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Hab correlation Tue, 28 March 2006 06:51 Go to next message
PricklyPea is currently offline PricklyPea

 
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posting this from my cell phone on the ski slopes of switzerland!

just wondering: is there any link between different hab environments. e.g. if planet has high temp is it more likely to have high grav?

i remember creating a race which had some habs high and others low and had probs finding greens.

or was this my imagination?

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Re: Hab correlation Tue, 28 March 2006 07:00 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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PricklyPea wrote on Tue, 28 March 2006 13:51

posting this from my cell phone on the ski slopes of switzerland!


You lucky Pea! Very Happy

I'm seeing snowed mountaincaps here, too, but it's not quite the same! Wink Whip


Quote:

just wondering: is there any link between different hab environments. e.g. if planet has high temp is it more likely to have high grav?


IIRC, this same question has been asked before. No conclusive studies resulted, if I'm not mistaken. Confused


Quote:

i remember creating a race which had some habs high and others low and had probs finding greens.


Same here with a race having everything centered and 1 in 4 hab. Razz Hit Computer


Quote:

or was this my imagination?


More likely lack of oxygen and/or cold up there. Wink



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Re: Hab correlation Tue, 28 March 2006 08:19 Go to previous messageGo to next message
Kotk

 
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m.a@stars wrote on Tue, 28 March 2006 15:00

Quote:

just wondering: is there any link between different hab environments. e.g. if planet has high temp is it more likely to have high grav?


IIRC, this same question has been asked before. No conclusive studies resulted, if I'm not mistaken. Confused


There have been studies! Massive studies. Laughing Some forgotten science field has probably had less studies.
There are no such correlations. Correlations exist with rad hab and mineral concentrations like alan kolaga studied out:
http://members.cox.net/alan.kolaga/

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Re: Hab correlation Tue, 28 March 2006 09:21 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Kotk wrote on Tue, 28 March 2006 15:19

Quote:

IIRC, this same question has been asked before. No conclusive studies resulted, if I'm not mistaken. Confused

There have been studies! Massive studies. Laughing Some forgotten science field has probably had less studies.
There are no such correlations.


That's what I meant. Smile


Quote:

Correlations exist with rad hab and mineral concentrations like alan kolaga studied out:
http://members.cox.net/alan.kolaga/


I'm afraid I had forgotten about those extremely interesting graphs. I gather they mean higher hab settings bring higher minconcs, right? Sherlock But I wonder if there's some optimum band or the minconcs simply grow linearly with hab settings until right edge is reached. Confused



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Re: Hab correlation Tue, 28 March 2006 09:37 Go to previous messageGo to next message
Kotk

 
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m.a@stars wrote on Tue, 28 March 2006 17:21

I'm afraid I had forgotten about those extremely interesting graphs. I gather they mean higher hab settings bring higher minconcs, right? Sherlock But I wonder if there's some optimum band or the minconcs simply grow linearly with hab settings until right edge is reached. Confused

I dont understand your question. Rolling Eyes Hard to call anything there "linear"? The 10 rad clicks at edge have some sort slight bonus ... thats all the graphs show.
Basically if the planets rad value is in 10 clicks from edge it has:
average probability to have 1 to 30 conc
less than aveage probability to have 31 to 70 conc
bigger than average probability to have 70 to 100 conc
average probability to have over 100 conc
All probabilities are quite odd themselves so nothing linear i see. Cool

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Re: Hab correlation Tue, 28 March 2006 11:00 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Kotk wrote on Tue, 28 March 2006 16:37

I dont understand your question. Rolling Eyes


Huh. Now that you mention it, I can't quite understand it either. Laughing

You seem to have answered what I had meant to ask, anyway. Very Happy


Quote:

The 10 rad clicks at edge have some sort slight bonus ... thats all the graphs show.


No wonder I couldn't quite fathom it. My statistical wit seems to have rusted quite a bit in recent years... Sad


Quote:

Basically if the planets rad value is in 10 clicks from edge it has:
average probability to have 1 to 30 conc
less than aveage probability to have 31 to 70 conc
bigger than average probability to have 70 to 100 conc
average probability to have over 100 conc


So, I gather it's only/mostly Rad, then? And someone designing their hab around these values will have only a small chance of actually getting over-ripe minerals in a few places, right?



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Re: Hab correlation Tue, 28 March 2006 12:01 Go to previous messageGo to next message
Kotk

 
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m.a@stars wrote on Tue, 28 March 2006 19:00

So, I gather it's only/mostly Rad, then?

Yes its only radiation. Other habs get probability penalty at edges (that the first 2 diagrams at given link illustrate).
Quote:

And someone designing their hab around these values will have only a small chance of actually getting over-ripe minerals in a few places, right?

Not a small chance, but fair chance to get small, random improvement at places with extreme radiations. Usual average concentration is about 60, at Radiation edge its maybe ~65. So it does feel like having mine efficency 10.5 instead of 10 there or something like that.
Its just another little reason to have:
a) Radiation immune or
b) Radiation quite narrow.
Or maybe another reason not to have:
Radiation wide and centered.
Depends how you look at it. Laughing


[Updated on: Tue, 28 March 2006 12:05]

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Re: Hab correlation Tue, 28 March 2006 21:25 Go to previous messageGo to next message
yoey is currently offline yoey

 
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if i may point out, we never answered the question:

is there any link between different hab environments?

we heave established the results on mineral concentraions of different habitability ranges, which Kotk accurately summarised. He also drew a couple of reasonable conclusions from the data that could be used to get the desired results.

But PricklyPea was asking about associations betweeen the environments on certain planets and wether they are linked in any way. IE, if a planet has high radiation, does that affect the gravity and temperature on that same planet.

He skewed his ranges in a race so that one was at the high end and the other the low end and had trouble finding planets that matched both. The charts do not draw comparisons per planet.

I have never seen any data on this matter. In order to find this out you would have to have mounds of planet data. You would need to pull out all planets that have a specific value in one field (preferably a high value) and then see if the other 2 values on all of those planets fall into the same percentages as the total population of planets.

I am not sure if this is linked to either of these 2 topics, but why does the race wizard give you more points for moving the bars to the right as opposed to moving them to the left? IE, same spacing offset to the right and left dont always give you the same net race wizard points.

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Re: Hab correlation Tue, 28 March 2006 23:31 Go to previous messageGo to next message
LEit is currently offline LEit

 
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yoey wrote on Tue, 28 March 2006 21:25

I am not sure if this is linked to either of these 2 topics, but why does the race wizard give you more points for moving the bars to the right as opposed to moving them to the left?

I've been looking at ConstB's reverse engineering of the RW hab point costs, and I'm pretty sure it was a bug. There is a bit of code that tries to see how habitible the universe is for your hab settings, and charge points accordingly, I think it's got an endpoint problem. However, they either didn't think it made a big difference, or liked the effect. I kind of like the effect, there is a RW advantage to going high in habs, and therefore probably a game play advantage in going low.



- LEit

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Re: Hab correlation Wed, 29 March 2006 03:09 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Kotk wrote on Tue, 28 March 2006 19:01


Not a small chance, but fair chance to get small, random improvement at places with extreme radiations. Usual average concentration is about 60, at Radiation edge its maybe ~65. So it does feel like having mine efficency 10.5 instead of 10 there or something like that.


Interesting! Thanks for the explanation! Very Happy



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Re: Hab correlation Wed, 29 March 2006 03:13 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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LEit wrote on Wed, 29 March 2006 06:31

There is a bit of code that tries to see how habitible the universe is for your hab settings, and charge points accordingly, I think it's got an endpoint problem.


IIRC, that bit of code was as ugly as it gets. Yuck It would be very desirable to rewrite/refactor/beautify it so it gets more readable/understandable. Nod I had only limited luck in shifting things around so it looks slightly less obscure, but perhaps someone else has managed to clean it? Sherlock



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Re: Hab correlation Wed, 29 March 2006 03:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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yoey wrote on Wed, 29 March 2006 04:25

if i may point out, we never answered the question:

is there any link between different hab environments?

we heave established the results on mineral concentraions of different habitability ranges, which Kotk accurately summarised.


I believe in his post before the one you mention, Kotk also answered the main question. Nod



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Re: Hab correlation Wed, 29 March 2006 04:51 Go to previous messageGo to next message
Micha

 

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m.a@stars wrote on Wed, 29 March 2006 10:16

yoey wrote on Wed, 29 March 2006 04:25

if i may point out, we never answered the question:

is there any link between different hab environments?

we heave established the results on mineral concentraions of different habitability ranges, which Kotk accurately summarised.


I believe in his post before the one you mention, Kotk also answered the main question. Nod


Kotk indeed said: "There are no such correlations." He did not refer to any studies or links proving so.
He did however point to the graphs of alan kolaga as an example of _other_ collerations. The alan kolaga graphs don't show the answer to the original question. That might have been confusing, leading to think that the alan kolaga graphs _did_ hold the answer ...

mch

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Re: Hab correlation Wed, 29 March 2006 07:41 Go to previous messageGo to next message
yoey is currently offline yoey

 
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ty Micha for clarifying my confusion Thumbsup 2


does anyone have the data that originally went with those graphs? or does anyone have any planet data accumulated over time?

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Re: Hab correlation Wed, 29 March 2006 08:08 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
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Hi!

I did not see any correlation between different habs.

I got, however, really a lot of times "clustered" picture of my empire (Galaxy Clumping was off). It means that for narrow hab, I got green planets in one area and no a single green planet in another - something like a "clusters" of green planets. Usually I get this in the medium or large universes, and when taking habs shifted to right edge with one field immune. So, if you like a solid clusters of green planets in small territory to minimize transporting between them and mine laying to defend them, it seems better to take all higher hab ranges.

BTW, does anybody knows a reason why Race Wizard gives more points when you shift narrow range to right compare to shifting to left? It does not looks like shifting to left gives more planets than shifting to right...



WBR, Vlad

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Re: Hab correlation Wed, 29 March 2006 08:15 Go to previous messageGo to next message
mazda is currently offline mazda

 
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PricklyPea wrote on Tue, 28 March 2006 12:51


just wondering: is there any link between different hab environments. e.g. if planet has high temp is it more likely to have high grav?

I think the effect may be more psychological.
i.e. when you take habs that are at opposite ends then you just take more notice of planets that have habs the same end.
No idea why that should be the case though. Smile

Surprised that nobody hasn't checked the code that creates the planets for the initial universe file.
Must be simpler than, say, the hab calculation.


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Re: Hab correlation Wed, 29 March 2006 08:20 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
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Hi!

mazda wrote on Wed, 29 March 2006 16:15


Surprised that nobody hasn't checked the code that creates the planets for the initial universe file.
Must be simpler than, say, the hab calculation.



That's not true. Old programs random number generators have a lot of quirks in that if they are used for regular data generating (like a number of stars with their stats), they may produce regular patterns. You cannot find that out by looking into the code Rolling Eyes



WBR, Vlad

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Re: Hab correlation Wed, 29 March 2006 08:23 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Tomasoid wrote on Wed, 29 March 2006 14:08

I got, however, really a lot of times "clustered" picture of my empire (Galaxy Clumping was off). It means that for narrow hab, I got green planets in one area and no a single green planet in another - something like a "clusters" of green planets. Usually I get this in the medium or large universes, and when taking habs shifted to right edge with one field immune. So, if you like a solid clusters of green planets in small territory to minimize transporting between them and mine laying to defend them, it seems better to take all higher hab ranges.


I don't think this is restricted to higher hab ranges.
In my experience any small habset will tend to get planets that are grouped together rather than randomly spread throughout the galaxy.
Again, it would seem like a lot of hard work to generate the galaxy in this manner (for little gameplay benefit).
So maybe it is just a visual statistical illusion. Sad



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Re: Hab correlation Wed, 29 March 2006 08:33 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
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mazda wrote on Wed, 29 March 2006 16:23

Tomasoid wrote on Wed, 29 March 2006 14:08

I got, however, really a lot of times "clustered" picture of my empire (Galaxy Clumping was off). It means that for narrow hab, I got green planets in one area and no a single green planet in another - something like a "clusters" of green planets. Usually I get this in the medium or large universes, and when taking habs shifted to right edge with one field immune. So, if you like a solid clusters of green planets in small territory to minimize transporting between them and mine laying to defend them, it seems better to take all higher hab ranges.


I don't think this is restricted to higher hab ranges.
In my experience any small habset will tend to get planets that are grouped together rather than randomly spread throughout the galaxy.
Again, it would seem like a lot of hard work to generate the galaxy in this manner (for little gameplay benefit).
So maybe it is just a visual statistical illusion. Sad



You may be right. I'm using high narrow hab ranges most of the time, so it only looks like that for me. However, in some games I get clear equal distribution throughout the space, and in other games I get clear clustering. So it certainly depends on something. It may be just another random number generator correlations pattern, and in such case it depends only on the game starting conditions. It would be good to know for sure though, and also would be good to know how often you can expect to get clustered empire vs equal spread through space.



WBR, Vlad

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Re: Hab correlation Sun, 02 April 2006 23:11 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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OK, some results.

Alan Kolaga was kind enough to share the scripts and data he used to create the graphs showing the relationships between habs and mineral concentrations.

Once I understood the fundamentals of how his scripts and worksheets accessed and presented the data, then I made up my own set so I could compare how the habs interact with each other.

I graphed the distribution of Temp over Rad, Grav over Rad, and Temp over Grav. The graphs show that there is no correlation between any pair of habs.

I used a sample of 1,000,000 planets from Alan's data file of 10,000,000 planets. When I go home from work I'll leave my office computer generating a completely fresh set of 10,000,000 planets and graphing these, just to be sure.

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Re: Hab correlation Sun, 02 April 2006 23:16 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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BTW, the planets are generated from random Large Packed universes, with a tri-immune JOAT.

I suppose I could generate a set of planets from Tiny Sparse universes to see if this makes any difference, but I seriously doubt it and it would take far longer to generate the worlds.

I next plan to generate data files using a couple of narrow hab races, to confirm whether or not race design has any impact on the hab distribution in the universe (I seriously doubt that it does.)

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Re: Hab correlation Mon, 03 April 2006 01:11 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Dogthinkers wrote on Mon, 03 April 2006 13:16

I next plan to generate data files using a couple of narrow hab races, to confirm whether or not race design has any impact on the hab distribution in the universe (I seriously doubt that it does.)


Ran a quick test with OWW habs. I only used a 200,000 planet count sample, but it seems clear enough from this that race designs do not impact the habs of non-HW planets. The only obvious difference between this and the 3-imm data was a small spike at the exact HW habs, of about 0.1%. Which is exactly what you would expect when you consider that the HW made up about 0.1% (200 planets) of the sample. I'll rerun this test with a few million planets in a couple of days, when the computer is idle.

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Re: Hab correlation Mon, 03 April 2006 20:20 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Dogthinkers wrote on Mon, 03 April 2006 13:11

I graphed the distribution of Temp over Rad, Grav over Rad, and Temp over Grav. The graphs show that there is no correlation between any pair of habs.

I used a sample of 1,000,000 planets from Alan's data file of 10,000,000 planets. When I go home from work I'll leave my office computer generating a completely fresh set of 10,000,000 planets and graphing these, just to be sure.


10,000,000 planet sample confirmed the result. Each hab value has has no effect whatsoever on the others.

As a seperate issue, I can also confirm that the mineral concentration advantage seen at extreme high rad is NOT matched by an advantage at the extreme low rads (the graphs on the website listed above do not discriminate between them.) Over a sample of 1,000,000 stars (non-ACCBSS,) rads of 90+ had an average concentration of 61.2 in each mineral, compared to an average of 57.2 for normal rad values and an average of 57.2 for extreme low rad values. So you not only get more points by taking rad high rather than low, you get noticably more minerals too. Of course if everybody uses this there isn't much room left for hab sharing Wink

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Re: Hab correlation Tue, 04 April 2006 05:07 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Dogthinkers wrote on Tue, 04 April 2006 02:20

10,000,000 planet sample confirmed the result. Each hab value has has no effect whatsoever on the others.


Outstanding work! Very Happy

Quote:

As a seperate issue, I can also confirm that the mineral concentration advantage seen at extreme high rad is NOT matched by an advantage at the extreme low rads


Any idea why the universe-generating code would have such a quirk? Sherlock

Perhaps it could be interesting to (ab)use the option for some scenario games, if it could be tied to "special" hab settings and not just hi-Rad. Wink



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Re: Hab correlation Tue, 04 April 2006 18:17 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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m.a@stars[/email] wrote on Tue, 04 April 2006 19:07]Outstanding work! Very Happy


Alan Kolaga did the hard bit. All I did was understand what he did years ago, then apply the same techniques to find out what I wanted. Very Happy

Quote:

Quote:

As a seperate issue, I can also confirm that the mineral concentration advantage seen at extreme high rad is NOT matched by an advantage at the extreme low rads


Any idea why the universe-generating code would have such a quirk? Sherlock


No idea. Although after I told him, Alan said he is considering hiring bodyguards to protect himself against all the players over the years that took races with extreme *low* rad thinking they were getting a mineral concentrations advantage Laughing

Quote:

Perhaps it could be interesting to (ab)use the option for some scenario games, if it could be tied to "special" hab settings and not just hi-Rad. Wink


I think there are a few people around capable of customising the stars in any given universe. Making an identical change to all stars is obviously easiest (i.e. all planets ideal for OWW, all planets are HW,) but there's no reason something more complex couldn't be done. I daresay you'd want something 'scriptable' though.

(i.e. It shoulds plausible that you could make universe where the habs were inter-related (i.e. high rad makes grav more likely etc.) You'd just make a new algorithm for determining habs, then generate a random set of stars, then apply that data as a block to replace the hab information in a universe.)


[Updated on: Tue, 04 April 2006 18:18]

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