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AR guide Tue, 10 January 2006 14:18 Go to next message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

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Vintage "AR guide" added to my new Stars! webpage.

AR Guide

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Re: AR guide Fri, 13 January 2006 03:10 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
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Just my 0.02...

Quote:

2. Ignore all the 25k resources by 2450 propaganda. It does not apply to AR. Most non-AR races that get 25k by 2450 are still pumping anywhere from 50 to 90 percent of it back into building factories still. This amounts to little production actually being put into real things like tech or ships. An AR race on the other hand can put nearly 90 to 100 percent of their overall resources right into real investments. Tech research (energy) are the factories for AR. An AR race with only 10 or 15k in 2450 probably has more actual research and production potential than some hyper producer with 3 times as many resources.


IMO, 25K by 2450 is a good idea for AR race in any case, unless you play overcrowded medium, small or tiny universe. There are plenty of things to put resources into - SB building, mining robots building, mine layers building etc.

Quote:

5. What your opponents don't know intimidates them. An armed star base or an empty one both look exactly the same if unidentified. Try to keep it this way. When an opponents scanners show an unknown Space Station hull they become undecided on whether to attack. When it shows an Ultra Station the odds are they won't attack. When a Death Star hull is seen they don't even consider that planet a viable target. A Death Star conveys power and technological superiority. It's the best status symbol in the game, use it.


In between around 45 and 55 (just after getting DS tech), usually you would not have enough minerals to build superior power for Death Star. It ends up that AR is fragile in midgame when BBs approach with "Kill Starbase" order. As soon as you reveal others that you're AR, you're a potential #1 target. Opponents know for sure that usual AR at that era, when builds a DS, it is either defenceless or have little of power. So, I do not think DS conveys much power. From serious attack, you would require some armed ships anyway on your borders.

Quote:

7. Always try to keep your colonies growing at the fastest rate possible. Re
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WBR, Vlad

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Re: AR guide Fri, 13 January 2006 11:23 Go to previous message
BlueTurbit

 
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BlueTurbit died Oct. 20, 2011

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Registered: October 2002
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No changes; I don't make changes to other people's articles. Although not perfect, it is a very useful guide. This is a vintage guide and was written approximately 1999 by Varn. The first AR guide I ever read and downloaded. Late in 2000 Leonard posted another guide on the newsgroup.

You can find them both in this thread:
AR guide discussion


[Updated on: Fri, 13 January 2006 12:00]




BlueTurbit Country/Rock

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