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Re: Bidding for techs Wed, 12 April 2006 03:34 Go to previous messageGo to next message
Micha

 

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BackBlast wrote on Tue, 11 April 2006 20:39

High energy is an interesting wild card... It certainly makes an AR race more playable.


This might be something to consider for future "normal" games. Next to the CA must leave 200 points, JoaT can't take NAS, ... hosts could add: AR starts with eny8. Smile

Eny8 is just an example, could be less or more ... Hm, it could even make the AR consider to take eny normal and not pay the extra RW penalty that AR has to pay when taking eny cheap ...

mch

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Re: Bidding for techs Wed, 12 April 2006 04:56 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Micha wrote on Wed, 12 April 2006 09:34

This might be something to consider for future "normal" games. Next to the CA must leave 200 points, JoaT can't take NAS, ... hosts could add: AR starts with eny8. Smile


Hey, what about making Total Terraform ±3 need Bio lvl 2 and have CA start with Bio 0? Deal



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In space no one can hear you scheme! Deal

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Re: Bidding for techs Wed, 12 April 2006 06:52 Go to previous messageGo to next message
gible

 
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m.a@stars wrote on Wed, 12 April 2006 20:56

Hey, what about making Total Terraform ±3 need Bio lvl 2 and have CA start with Bio 0? Deal

I belive that would require .exe changes(and thus not being run on AH), all the changes in this game are .hst changes.

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Re: Bidding for techs Wed, 12 April 2006 07:07 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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gible wrote on Wed, 12 April 2006 12:52

m.a@stars wrote on Wed, 12 April 2006 20:56

Hey, what about making Total Terraform ±3 need Bio lvl 2 and have CA start with Bio 0? Deal

I belive that would require .exe changes(and thus not being run on AH), all the changes in this game are .hst changes.


More's the pity. These should be relatively simple exe changes, and might become yet another alternative to good ole' CA/TT monsters. Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Bidding for techs Wed, 12 April 2006 11:48 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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PricklyPea wrote on Tue, 11 April 2006 12:25


>Bio (SD? IS? JOAT?)

SD the likely candidate, IS also but maybe we'll see something completely different Wink



Most races could use bio quite well I think. Bio is actually a nice well rounded tech, you can use TT for terraforming worlds well, you also get fully miniturized organic armor which will cost 1 germ and 5 resources for 175 armor (very nice! especially early in the game), which is even cheaper than early shields. DNA/RNA scanners are available with a bit of prop.

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Re: Bidding for techs Thu, 13 April 2006 03:59 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Game is up... Thread is lockable. Cool

I probably should've closed the thread a while ago and moved into a game forum instead, but hey, it's fun having the only 5 page game announcement thread on AH (so far...)


[Updated on: Thu, 13 April 2006 04:01]

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Topic locked (Re: Bidding for techs) Thu, 13 April 2006 04:03 Go to previous message
Micha

 

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Registered: November 2002
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Dogthinkers wrote on Thu, 13 April 2006 09:59

Thread is lockable. Cool

"Lockable"? ... Hey! That's weird! It is! Nod
Locked.

mch,
modaw

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