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Origin of the SOoE (was Minefield Decay Rates ) Thu, 05 January 2006 14:39 Go to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Micha wrote on Thu, 05 January 2006 16:13

Spook wrote on Thu, 05 January 2006 15:30

In the thread "Stars! - Must Know/Stars! Order of Events" authored by Micha ...

For the record: the credit for making the SOoE does not go to me. I'm unsure of it's origin

My old copy of S!OE I got from StarsFAQ ends with the statement:
"Courtesy SB Posey, with a several additions / clarifications (marked with *) tacked on by myself".
The "myself" is certainly James McGuigan, the (lost) webmaster of StarsFAQ.
BR, Iztok

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Re: Minefield Decay Rates Thu, 05 January 2006 15:46 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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iztok wrote on Thu, 05 January 2006 13:39

Hi!
Micha wrote on Thu, 05 January 2006 16:13

Spook wrote on Thu, 05 January 2006 15:30

In the thread "Stars! - Must Know/Stars! Order of Events" authored by Micha ...

For the record: the credit for making the SOoE does not go to me. I'm unsure of it's origin

My old copy of S!OE I got from StarsFAQ ends with the statement:
"Courtesy SB Posey, with a several additions / clarifications (marked with *) tacked on by myself".
The "myself" is certainly James McGuigan, the (lost) webmaster of StarsFAQ.
BR, Iztok



That would be Jeff McBride... Later, it was deciphered and pondered by many in several threads before Posey summed it all up.

-Matt

Here is the informative response from Jeff. I like his note on tech trading.

Quote:


* To: stars-l...@umich.edu
<Jeff_McBr...@msn.com>
* Date: Thu, 27 Jun 96 08:13:46 UT
* Cc: s...@webmap.com
----------

Is this how it works for everyone? Or are there people who can
click and drag immediately??

### Okay, let me see if I can explain this. If you click on an
object in the Scanner pane you select that object into the
Summary pane. If you want to add a waypoint at that object you
hold down the SHIFT key, changing the cursor to a + and click.
There is no way to suppress the snapping on the initial ADD of
the waypoint. Once the waypoint exists the cursor changes to a
hand when over the waypoint. Clicking and dragging will move the
waypoint. While moving waypoints you can suppress snapping by
holding down the SHIFT key. I will review all of the scanner
keyboard functions between now and version 3 to see if I can
make things a little more consistent.

### Them that don't learn from history....

it's only possible to steal one tech each turn ### Yup. This was
being seriously abused in 2.0 by friends sending single ship
fleets to each other by the dozen to be slaughtered in order to
give each other tech.

What post movement tasks are we talking about? ### Ah. It is
time for the "how does turn generation work and in what order
are things done in?" talk. I'm leaving out some of the nitty
gritty details but here we go.... I'll fill it in some more and
put it on our web site soon.

Each turn the host loads the .hst file setting everything to
exactly the condition it was in at the end of the last turn. It
then loads the .x# file for each player and applies their change
orders. The only interesting part of this is what happens if two
or more players try to grab the same stuff. For example if two
players are both at the location of some salvage and each one
tries to transfer all of the minerals to their freighter by
hand. When each player was taking their turn we could not know
what the other players were going to be doing so we had to
pretend the by-hand transfer was going to succeed. During turn
gen we flip a coin when multiple players are going for the same
thing. This is why sometimes things that you were SURE you did
by hand turn out to have been day dreams by the next year.

At this point we allow all waypoint zero tasks to be completed.
This is whatever task each fleet has at its current location.
When processing transport orders we fulfill all unload
operations before any load operations to ensure that exchanges
work correctly. If you sent a colonization fleet to a planet and
forgot to give a Colonize task at that the destination waypoint
your fleet will be in orbit of that planet waiting for orders.
I'm sure you all have done this at least once. So, when you give
a Colonize task at the current location it is a Waypoint Zero
task. It happens at the beginning of the year. Waypoint zero
tasks can not be prevented by battle (this was not true in
version 1 as we had a pre-movement battle phase and a post
movement battle phase). There is no difference between using the
Cargo dialog to load up with stuff by hand and giving a
Transport task at waypoint zero.

Now the Mystery Traders and existing mass packets move. All
fleets wit
...




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Minefield Decay Rates Thu, 05 January 2006 16:26 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
mlaub wrote on Thu, 05 January 2006 21:46

...
* Date: Thu, 27 Jun 96 08:13:46 UT
...

Thanks for nice reading. Have you noticed the date of the post? Wink
BR, Iztok

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Re: Minefield Decay Rates Thu, 05 January 2006 16:35 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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iztok wrote on Thu, 05 January 2006 15:26

Hi!
mlaub wrote on Thu, 05 January 2006 21:46

...
* Date: Thu, 27 Jun 96 08:13:46 UT
...

Thanks for nice reading. Have you noticed the date of the post? Wink
BR, Iztok



Yep. I was thinking that people might not realize that Jeff posted this in 96. That someone figured it all themselfs...when in fact Jeff did most of the hard work for us. Not much has changed since then.
Quote:


I'm unsure of it's origin



-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Origin of the SOoE (was Minefield Decay Rates ) Thu, 05 January 2006 20:12 Go to previous messageGo to next message
Micha

 

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Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Thu, 05 January 2006 22:35

Yep. I was thinking that people might not realize that Jeff posted this in 96. That someone figured it all themselfs...when in fact Jeff did most of the hard work for us. Not much has changed since then.

Well, I obviously didn't realize that. Smile
An interesting read! Deserves it's own thread in the Bar, so split off. Thanks Matt. Nod

mch,
modaw


[Updated on: Thu, 05 January 2006 20:15]

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Re: Origin of the SOoE (was Minefield Decay Rates ) Fri, 06 January 2006 11:34 Go to previous messageGo to next message
LEit is currently offline LEit

 
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Could Jeff's article be put into the Must Know section? There is a thread about SOoE already, this article adds some nice detail (and history).


- LEit

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Re: Origin of the SOoE (was Minefield Decay Rates ) Sat, 07 January 2006 05:20 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Fri, 06 January 2006 17:34

Could Jeff's article be put into the Must Know section? There is a thread about SOoE already, this article adds some nice detail (and history).

Good idea!
Done. Nod

mch,
modaw


[Updated on: Sat, 07 January 2006 05:21]

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Re: Origin of the SOoE (was Minefield Decay Rates ) Sat, 18 November 2006 03:53 Go to previous message
gible

 
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I was poking around into the history of the OOE...this predates rgcs by just over a week!

link to the begining of rgcs at google groups

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