Home » Primary Racial Traits » HE » A couple of interesting HE posts
A couple of interesting HE posts |
Sun, 02 February 2003 20:35 |
|
|
A couple of interesting old newsthread articles.
From: Phredd Groves (phred@IH8spam.com)
Subject: 30% growth HE gets 25K by 2450
This is the only article in this thread
View: Original Format
Newsgroups: rec.games.computer.stars
Date: 1997/12/31
Been having some fun with the race wizard lately.
It seems like everyone does tri-immune HE's with low growth rates and nothing else. Today I decided to design an HE that could take advantage of the HE's huge pop growth potential. I put it through a small packed universe and got 25K exactly at 2450.
The Fungus
PRT: HE
LRT: IFE, OBRM, NAS
Hab:
o Grav Immune
o Temp -176C to -16C
o Rad 52 mR to 94 mR
1 planet in 5 habitable
Growth 15% [up to 30% with HE]
1 resource per 2500 colonists
factories 12/6/20 G box checked
mines 12/3/20
All tech but weapons at +75%
expensive tech starts @ 3 box checked.
This was one of the easier test beds for me to manage.
I was able to throw pop around with wild abandon from turn 1
and the high growth rate compensated for the low resource value
of my colonists. I got the privateer on turn 8 and began to occupy anything green I could find.
My growth curve went up pretty quickly. I think I had 2K by 2410. However, I couldn't keep my rate of increase going up like I'm used to with standard monsters and HP races. It stayed linear at about the x=y level until I petered out at 60K. It took 100 years to go from 60 to 70K, since my planets were so limited in size. I had a max of about 1.4K per planet.
This race might be fun in a blitz, but I doubt it would work well in a PBEM. It hits its growth ceiling way to fast. I may play with it some more to see if I can get a higher resource ceiling out of it by trading some of my growth rate to get 25 factories per 10 colonists. I'm also considering increasing factory cost to 7 to do this. I'm not sure which would work better. It depends on how much my planets depend on having a population explosion to get factory growth started.
BTW the other HE I've played with was a 5% tri-immune HE. They
are very scary.
phredd
--
HarmoneofusKryptoandtheremainingthreeglobeswillprojectbrainw aveswhichwillsetof
Krypto, of the Legion of Superpets |phredd groves
fadevicein'MeteorPit'thatwilldestroyEarth!...*Choke!*...They 'veoutwittedme...!
SECOND POSTING
Search Result 3
From: Rob Kroll (rkroll@istar.ca)
Subject: -f HE not so bad?
View: Complete Thread (3 articles)
Original Format
Newsgroups: rec.games.computer.stars
Date: 1999/07/04
One of the stupidest things that most players will tell you you can do
is play HE without factories. While experimenting I played such a race
just for the hell of it. To my surprise, it seemed to work fairly
well. Of course, against a human it'd probably get mauled anyway, but
here are the testbed results and the race:
The Dummies
9 on SM
HE
NRSE, ISB, OBRM, NAS, LSP
Trimmune, 7(14)% PGR
800/5/25/5/no/9/6/8
Con./Weap cheap, Prop normal, rest expensive, box checked
About the testbed results:
1.) I stopped sending out colony ships in 2420. None were sent out,
and I reached my planet maximum in 2431.
2.) Because I was lazy I didn't do any population ramping. I could
have squeezed more resources out of the race by keeping my HW at 25%
capacity, but by the time I started colonizing (2410) it was already
at 40% capacity. I didn't bother ramping populations.
3.) The tech. ramp is pretty bad. I didn't pay much/any attention to
techs short of choosing which techs. to research next starting around
2480. If I was playing in a real game I probably would have had the
time for all the MM.
4.) I colonized a *lot* of planets. It would not have been feasible to
do this unless playing in a HUGE/PACKED universe with three players.
This affected the resource curve.
The Testbed stats:
Small/Packed
Max.Min, Acc.BBS, No Random Events
Had colonized 161 planets
The curve:
yr. res. tech.
2430 1380 3/4/4/5/3/3
2440 3896 3/10/6/6/3/3
2450 11957 7/11/6/10/6/3
2460 34517 7/15/11/10/7/3
2470 67725 10/16/11/15/11/12
2480 91862 11/21/19/19/11/12
2490 105288 18/26/19/26/11/12
2501 114691 19/26/26/26/19/12
2510 119734 24/26/26/26/20/19
2520 122548 26/26/26/26/20/26
max.tech 2526
(not noted, but interesting) I reached 25k resources in 2457.
I just wanted to post it because I've seen players bragging about 70k
resources in 2475 with monster CA races. I did it in 2471 with a
factoryless HE!
If anybody has any comments about how to improve the race (without the
obvious of scrapping factoryless I'd be open. With ramping it
probably could have reached 30k resources by 2450.
(If anybody wants I can send them the save files for 2526 when I
stopped playing. That is, if they don't believe that it is possible to
reach those kinds of resources with a factoryless HE.)
-RK :Þ
r-k-r-o-l-l-@-i-s-t-a-r-.-c-a
Spammers will be prosecuted to the full extent of
international law.
Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!Report message to a moderator
|
|
|
Re: A couple of interesting HE posts |
Sun, 02 February 2003 20:37 |
|
|
THIRD POSTING
Search Result 1
From: Jason Cawley (jasoncawley@worldnet.att.net)
Subject: Re: No factories? Tell me about this concept.
View: Complete Thread (6 articles)
Original Format
Newsgroups: rec.games.computer.stars
Date: 1997/10/01
Cyrus Lendvay wrote:
>
> Interesting. Sounds like it might go well with a HE race if you can keep
> expanding fast enough. Keep the habitability wide enough that you don't
> have to send scouts ahead of colony ships. Build mines, colony ships and
> starbases (Stardocs with ISB) and put all the extra resources into
> research untill war breaks out. Take all the planets that noone else
> wants in the mean time. Has anybody tried this out? It might be worth a
> try in a testbed.
Yes they have been tried.
The HE versions don't work well because the planet size is too small
without factories - 1/4 what other races get, or 1/6 - 1/8 if they have
lots of factories. A factor of 2 or 3 you can overcome with territory
and hab differences, but 6 or 8 you can't really.
A variant of the factoryless idea that can work ok for HE races is to
leave the factory settings at the defaults, and play the race somewhat
as you would a factoryless one. The difference is that once a planet
has fufilled its role in the colonization/planet-filling scheme, then it
will switch to a normal autobuild and put up the factories. You do this
with a high growth HE (like 11-15% or so in the race wizard, doubled to
22-30%).
In my experience, even this "semi-factoryless" version of the HE just
doesn't play as smooth or as strong as the true factoryless races. It
doesn't attack as fast, doesn't have expenses as low, has no gates to
gather hordes with, etc. It has an explosive colonization drive, and if
e.g. its a small galaxy and others try to play peacefully it might work
ok. And it works better than an HE completely without factories; those
don't get enough econ.
But the true factoryless races can do rathe
...
Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!Report message to a moderator
|
|
|
Re: A couple of interesting HE posts |
Sun, 02 February 2003 20:42 |
|
|
So Cawley talks about a semi-facotryless HE, which is semi playable, better than the -F HE's he was talking about. I think that the Tri-immune semi-high growth race in exmaple 2 was not something he had thought of, after all it was posted in '99 not '97. I think that maybe with a lot of MM -F HEs and super growth HEs can do alright, I don't think they are expert level races though (heh maybe if you were super good and could not be tormented by people gating their fleets around yours.)
Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!Report message to a moderator
|
|
|
Re: A couple of interesting HE posts |
Mon, 03 February 2003 01:50 |
|
zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
|
Bah! I want to play against somebody whose playing a -F HE race. I need a duel ranking and it may as well begin at 100%. I need this quick, too, before Micha kills me in the game I'm already in!
BTW, with the mention of stargates I just wanted to say that I've played HE so much and everything else so little, that I tend to forget about gates, believe it or not. I'm entirely used to playing without gates, and when I get them, it must be like a guy getting flowers ("Flowers, for me? hehe, how nice. Umm, they're very pretty but, what am I sposed to do with them?")
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
|
|
| |
Re: A couple of interesting HE posts |
Mon, 03 February 2003 10:40 |
|
|
Grrrr ... Simple you're an HE? well get an ALLY with gates!
Look after him and you'll have gates till the end game.
Gate problem fixed!
Tell me who would'nt ally with a tri-immune race ... so compatible its freaks me out!
*Thejorrus freaks out*
Report message to a moderator
|
|
| |
Re: A couple of interesting HE posts |
Sat, 15 February 2003 11:25 |
|
|
Hey!!!
I didn't ally with you because you were killing me!!
T'was a much better situation than that!!
Report message to a moderator
|
|
| |
Re: A couple of interesting HE posts |
Mon, 17 February 2003 12:20 |
|
|
Oh ... Zoid ....
Muhahahahahahaha
*private joke if anyone else is confused*
Report message to a moderator
|
|
| |
Re: A couple of interesting HE posts |
Mon, 18 August 2003 11:42 |
|
Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
|
Hi guys,
Well since Zoid, TheJorrus and Freakyboy have responded to this sub-forum I'd certainly like to add a posting.
I filled in for a player unable to complete his game with these guys. Freakyboy and Zoid were allied against TheJorrus and myself so it made it an interesting scenario.
Our alliance was winning and most of TheJorrus' planets were relatively safe. TheJorrus and one of our opponents were both HE.
One of our other opponents was AR.
I can't remember what my race was, but I did have gates.
It made it such an easy choice as to whom I should target.
I was able to gate in a large fleet to defend any planet under attack but the poor old HE race had to rely totally on wit and a few clever (very clever actually) tactics.
Our opponents had vast mineral fountains and fairly similar numbers of fleets but had a lot of trouble defending themselves.
Why? No gates that's why.
Sure it's true that if you're HE and you ally with a race that has gates and you intermingle, then yes you can use their gates rather effectively, but how many races have you ever seen intermingled enough to effectively cover the HE's weakened borders ?
I'd had a previous experience where I was up against a rather powerful IS race. Sadly I'd chosen HE.
The IS race was coming first, my HE race was coming second, but I was allied with the rest of the galaxy against him.
My tactics were better, my ships were better designed, but when it came down to it I just couldn't gate enough ships to where it really counted in time to properly counter his attacks.
Sure I built lots of chaff and my ship designs on a one for one basis were much better than his (IMO), but when my capital ships met his and he had two - three times the amount of chaff in every battle then my attrition rate started to add up.
I was building fast enough but just couldn't get my ships to where they were really needed in time for each battle.
Most of my other allies were too far behind in tech to really help. I was giving them weapons tech as fast as
...
Report message to a moderator
|
|
|
Re: A couple of interesting HE posts |
Thu, 18 December 2003 16:36 |
|
|
IMO, it sounds like you were fighting wrong against that IS opponent. Rather than trying to battle an opponents fleets it is sometimes better to spread out and try and avoid fleets and instead inflict damage faster than you take it. Metamorphs can be cloaked 97-98%.
Steve1 wrote on Mon, 18 August 2003 09:42 | Hi guys,
Well since Zoid, TheJorrus and Freakyboy have responded to this sub-forum I'd certainly like to add a posting.
I filled in for a player unable to complete his game with these guys. Freakyboy and Zoid were allied against TheJorrus and myself so it made it an interesting scenario.
Our alliance was winning and most of TheJorrus' planets were relatively safe. TheJorrus and one of our opponents were both HE.
One of our other opponents was AR.
I can't remember what my race was, but I did have gates.
It made it such an easy choice as to whom I should target.
I was able to gate in a large fleet to defend any planet under attack but the poor old HE race had to rely totally on wit and a few clever (very clever actually) tactics.
Our opponents had vast mineral fountains and fairly similar numbers of fleets but had a lot of trouble defending themselves.
Why? No gates that's why.
Sure it's true that if you're HE and you ally with a race that has gates and you intermingle, then yes you can use their gates rather effectively, but how many races have you ever seen intermingled enough to effectively cover the HE's weakened borders ?
I'd had a previous experience where I was up against a rather powerful IS race. Sadly I'd chosen HE.
The IS race was coming first, my HE race was coming second, but I was allied with the rest of the galaxy against him.
My tactics were better, my ships were better designed, but when it came down to it I just couldn't gate enough ships to where it really counted in time to properly counter his attacks.
Sure I built lots of chaff and my ship designs on a one for one basis were much better than his (IMO), but when my capital ships met his and he had two - th |
...
Report message to a moderator
|
|
|
Goto Forum:
Current Time: Sat May 04 17:10:08 EDT 2024
|