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table of tech values at different levels? Sun, 05 March 2006 13:53 Go to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

Is there a formula, or table that shows the value of each of the different techs at different levels, and for cheap, normal and expensive.

the players guide says it is fibonacci, but does not give a starting point.

I know there is also a factor for how much tech you already have, as well. 10 extra resources per tech.

I could start a new game, and research these numbers myself, but a spreadsheet with the numbers (or formula) might already be out there....

naz

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Re: table of tech values at different levels? Sun, 05 March 2006 14:15 Go to previous messageGo to next message
rowenstin is currently offline rowenstin

 
Crewman 1st Class

Messages: 38
Registered: December 2005
4.3) GUTS OF RESEARCH COSTS.
The cost of a tech level depends on four things:
1) Your research setting for that field (cheap, normal, or expensive)
2) The level you are researching (higher level, higher cost)
3) The total number of tech levels you have already have in all fields (you can add it up yourself, or look at 'tech levels' on the 'score' screen).
4) whether 'slow tech advance' was selected as a game parameter.

in general,

totalCost=(baseCost + (totalLevels * 10)) * costFactor

where totalLevels=the sum of your current levels in all fields
costFactor =.5 if your setting for the field is '50% less'
=1 if your setting for the field is 'normal'
=1.75 if your setting for the field is '75% more expensive'

If 'slow tech advance' is a game parameter, totalCost should be doubled.

Below is a table showing the base cost of each level.

           Level   Cost            Level  Cost 

             1     50              14    18040 
             2     80              15    22440 
             3     130             16    27050 
             4     210             17    31870 
             5     340             18    36900 
             6     550             19    42140 
             7     890             20    47590 
             8     1440            21    53250 
             9     2330            22    59120 
             10    3770            23    65200 
             11    6100            24    71490 
             12    9870            25    77990 
             13    13850           26    84700 

It's a Fibonacci series up to level 12, then it levels out
quite a bit. To get all 6 categories to TL26: (at all normal cost):
4,185,240

This includes the 10/level additional cost, and assumes all tech areas
start at TL0.

(Courtesy Bob Martin, with some editing/formatting/additions of the original poster)



[Updated on: Sun, 05 March 2006 14:16]

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Re: table of tech values at different levels? Mon, 06 March 2006 07:13 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I suggest you download this file:
ftp://members.aol.com/sbposey/stars/starsxls.zip

Found on this website:
http://members.aol.com/sbposey/stars.html

It's a great Excel spreadsheet. Amongst many other things, it lets you plug in your current research levels, research race settings and planned research path; in return it gives you the cost of each individual level and the cumulative cost... Big time saver... Never again see the '1 resources remaining' on the research page...

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Re: table of tech values at different levels? Tue, 07 March 2006 20:09 Go to previous message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

wow!!

great spreadsheet!! now I gotta load excel on my laptop!

Thanks a lot!

naz

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