Home » Stars! 2.6/7 » New Game Announcements » Medium Game for intermediates(or advanced) that are busy in real life
Medium Game for intermediates(or advanced) that are busy in real life |
Sat, 07 January 2006 01:08 |
|
Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
|
This is a (mostly) vanilla game for players that are a little busy real life, but would like a game. In particular, this game might suit people who are less available during weekends and public holidays.
Aiming for about 8-10 players
Level: Intermediate (although advanced players welcome with some sort of small penalty)
Game version: jrc4
Universe setup:
Medium Normal (assuming 8-10 players, may tinker to give about 30 stars/player)
Maximum minerals: off
Slow tech: off
Acc BBS: off (note: most games are Acc BBS, this one isn't - I don't like Acc BBS)
No random events: off
Public player scores: off
Galaxy Clumping: off
(Any of the last three can be changed if there is close to a consensus amoungst players that they want them changed).
No computer players.
Race restrictions:
* All races allowed
* CA must _not_ have TT, and must have 200 points left over in the race wizard.
* JoaT must either not take NAS, or must have 100 points left over in the race wizard.
Victory conditions: Last man standing (no alliance victories), although there are no restrictions on alliances during the game. Alternatively, if someone gets 60% of the stars or exceeds second place score by 200%, they win.
Pre game alliances are strictly prohibited, and if there is clear evidence of this (or other deliberate cheating), the offending players will be banned.
Host is _not_ playing, but don't send me passwords, as I may sometimes be filling in for one of the players (Mike)
Schedule (this is the important part):
* Use the setting that allows extra turns to run if everyone gets turns in early.
* Start with 1 turn/day.
* Switching to 3 turns/week when:
- 50% of players request it any time,
- 25% of players request it year 20 or after,
- or when 1 player requests it year 30 or after,
whichever comes earlier.
* Switching to 2 turns/week when:
- 50% of players request it any time,
- 25% of players request it year 50 or after,
- or when 1 player requests if year 80 or after,
whichever comes earier.
* Holiday option:
If anyone wants to hold the game on any weekend or public holiday (any country, please specify holiday), please specify at least 1 week in advance (late requests will not be considered), and the game will be put on hold. A timetable of this will be on the main page. The game will not be put on hold during normal weekdays.
Players are set inactive after missing four (unexplained) turns, but will be set active again when they submit a turn. If anyone has to drop, please try to find a replacement first, and let me know you are dropping rather than just stopping submitting turns.
Generation time: let me know what time zone you are in when registering for the game, and what times suit, and I'll try to pick a time that suits the most people.
Cheats:
Read http://starsautohost.org/sahforum/index.php?t=msg&th=238 7
Chaff and Split fleet dodge are allowed, the other cheats are not (note that this includes the new bug meaning don't set battle orders to 'attack everyone', or 'attack particular player' if there is a starbase present).
For people at the low end of intermediate, I would strongly suggest that as an absolute minimum, you should be able to get 25K resources by 2450 in an Acc BBS testbed, although not necessarily with the race you are playing (should I require evidence of this? or is that a little too much 'Big Brother'), _and_ have had some experience against other people.
If you want to play, please send contact me, and I will send you the email of a neutral person to send:
* Your race
* Your password (and resend your password any time you change it) * What time zone you are in
* What your preferred gen times are (specify local time or GMT). or whether it doesn't matter.
* Some indication of how much you are likely to need the holiday schedule option (if there are several people that will often be away weekends, we simply won't gen on weekends).
My email (it's temporary to set up this game, when you contact me I'll send you a more permanent one, and the email of the neutral person) is roy_dunedin@hotmail.com
Game start: when I get enough races (or definite intentions to play) I will request a slot on Autohost, and give people 2-3 days to get me the races.
This is my first time hosting, so I hope I haven't missed anything else important.
Update: I now have 11 players which is about as many as I want, so anyone else who wants to join will go on a waiting list in case someone drops before the game starts.
Players are:
Strannik
Multilis (depending on how busy he is)
FurFuznel
Wayne
Orange
Vince
Kado
Roman
Steve
Andrea
Mike
[Updated on: Tue, 17 January 2006 07:21] Report message to a moderator
|
|
| | |
Re: Medium Game for intermediates that are busy in real life |
Sat, 07 January 2006 15:18 |
|
|
Quote: | Level: Intermediate
|
Perhaps allow advanced players with restriction that they may do no diplomacy and set all to enemy?
Report message to a moderator
|
|
| | | |
Re: Medium Game for intermediates that are busy in real life |
Sun, 08 January 2006 02:53 |
|
Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
|
Wayne wrote on Sun, 08 January 2006 20:23 | I'm interested but where do you want the race files sent. Could be going blind and probably are but I couldn't see an email address.
|
Oops, knew I missed something. I don't like posting my email address on a web site (relevance on a web page is temporary, but spam is forever) so I've created a temporary one for setting up the game: roy_dunedin@hotmail.com
[Update] Also check your PM box - I've sent the email details there.
[Updated on: Sun, 08 January 2006 03:09] Report message to a moderator
|
|
| |
Re: Medium Game for intermediates that are busy in real life |
Sun, 08 January 2006 15:04 |
|
mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
|
Madman wrote on Sat, 07 January 2006 16:06 |
If I allowed advanced players, I'd rather they had a ton of points left over in the race wizard.
Unforntunately, I don't have any clear idea how many points left over would make it fair
|
Thats not a clear solution either. It may work, but probably not. Dependant on the players skill, all of them. I've tried it, and while it slowed me down, it did not fix the issue. As a matter of fact, I thought it was a bad idea in the end.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Sun, 08 January 2006 18:38 |
|
Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
|
mlaub wrote on Mon, 09 January 2006 09:04 | ]Thats not a clear solution either. It may work, but probably not. Dependant on the players skill, all of them. I've tried it, and while it slowed me down, it did not fix the issue. As a matter of fact, I thought it was a bad idea in the end.
|
Thanks - that's worth knowing, although I gather advanced players have trouble getting games nowadays, which is whay I'd like to include him if I can. Of course Stars! depends on the player's skill - that's the idea . However the skill levels need to be sort of matched up for a game with this much investment.
BTW, we now have 4 to 6 probable players:
Strannik
FurFuznel (depending on whether his other game starts)
Wayne
multilis (if can find a way of handling a more advanced player)
Kado (from the rgcs newsgroup)
Roman Khananov (from the rgcs newsgroup)
Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Sun, 08 January 2006 18:58 |
|
Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
|
Allow advanced players?[ 9 votes ] |
1. |
No - they will overwhelm us |
0 / 0% |
2. |
Yes - you learn more playing against better opponents |
7 / 78% |
3. |
Yes - but identified who they are, no diplomacy, attack all |
0 / 0% |
4. |
Yes - but RW points left over |
1 / 11% |
5. |
Yes - but with some specified suboptimal race setting |
0 / 0% |
6. |
Yes - any of the last three options |
1 / 11% |
multilis wrote on Mon, 09 January 2006 06:42 | Then advanced player can manipulate with diplomacy, that includes fear/uncertainty that gets potential threats to fight each other or to delay their wars till bad timing.
|
OK, that's an interesting take on it - when I think advanced player, I think more of Stars! experience (all the counter-design stuff, when to micromanage, etc. - perhaps that's because my playing strength is econ) If someone is better at diplomacy as such, I'm inclined to let them got for it - that is a cross-game skill
multilis wrote on Mon, 09 January 2006 06:42 | IMO no diplomay/attack all at least for me may be less frustrating for others, I seem to have reputation as master of diplomacy, despite efforts to keep sides even.
|
A clarification here - by attack all, do you keep just that option in the battle settings, or that you don't play favorites attack on all sides more or less evenly (as you would against AIs)?
I've set up a poll to get some feedback on this - I will of course point out that I've got to make the final decision.
I'm kind of wishing now that I'd put Intermediate/Advanced in the game settings now, but that's not a change to make partway through.
[Updated on: Sun, 08 January 2006 19:13] Report message to a moderator
|
|
| | |
Re: Medium Game for intermediates that are busy in real life |
Sun, 08 January 2006 21:58 |
|
Strannik | | Crewman 2nd Class | Messages: 18
Registered: July 2005 | |
|
ok, my 2c
if we get 2-3 advanced players and 6-9 players overall, then mb we could make up teams of, say, 1 expert and 1-2 intermediates. the idea is to get 2-4 more or less equal teams. somebody would have to remap the galaxy so each team ends up in the same area. we could assign teams randomly, not letting people make specificaly tuned up races, we could let advanced players choose their teammates before the game starts, or we could allow special race setup tuned up for team needs.
such a game would require a lot more setup work though... and i don't really know if it's worth it or if somebody neutral will volunteer to do it. (if Madman will be playing, which i hope. )
considering "no diplo, no allies, all enemy" setup for experts - imho it's difficult to enforce it... basicly, this will then end up in advanced players going after weaker neighbours as fast as possible to be able to deal with each other at the end. just my opinion though.
imho, banning is also not a good option. there are not many games offered anymore.
Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Mon, 09 January 2006 08:36 |
|
Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
|
Strannik wrote on Mon, 09 January 2006 15:58 | if we get 2-3 advanced players and 6-9 players overall, then mb we could make up teams of, say, 1 expert and 1-2 intermediates.
|
Yes, that's a really good idea, but it's another game. I'm already stretching the setup of this one enough by keeping an option to play myself, and trying to allow advanced players.
quote | considering "no diplo, no allies, all enemy" setup for experts - imho it's difficult to enforce it... basicly, this will then end up in advanced players going after weaker neighbours as fast as possible to be able to deal with each other at the end. just my opinion though.
|
Not that difficult to enforce really, particularly if there's only one. Remember there is someone who can check turn files during the game if necessary, and if someone is offered diplomatic overtures, they can regard it as fairly likely that other people are getting similar offers, and blow the whistle.
Having said that, having a handicap at the start is kind of neater, as there's no rules to check then, and the player can just get on with doing their best (my game idea of 'Dissolution of Empire', which I'd still like to run some day is like that ... the Empire has lots of rules, the players have pretty much the usual Stars! ones).
quote: | imho, banning is also not a good option. there are not many games offered anymore.
|
Agree absolutely - it is evil to block someone from participating in something just because it is slightly inconvenient to arrange.
Oh, and I'm learning lots that will make setting up my _next_ game a lot smoother.
Report message to a moderator
|
|
| |
Re: Medium Game for intermediates that are busy in real life |
Mon, 09 January 2006 10:04 |
|
Strannik | | Crewman 2nd Class | Messages: 18
Registered: July 2005 | |
|
Madman wrote on Mon, 09 January 2006 08:36 |
Not that difficult to enforce really, particularly if there's only one. Remember there is someone who can check turn files during the game if necessary, and if someone is offered diplomatic overtures, they can regard it as fairly likely that other people are getting similar offers, and blow the whistle.
|
sorry, i think i expressed myself incorrectly.
let's consider following scenario:
i'm advanced player, surrounded by 2-4 weaker ones. i know there is another guy in the galaxy, who is also an expert, probably in the same situation. so basicly he is my only real threat, everybody else is just meat.
what i would do in the setting of no allies, no NAPs, no diplo - attack the weakest of my neighbours as soon as possible, hoping to get his space fast before my neighbours organize against me. then grow a little, or maybe just go straight after the next one. in the long run i have only 1 real opponent. and the winner will basicly be the one who takes out more "meat"/occupies more space. of course, assuming equal skill levels and no obvious mistakes made.
it's not bad overall. i mean, even if u lose to a more skilled one - u can still learn a lot out of it. but the first "meat" might find it a little disappointing to have jihad CCs falling on his head year 25-30, as he is still researching bazooka FF.
but i cannot think of real alternatives. so let's try to start and see, what happens, and how fast we can make friends to withstand the attack.
Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Mon, 09 January 2006 23:08 |
|
|
You guys figure out what you want and I'll see if I can make time to come in and join if you have slots still open.
From my perspective, I played the handicap last game... rather than points in beginning, I took over a super-quick start WM who had wasted his first 20+ turns and was out factoried/mining by most of the rest. I did good attack style (part luck), I had good ship design/counterdisign, but it was diplomacy where I likely did my best work, that includes with enemies.
So I was thinking a no-diplomacy/trade/friend game is something I've never tried, and it will fit in better with "busy with real life" - less to do. As for my style, I can't say if it will be attack one guy or attack all, much depends on where I start and what neighbours look like.
It is possible I can get away with attacking everyone a little with focus on whoever fights me to reduce gang-ups.
As for cheating by using diplomacy, it is like pre-game alliances... you can't really prove you aren't but it would take another party to be a cheater as well.
[Updated on: Mon, 09 January 2006 23:08] Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Tue, 10 January 2006 00:36 |
|
|
I don't think advanced players have quite the advantage you guys seem to be discussing. Perhaps against beginners, yes, but not against intermediates.
I think banning diplomacy for any advanced players is a fairly good handicap. Say you had 8 intermediates and 2 advanced players in such a situation. Of course the advanced players will see each other as the main threat, but that doesn't mean they'll have an easy time as several alliances will likely form amongst the intermediates. I doubt you'll find many advanced players that think they could take 2 intermediates on in an 1v2 duel.
Obviously a 2430 kill is too early and quick for an ally to really help much, so you could *also* apply a race design style limitation - for example you could limit them to 1/2500 pop efficiency.
Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Tue, 10 January 2006 17:49 |
|
Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
|
A suggestion: allow your advance players but only with the AR PRT.
Report message to a moderator
|
|
|
Re: Medium Game for intermediates that are busy in real life |
Tue, 10 January 2006 18:01 |
|
Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
|
What is the difference between an advance versus intermediate player?
Report message to a moderator
|
|
| |
Re: Medium Game for intermediates that are busy in real life |
Wed, 11 January 2006 03:42 |
|
|
Orange wrote on Wed, 11 January 2006 11:49 | A suggestion: allow your advance players but only with the AR PRT.
|
NOT a good idea. As the recently re-posted AR guide says...AR races only grow in strength..starting off weaker and ending up unassailable. I'm sure advanced players would have the diplomatic/stars skill needed to survive the vulnerable period.
Besides...while I don't think AR is a very good choice for a newbie(very beginner) I'd hate to be the intermediate who chooses AR and gets pasted by his neighbours because they thought he was advanced and needed to be stomped ASAP
Report message to a moderator
|
|
| |
Pages (2): [1 ] |
|
Goto Forum:
Current Time: Sat May 04 10:36:51 EDT 2024
|