Useless components? |
Sun, 19 February 2006 20:24 |
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Quote: | Jammer 10, Strobnium, Lady Finger Bomb, Black Cat Bomb, half of Smart Bombs, Sub Galactic Fuel Scoop and Robo Miner... I meant they are "useless" from scratch.
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Depends on game and what you want.
Black cat bombers are best you have with beta torp early suprise strike on enemy HW.
Strobium was my most cost effective armour for light starbases when my BET HE hordes swarmed the galaxy. BET changes the numbers.
I have considered smart bomb #1 and actually used #2 and later very effectively. Matter of having a friend or friends share the bombing (giving them some). It was so effective that my enemies by games end were discussing bombing their own worlds before we came so we wouldn't get the factories intact.
Sub galactic fuel scoop has been used by others, intermediate to advanced in skill level, the usage made sense.
Jammer 10... if my electronics isn't good enough for better, I'd consider a few on a starbase to keep my starbase/gate alive.
Lady Finger... a low pop growth game and 300 colonists killed per bomb may be worth more than the % killed in early war. I was thinking about one with all races forced to be 3i or 2i with all planets habitable (with restrictions on HE and AR)... a primative game in small/tiny universe where planet draw didn't matter as much. I can think of other game types as well such as tech level restricted by year where all you have is lady bomber and you want to bomb (rather than lose your own pop while dropping).
Robo Miner... your own comments in Usual suspects new game shows it is not useless. In a really slow tech game it may be worthwhile till better becomes available, especially if you have UR.
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Re: Useless components? |
Sun, 19 February 2006 20:39 |
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Quote: | Mine Dispenser 130 and Heavy dispenser 200 are never cost efficent ...
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They look cost effective to me, depending on tech miniturization levels... and weight does matter. Some SD players merge a minelayer with a lighter overcloaker and perhaps a few minesweepers and hop around in enemy/contested territory. (SD lays 50% of normal mines even if moving every turn). Enemy chasing risks running into heavy mine or exploding minefield.
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Re: Useless components? |
Sun, 19 February 2006 23:26 |
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Personally, I know of no useless components. Every component has a place and time that it can be used. Multilis brought up primitive games and, in a primitive game with slow tech you find that just about everything can be used. Even in standard games I have used most components.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Useless components? |
Thu, 02 March 2006 01:55 |
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Jammer 10... I was playing with counterdesigns for jihad cruisers, noticed IS can do a little better than most with a galleon. Likely too early at this stage to have tech for jammer 20.
Galleon
3 jihads (IS pays extra for weapons)
4 x shields
3-5 battle computers
2-4 jammer 10s in left over slots
cheap engines (4 engines means faster on battleboard compared to same engines on cruiser)
Cargo space a nice bonus
[Updated on: Thu, 02 March 2006 01:59] Report message to a moderator
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