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Re: Pirates! Tue, 11 April 2006 07:35 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

What will be the Universe look like ( settings ect. ) that i can send you the Race.

ccmaster

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Re: Pirates! Wed, 12 April 2006 06:18 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Welcome CC! Cool
We have a full compliment of Empire races! w00t! Multi bounce
Empires:
Marduk
Mark
Sr Seven
Sergey
CCMaster

Universe will be Medium, Custom starting distances.
Sr Seven,Sergey & CCMaster please send me your votes/preferences for density & galaxy clumps.
CCMaster, please check the first post for empire race restrictions, and note that the -f position has been taken.(unless you're going to be -m as well Very Happy )
Random events will be ON.
The Universe will be remapped so that the empire players are spread evenly near the outside. The PC player will take over all 11 of the pirate HW's and will be placed: 2 along each edge and 3 in the middlish. 100ly along the four edges will be no-empire frontier zones(read back for details)

Would like to have Empire race files and get the games files to Wumpus for fixing next week sometime(or the week after) as I'm on holiday then. And I'll be incommunicado for Easter.

Still seeking pirates! (Will always be seeking pirates Very Happy ) All you need is a pirate race name and an opinion on RS.
Pirates:
Kelzar
Yoey
EDog
Coyote
Ptolemy

Pirate pricing system and starting ships are almost certainly decided! Empire players are advised to bolster their defenses quickly Laughing

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Re: Pirates! Wed, 12 April 2006 10:35 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
gible wrote on Wed, 12 April 2006 06:18


Sr Seven,Sergey & CCMaster please send me your votes/preferences for density & galaxy clumps.


Voting:
Galaxy: Med/Normal
Clumping: Yes

Empires<->Pirates ralations: enemy all time
Starting Pirates' JR ship: SFX for the first 10-15 years Rolling Eyes

Quote:


Would like to have Empire race files and get the games files to Wumpus for fixing next week sometime(or the week after) as I'm on holiday then. And I'll be incommunicado for Easter.


... will need final details on the settings to make some race tweaks. This race I am trying to field is damn hard to run!

Quote:


Pirate pricing system and starting ships are almost certainly decided! Empire players are advised to bolster their defenses quickly Laughing


Again, I would like to point out huge risks for the Empire HWs being easily raided Shocked by the Pirates early on *if* the Pirates have customized JR-ship (e.g. fast Pvt/Rogue)

See my vote above...

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Re: Pirates! Wed, 12 April 2006 14:04 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

vote for dense universe but will play in all .
Where should i send my race ?

ccmaster

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Re: Pirates! Wed, 12 April 2006 15:45 Go to previous messageGo to next message
Sr.Seven is currently offline Sr.Seven

 
Petty Officer 1st Class

Messages: 67
Registered: January 2006
Votes:
The Denser the Better
No Clumping


Would like the outer rim fixed at exactly 100 ly if possible, and certainly want a clear explanation of how boundaries work before the game begins.


Also, if Pirate stuff is set in stone (or in hardening clay even), perhaps you can publish?


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Re: Pirates! Wed, 12 April 2006 16:05 Go to previous messageGo to next message
yoey is currently offline yoey

 
Crewman 2nd Class

Messages: 17
Registered: February 2006
It seems that Gible has come to a conclusion on the fleet design for Pirates. Yaaarr! Pirate

I'm sure that pirates would not broadcast their vital statistics to enemies. After all, No one is asking the Empires to send out fleet registries. Deal

I am sure that the fleets will be modest and that pricing schemes will adequately moderate ship specs.

The point has been made that significant pirate presence at a fledgling HW could be devastating. Maybe not instantly fatal, but hampering growth so that economy is handicapped. Gible has mentioned many times that Pirates will be dieing regularly. That indicates that he is taking measures to make sure that they dont have a significant military advatage. That is enough for me.

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Re: Pirates! Wed, 12 April 2006 16:12 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
I would also vote for the denser the better and no clumping.
Mark

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Re: Pirates! Wed, 12 April 2006 20:05 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Send race files to me@me.net (substitute where obvious)

Universe will be Medium, Dense, No Clumping.

There was something else... but I gotta go teach now Smile

Edit:
GreyMatter - are you playing? your voting for universe settings would seem to indicate wanting to play an empire, and you've previously said you wanted to play both but you never said "I will play X"...The empires are full but there are plenty of Pirates wanted, if you're keen(or even just curious).

On starting ships. The only reason I haven't nailed down the designs is I need the empire races in to judge the exact starting pirate tech levels. The JR is a Rogue design. If SFX tech is available I'll be gobsmacked.


[Updated on: Wed, 12 April 2006 21:16]

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Re: Pirates! Wed, 12 April 2006 21:22 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Quote:

I'm sure that pirates would not broadcast their vital statistics to enemies. After all, No one is asking the Empires to send out fleet registries. Deal

At least no one is willing to pay my subscription fees. Maybe I can make do with advertising revenues. But if you want to know something about my empire, just ask - I'll come up with a fair (to me) and equitable (for me) price, I assure you! All payments must be in pure minerals, small ingots, no Robber Barons allowed.

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Re: Pirates! Thu, 13 April 2006 12:32 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
gible wrote on Wed, 12 April 2006 20:05

Edit:
GreyMatter - are you playing? your voting for universe settings would seem to indicate wanting to play an empire,...


Yes, I am trying to adjust my crappy Empire based on the info you just provided...

I think, I will be in line for a Pirate spot later in the game Laughing

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Re: Pirates! Thu, 13 April 2006 15:32 Go to previous messageGo to next message
Sr.Seven is currently offline Sr.Seven

 
Petty Officer 1st Class

Messages: 67
Registered: January 2006
It seems then that we have 6 empires. . .

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Re: Pirates! Thu, 13 April 2006 17:18 Go to previous messageGo to next message
Mark is currently offline Mark

 
Crewman 1st Class

Messages: 39
Registered: March 2006
Location: michigan, USA
Oh no! Now I'm going to have to adjust my race, since I made it specifically for 5 empires. Laughing

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Re: Pirates! Thu, 13 April 2006 18:07 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
Sr.Seven wrote on Thu, 13 April 2006 15:32

It seems then that we have 6 empires. . .


Not sure how...

Empires:
Marduk
Mark
Sr Seven
Sergey = GreyMatter
CCMaster

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Re: Pirates! Thu, 13 April 2006 18:28 Go to previous messageGo to next message
Sr.Seven is currently offline Sr.Seven

 
Petty Officer 1st Class

Messages: 67
Registered: January 2006
GreyMatter wrote on Thu, 13 April 2006 18:07

Sergey = GreyMatter



I was thinking Sergey /= GreyMatter

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Re: Pirates! Sun, 16 April 2006 01:29 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Any news on when it'll start? I'm looking forward to my turn as the scourge of the space lanes. Arr!

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Re: Pirates! Sun, 16 April 2006 13:51 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
We are still short some pirates. There are a couple of options for getting around that, though I think it would still be best to wait for more of the vermin to sign up.

We could for instance start with the pirates we've already got and leave the others inactive until people join in - at which point they get equipment appropriate to the year they sign up. So Pinkbeard, The Chocolate Sailor, Walleye, Peghead Pete and the others don't get to make as much of a name for themselves, they'll just have to make up for it later.

We could also allow each of the current pirates to control two races for now, on condition that they keep them seperate and operate on different sides of the map. (I am willing to trust the players of the pirates, just not the pirates themselves.) Then as more pirates sign on they can just take over one race at a time.

Edit: That's Cap'n Walleye to you scurvy dogs!


[Updated on: Sun, 16 April 2006 13:51]

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Re: Pirates! Sun, 16 April 2006 22:50 Go to previous messageGo to next message
Sr.Seven is currently offline Sr.Seven

 
Petty Officer 1st Class

Messages: 67
Registered: January 2006
Rather than having one player run two pirate fleets, why not make the price of ships (after yr 15 so defenses are less an issue) be at least partially dependent on the number of active pirates? Less pirates could lead to cheaper ships so a smaller group of dedicated pirates could exert greater pressure.




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Re: Pirates! Mon, 17 April 2006 20:29 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Pirates wanted! PM me with you pirate race name(make sure it fits) and do you want RS?

Update!
I have all the empire races, I know who GreyMatter is Laughing I've sorting through emails, PM's and chat logs to find passwords etc and hopefully haven't mixed things up too much. Apologies if I'm asking for something below that you've already sent me, please send it again Smile

Sr Seven: I need your race file password (I'm sure I had it but I can't put my finger on it)
Yoey,Ptolemy: I need your pirate race names.
Kelzar,Yoey,Ptolemy: Do you want RS?
Deadline: 2400 Wed/0000 Thurs GMT (midday Thurs my local time) or un-named pirates will be given names, and I'll roll a die for RS.(ditto for the remining pirate slots)

At about midday Thurs or when all pirate names/RS preferences (whichever is sooner and assuming I have Sr Seven's password) I'll create the game and send it off to Wumpus for fixing. Once he's done I'll send the files to Ron & request a forum. While we're waiting for the game page to go up, I'll announce the initial Pirate tech levels, do some testbeds to check the starting ships & prices and finally announce the initial prices.
2400 Pirates' starting ships will be built and design/cash specs sent to pirates. Rules/How to purchase ships/Pirate techs etc posted in game forum.
2401 Ships are transfered.
2402 Starting cash is loaded.
2403 Pirates are go!
2404 First purchase orders arrive Laughing

Keep those ideas for a lack of pirates coming Smile I like them all, the only idea I've had so far is to give them each 1 pirate fleet and 2 race/ul passwords and let them have the battle board advantage.

To help encourage pirates, I'm also thinking of some bonus goals/other mentions I can hand out. biggest single haul, shortest lifespan , most G, biggest bribe, biggest buried treasure(dead pirates only). Other ideas welcome Smile Many of these will need reporting, since I'm not about to go scouring through every game file looking for them. (and "1st HW raid" is not going to be awarded Laughing )


[Updated on: Mon, 17 April 2006 21:14]

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Re: Pirates! Wed, 19 April 2006 14:59 Go to previous messageGo to next message
wumpus

 
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Messages: 114
Registered: September 2004
gible wrote on Tue, 18 April 2006 02:29

I'll create the game and send it off to Wumpus for fixing.


Smile Ahh, nothing happened yet, cool. I was out of circulation over the ultra-long weekend because some clever cookie came to work on Maundy Thursday with some cold or similar and left me in bed all the nice weekend... GRRR...!

Quote:

Once he's done I'll send the files to Ron & request a forum. While we're waiting for the game page to go up, I'll announce the initial Pirate tech levels, do some testbeds to check the starting ships & prices and finally announce the initial prices.
2400 Pirates' starting ships will be built and design/cash specs sent to pirates. Rules/How to purchase ships/Pirate techs etc posted in game forum.
2401 Ships are transfered.
2402 Starting cash is loaded.
2403 Pirates are go!
2404 First purchase orders arrive Laughing


There's no paticular reason to go this slowly; eg you could load the "starting cash" and transfer in the same turn.

Technically I can even make all of the pirate's starting equipment be ready and in their hands at whatever locations in 2400, but that's mainly a consideration that might be interesting for "next time", since it's a *lot* of work at the moment. Still, it's possible.

But perhaps there's a reason for the slightly slower start that is mentioned earlier in the thread that I haven't caught up with yet.

Quote:

To help encourage pirates, I'm also thinking of some bonus goals/other mentions I can hand out. biggest single haul, shortest lifespan , most G, biggest bribe, biggest buried treasure(dead pirates only). Other ideas welcome Smile Many of these will need reporting, since I'm not about to go scouring through every game file looking for them. (and "1st HW raid" is not going to be awarded Laughing )


And since we're talking about pirates here: Most heavy handed and most subtle? Smile IE the pirate who is most succesful in battle and the pirate who most succesfully avoids even being seen or whatever. But... hmm... you'd need to quantify those factors. Still, thematically I think they'd be nice ideas Smile



Michael "Wumpus" Zinn
» Apply magic glue here «

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Re: Pirates! Wed, 19 April 2006 19:42 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

wumpus wrote on Thu, 20 April 2006 06:59


Smile Ahh, nothing happened yet, cool. I was out of circulation over the ultra-long weekend because some clever cookie came to work on Maundy Thursday with some cold or similar and left me in bed all the nice weekend... GRRR...!

Well bugger! I spent my weekend laughing at the cadets & watching the get lost Laughing
Quote:

There's no paticular reason to go this slowly; eg you could load the "starting cash" and transfer in the same turn.

Technically I can even make all of the pirate's starting equipment be ready and in their hands at whatever locations in 2400, but that's mainly a consideration that might be interesting for "next time", since it's a *lot* of work at the moment. Still, it's possible.

But perhaps there's a reason for the slightly slower start that is mentioned earlier in the thread that I haven't caught up with yet.

There are game reasons yes, but I won't get into them publically, suffice it to say, depending on how thing turn out, I may have to delay pirates even more if there's a next time.
Quote:

And since we're talking about pirates here: Most heavy handed and most subtle? Smile IE the pirate who is most succesful in battle and the pirate who most succesfully avoids even being seen or whatever. But... hmm... you'd need to quantify those factors. Still, thematically I think they'd be nice ideas Smile

Indeed, nice ideas, but difficult to identify.

20 mins to the deadline, I shall have some file for you soon Smile

PS Update: 7 pirates now! w00t!


[Updated on: Wed, 19 April 2006 19:44]

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Re: Pirates! Wed, 19 April 2006 23:45 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
I have a question, what about worlds on the border? With an X or Y value of 1100 or 2100 - are they off-limits or free for the taking?

I was curious how many worlds we'd have available - normally 512 for a medium dense. The 100 ly frontier is just over 30% of the universe area, but typically has 20% of the worlds. Probably some part of the universe creation algorithm makes it less dense on the edge. Given five empires, that's 80 worlds per player, which encourages us to spread out a lot. Which is good for the pirates, certainly.

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Re: Pirates! Thu, 20 April 2006 00:44 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Wumpus has the ball! Very Happy

Marduk wrote on Thu, 20 April 2006 15:45

I have a question, what about worlds on the border? With an X or Y value of 1100 or 2100 - are they off-limits or free for the taking?

There are TWO such worlds. I haven't checked their Hab against the Empire races, but they're free for the taking. From first message: "Signpost" planets will be named, said planets are NOT in the frontier. - To make things simple I'll use the 1100 & 2100 boundaries and leave off signpost planets for the other two sides. The four 1100 & 2100 "lines"(excluding the 100ly ends of course) are part of the interior.

Quote:

I was curious how many worlds we'd have available - normally 512 for a medium dense. The 100 ly frontier is just over 30% of the universe area, but typically has 20% of the worlds. Probably some part of the universe creation algorithm makes it less dense on the edge. Given five empires, that's 80 worlds per player, which encourages us to spread out a lot. Which is good for the pirates, certainly.

There are 259 worlds in the interior, and 360 in total.

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Re: Pirates! Thu, 20 April 2006 00:46 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Marduk wrote on Thu, 20 April 2006 06:45

I was curious how many worlds we'd have available - normally 512 for a medium dense.

Confused3 512 planets ... it is a Large/Normal.
Medium/Dense is 360 planets. Medium/Normal is 288 planets. Nod

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Re: Pirates! Thu, 20 April 2006 05:32 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Update: 8 pirates! w00t!
Welcome to bretter and sb Pirate & Thanx to Sergey for spamming the old hands...I haven't seen some of those email addresses in years! Shocked

I have nailed down the formula I will be using for Pirate tech levels.(subject to change in-game if it becomes needful naturally)

Starting Pirate Techs are: 2-1-2-1-2-4 (in the usual order)

I'll also detail the (in)game rules in two messages(one for pirates one for Empires) of the game forum when we start to keep things clear.(and get them out of this looong thread)

More pirates wanted! Laughing


[Updated on: Thu, 20 April 2006 05:34]

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Re: Pirates! Thu, 20 April 2006 08:43 Go to previous messageGo to previous message
Kelzar is currently offline Kelzar

 
Master Chief Petty Officer

Messages: 112
Registered: January 2006
Location: Ohio, US
gible wrote on Thu, 20 April 2006 05:32


Starting Pirate Techs are: 2-1-2-1-2-4 (in the usual order)



Well my impression of "pirate" just got downgraded to "pimple faced teenager in a canoe with a rusty BB gun and a butter knife"
Laughing

Sure hope those techs ramp up fast.

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