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Re: Installing on a second machine |
Thu, 12 January 2006 14:28 |
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There is no problem installing the game on 2 seperate machines using the same serial number. One thing you can not do though is to play a game with turns submitted from both machines - i.e. do not install the game on a second machine then have your best freind use the other machine to play a game with you. Stars! will detect that and your empires will crumble. The effect will be the same as if you install using an invalid serial number.
I have Stars! installed on both my desktop and laptop computer. This way when I am travelling somewhere I can still play my games.
Ptolemy
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Re: Installing on a second machine |
Thu, 12 January 2006 17:10 |
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LEit wrote on Fri, 13 January 2006 10:21 | Different codes are obviously fine, that's just like two different people playing.
You can play multiple races with the same serial # as long as when the turn gens, the .x files it uses both come from the same machine. So just make sure to save and submit and upload from the same machine.
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You need to go a bit futher than that. The serial+machine ID stamp is one of the first things written to the .x file and does not get updated with subsequent saves or save-and-submits. Which means that for submitting your turn, you need to not only save-and-submit both games from the same machine, but also (after you open it) delete the .x file before you save-and-submit so the machine ID's are the same.
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Re: Installing on a second machine |
Sat, 14 January 2006 19:31 |
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bigdave wrote on Sun, 15 January 2006 04:24 | How common do you find orders being ignored if you re-open your turn because I re-open mine a lot and assumed autohost was'nt accepting them occasionaly?
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Not sure...I've only noticed it a couple of times.. which is enough to make me cautious.
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Re: Installing on a second machine |
Mon, 16 January 2006 06:11 |
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m.a@stars wrote on Mon, 16 January 2006 21:57 | Do you remember what kind of orders were ignored? Movement perhaps?
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Nope, sorry. Can't remember.
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Re: Installing on a second machine |
Tue, 17 January 2006 22:15 |
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In my case I very seldom have need to move a .x file. If I am going to do the turn on the laptop then I download the turn directly into it and do the turn on the laptop then upload from the laptop. If I will be doing the turn on the desktop - same thing. Working with any given turn on 2 different machines is soemthing I generally try to avoid doing.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Installing on a second machine |
Sat, 10 March 2007 04:15 |
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Triple_Point | | Crewman 2nd Class | Messages: 16
Registered: June 2003 Location: not in Kansas anymore... | |
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I have my stars game files stored on a network drive, so I can access them from any machine in the house. All the machines have stars installed with the same serial#.
So far, if I've started a game turn on one machine, I've always completed the turn on that machine only - but is this really necessary ?
Can I start doing my turn on one machine and (say) complete all the pop movement orders and save the turn to the network, then come back the next day and complete all the war fighting orders on another machine and save those to the network, then maybe submit the turn later from another machine ? (This is becoming more of an issue because my game has just gone to multi day turns and they're getting complex enough that I don't always have time to do the turn in one sitting - when I come back the next day, the machine I want isn't always available)
Also, how does the Host program know that the turn came from a different machine ? My son wants to join in a game so I was going to install one of the machines with a different serial but all machines are behind a NAT so to Autohost, they all appear to have the same IP - will this cause problems with the Anti-Pirate feature ?
Lastly, (for completeness) what _does_ cause the anti-pirate to kick in ? I thought that it was submitting two or more different player turns to the same game from the same serial/machine combo - but this describes every testbed I've ever run and I don't recall seeing the anti-pirate messages...
Thanks in Advance.
Confused,
TriplePoint
[Updated on: Sat, 10 March 2007 04:56] Report message to a moderator
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Re: Installing on a second machine |
Sat, 10 March 2007 08:11 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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I do not think there is a bug, I think it is just a question of understanding how the system works.
The problem with transferring turns between allies (or one player playing two races) occurs because the machine ID is stored in the .x# file when the .x# file is created, but the serial is stored in the .x# file every time the .x# file is saved.
This means that if an ally begins work on a turn, and then sends you the .x# file, then it is your ally's machine ID that is stored in the .x# file. If you then complete your ally's turn and save and submit it, then it is your serial that is registered in the .x# file, along with your ally's machine ID. If you have done your own turn on your machine, then your .x# file has your machine ID and your serial. When the turns are processed Stars! then sees two players in the same game with the same serial but different machine IDs, and that kicks in the copy protection.
The copy protection only kicks in if there are two different players who have submitted turns with the same serial from different machine IDs in the same game and in the same turn.
As Micha explained, if you open the turn, delete the .x# file and then save and submit, then both the serial and the machine ID match the PC you are using, so if you have to submit turns for more than one race in the same game, then it is a good idea to do that.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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Re: Installing on a second machine |
Sat, 10 March 2007 19:13 |
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Triple_Point | | Crewman 2nd Class | Messages: 16
Registered: June 2003 Location: not in Kansas anymore... | |
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Thanks, it's a lot clearer now.
Triple Point
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