but 60 planets *colonized*? Those are pretty wide habs...


Nope. Read again. I meant colonized colonies. Its medium where one takes 10-15 colonies without running much into neighbours at 1 in 6 hab.

However ity does not stop there for good player. When i won medium normal game i have had about 50-60 colonized colonies. Large has almost 2 times more planets in it so obviously one needs almost 2 times more colonies to prevail there.

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 16:13 Go to previous messageGo to next message
fisk is currently offline fisk

 
Crewman 3rd Class

Messages: 9
Registered: February 2006
I'll appreciate more Medium/Dense
without loosing any players

Fisk

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 18:35 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
I totally agree with Kotk above:

It is not the big number of planets that makes this game fun - larger/denser universes only add more MM.

For example we just played NoImpact in Small/Dense with 10 players - it was more than enough for a fun rollercoaster type game !

More interesting options that change game dynamics and require for a non-typical race designs are :(IMHO)

1) PRT cost balance
(CA-150..200pt, JoaT-no NAS + no OBRM, IT-50pt, SD/IS-25pt) we have this partially in this game.

2) Force Alliance restriction:
even when the game advertized as 1 race winner only, but alliances are not restricted formally - the game just slides into allinace A vs Aliance B game anyway (or worse into allince of strong players gang-banging smaller guys)

so possible choices are...
- restrict allinance size to 2 max, set rest to enemy all the time and no any tech trading between alliances at all.
- rank 1 player may not have allies at all or only with last ranked player,
rank 2,3 players may only have 1 ally and not each other or #1,
rank 4-6 players may have 2 allies,
rest - no restrictions.

3) Slower Tech Advances - this does make games more interesting !
e.g. in NoImpact with the STA we still managed to get e18/w24/p12/c16/L14 by 2496... but the early Jhad battles were so much fun.

4) OBRM and mine settings restrictions:
This one is tricky but may be well suited for Larger universes (like in this game) to make RM option more attractive than basic mining and therefore lead to a race design with narrower habs... Thus reducing MM for a large empire, yet making that same large empire more exposed at its various mining sites to even the weakest players' attack.

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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 19:04 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
GreyMatter wrote on Sat, 01 April 2006 11:35

I totally agree with Kotk above:

It is not the big number of planets that makes this game fun - larger/denser universes only add more MM.

For example we just played NoImpact in Small/Dense with 10 players - it was more than enough for a fun rollercoaster type game !

That is quite a different sort of game.

I quite like a game where there is a strong economic component before war begins (I'm more an econ player than a war fighter), so I like a bit of space at the start, but I also find that more than about 80 planets get's over-burdened with management, and I tend to do well so have more than my share of planets. As a result of this, I won't play in games with more than 40 planets/player.

Quote:

More interesting options that change game dynamics and require for a non-typical race designs are :(IMHO)
<snip>

Other things that (IMO) make the game more interesting:

* No Acc-BBS start. This is not a huge difference, but Acc-BBS favours HG, factoryless and quickstart at the expense of HP and AR (or any race that has to get something set up quickly, like mineless, if anyone is mad enough to try that). At the cost of an extra 7-8 turns at the start, race options are widened a bit.

* Require things like BET, no IFE, or weapons expensive. A few years ago I played in a duel that had several restrictions - slow tech, expensive weapons, BET, no IFE, and possibly one or two other rules I can't remember - it was a lot of fun.

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Re: New Basic Game: War of the Worlds Sat, 01 April 2006 02:36 Go to previous messageGo to next message
mchudy is currently offline mchudy

 
Civilian

Messages: 3
Registered: October 2005
Location: Poland
I opt for choosing medium dense galaxy. Some players may resign to play in large galaxy game what makes that distances between races will be vast. It means that several tens turns will be indended for only expanding economy. IMO Large galaxy with less players implies more MM and eliminate early wars and thereby whole fun.

The second issue is that if we choose large galaxy it will couse that some players withdraw themselves. It may happen that number of them will be significiant and it will be needed to take medium galaxy or to wait several days perhaps weeks more to gather appropriately amount of races.

mchudy

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Re: New Basic Game: War of the Worlds Sat, 01 April 2006 03:47 Go to previous messageGo to next message
eneasa is currently offline eneasa

 
Crewman 3rd Class

Messages: 8
Registered: April 2005
Location: Poland, Czarnków
I'm interested to play (in medium galaxy).


Stars! noob

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Re: New Basic Game: War of the Worlds Sat, 01 April 2006 10:47 Go to previous messageGo to next message
Envoy is currently offline Envoy

 
Crewman 3rd Class

Messages: 8
Registered: January 2006
Location: Poland
HI
I'm in.

my opinion:
Public Player Scores - NO
Galaxy clumping - COULD BE
Slower tech advance - NO


E.

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Re: New Basic Game: War of the Worlds Sun, 02 April 2006 15:42 Go to previous messageGo to previous message
crr65536 is currently offline crr65536

 
Chief Warrant Officer 3

Messages: 180
Registered: June 2005
My views:

PPS: either way (slightly prefer "on")
Slow Tech: either way (slightly prefer "off")
Galaxy Clumping: I'd prefer yes, others may disagree

Universe Specs: prefer Large Sparse

I will play regardless of which settings are used, however.

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