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what is the point of splitting chaff? Wed, 28 December 2005 13:40 Go to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
I understand how chaff works but in a game im currently in my opponent has all his chaff split on a planet I want to attack into like 50 different fleets. Is there a reason behind this? I understand how split fleet works if your trying to avoid being chased but what about this? Is it harder to kill say 1000 chaff split into 50 fleets than it is 1000 chaff that are in just 1 fleet?

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Re: what is the point of splitting chaff? Wed, 28 December 2005 13:41 Go to previous messageGo to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
Oh and on another planet he has 200 chaff split into 200 fleets..???

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Re: what is the point of splitting chaff? Wed, 28 December 2005 13:53 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

The main reason for splitting chaff is to use up more enemy missiles. Chaff split into smaller fleets against beamers still gets cut to pieces.

Missiles (or torps) fire on a slot by slot basis and with chaff split into smaller fleets a slot can only target one fleet. Since there is a one missile per ship kill rate, firing a six missile slot on a BB at a 4 ship fleet can only kill 4 ships (instead of 6). If one does a little math here and knows the design of the missile ships attacking, it is possible to require the attacker to use an extra complete turn or 2 to kill all the chaff with missiles. However, once the beamers get in range the chaff will all die pretty much immediately.

Lets take a simple example of one missile BB using missiles in the 2 6x slots and in the 4x slot. Total 16 missiles. This ship fires at 16 chaff in one shot and kills them all if it has enough computers for high accuracy. However, split the 16 chaff into 6 seperate fleets of 2 and 3 ships each and the story is different. Round one the 3 slots on the BB fire killing 3 fleets - or only half the chaff. Now this BB must use another round of battle to kill the rest.

Now, the opponent here has a small dilemna since having too many fleets in a battle causes battle board overload and is a listed cheat. Anybody splitting chaff into smaller fleets must be careful to avoid overlaoding the battle board. 200 chaff split into 200 fleets has every possibility of exploiting this cheat.


Ptolemy



[Updated on: Wed, 28 December 2005 13:56]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: what is the point of splitting chaff? Wed, 28 December 2005 14:06 Go to previous messageGo to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
I see,, thanks. BTW what does overloading the battle board result in?

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Re: what is the point of splitting chaff? Wed, 28 December 2005 14:23 Go to previous messageGo to next message
rowenstin is currently offline rowenstin

 
Crewman 1st Class

Messages: 38
Registered: December 2005
You can learn about it in the "bugs" section/posts/faqs. Basicaly, there´s a maximum number of tokens per battle (250?); if the number is exceeded, only those fleets with (IIRC) the lowest fleet number apper in it. So if you split the chaff and merge the rest of the fleet with the chaff of the highest fleet number the enemy won´t be able to battle your main fleet, just the chaff.

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Re: what is the point of splitting chaff? Wed, 28 December 2005 14:29 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
One other reason, would be Cheap engines. Did those ships move at all?

On another note, furthering what Ptolemy says...Depending on what the fleets consist of, and orders, splitting chaff may have no effect on the battle outcome.

Also, this is one reason to equip the "wing" mounts on your missile BB's, as they fire after the slots with 6 (top first), but before the one with 4, on a BB. Thus, lessing the overall effect vs BB stack with only the 6 slots filled, or the 6 and 4 slots filled.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: what is the point of splitting chaff? Wed, 28 December 2005 18:07 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
I had no idea this happened. I will start splitting my chaff from now on!

I did split shielded frigate chaff once to see whether they survived any longer, but I forgot the results of that testing. I think there was also some rounding effects with Jihads.

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Re: what is the point of splitting chaff? Wed, 28 December 2005 18:55 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
PricklyPea wrote on Wed, 28 December 2005 17:07

I had no idea this happened. I will start splitting my chaff from now on!



The amount of fleets you can bring to the battle without tripping the battle board overflow is 256/#_of_players_in_the_battle. So:

2 - 128 fleets per player
3 ~ 85
4 - 64

And so on. Bear in mind that a player defending a planet could add tons of fleets just by gating in new builds.

Any host that has to enforce the battle board overflow cheat because some ding dong is pushing the fleet limit, is well within his right to ban said player from his next few turns. Or, at least enough time for the enemy fleet to engage and destroy the offenders fleet. Nothing is more irritating to a host than players pushing the rules, and he has to clean up the mess. Therefore, it is probably a good idea to limit your enthusiasm in this capacity to something that would be deemed within reason. At that point, ofc, it becomes near trivial in almost all but the smallest engagements. Smile

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: what is the point of splitting chaff? Wed, 28 December 2005 23:20 Go to previous messageGo to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
PricklyPea wrote on Wed, 28 December 2005 18:07

I had no idea this happened. I will start splitting my chaff from now on!



Hmm to me this is like a whole different exploit beyond just standard chaff techniques. I hope hosts start to ban "split chaff" as it totally destroys a huge aspect of the game, that being missle ships. Regular chaff is effective enough as is and if this method becomes popular then the game will boil down more to irritating micromanaging rather than strategy... Then again a limit on fleets in a battle so as to not hit the 256 cap would also fix this.


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Re: what is the point of splitting chaff? Wed, 28 December 2005 23:43 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ptolemy wrote on Wed, 28 December 2005 19:53


(snip)
Missiles (or torps) fire on a slot by slot basis and with chaff split into smaller fleets a slot can only target one fleet. Since there is a one missile per ship kill rate, firing a six missile slot on a BB at a 4 ship fleet can only kill 4 ships (instead of 6). If one does a little math here and knows the design of the missile ships attacking, it is possible to require the attacker to use an extra complete turn or 2 to kill all the chaff with missiles. However, once the beamers get in range the chaff will all die pretty much immediately.

Lets take a simple example of one missile BB using missiles in the 2 6x slots and in the 4x slot. Total 16 missiles. This ship fires at 16 chaff in one shot and kills them all if it has enough computers for high accuracy. However, split the 16 chaff into 6 seperate fleets of 2 and 3 ships each and the story is different. Round one the 3 slots on the BB fire killing 3 fleets - or only half the chaff. Now this BB must use another round of battle to kill the rest.

Ptolemy
(snip)



Maybe I did not fully understand what you try to tell....

So if I do, then a 20 missile BB attacking 20 seperate chaff ships (20 fleets) could kill only 5 ships because the 5 slots can target only 5 fleets... In my testbed the BB kills all 20 single chaff with a single shot...

So either I did get the explanation wrong, or the mechanics are different from what you tell us here Confused

And apart from the CE idea I cant imagine a situation when splitting chaff is useful (maybe if there are very small minefields and the player does not know about chaffsweeping)???

Anyway... I am a bit confused...

Robert




2b v !2b -> ?

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Re: what is the point of splitting chaff? Thu, 29 December 2005 10:47 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

And apart from the CE idea I cant imagine a situation when splitting chaff is useful

A missile that hits a chaff will also damage the other chaff in the same fleet, making it more vulnerable to smaller guns (torps, high init beamer)

Chaff that is split up may spread in more spots on battle board, potentially leading to an extra turn that enemy beamers won't reach your backend. Often several similar but different battle orders are given to different portions to spread it better.

...

Any time chaff is split, fast gattling beamer is more of a threat, especially combined with 5+ players on battleboard.


[Updated on: Thu, 29 December 2005 10:49]

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Re: what is the point of splitting chaff? Thu, 29 December 2005 12:14 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Robert wrote on Wed, 28 December 2005 22:43


And apart from the CE idea I cant imagine a situation when splitting chaff is useful (maybe if there are very small minefields and the player does not know about chaffsweeping)???

Anyway... I am a bit confused...

Robert




You take a shot at running through a minefield to catch a fleet, get to a planet fast for defence, runaway, whatever...you need to go from point A to point B, through a enemy minefield.

I do this usually to a point within 16ly of a planet, then group the ships and attack. I may also target a fleet like this, as if the enemy fleet runs away, I only lose some chaff if I hit mines chasing.

Never group all your chaff together, as one minefield hit and they all go poof. Whereas, if you split the chaff in many fleets, the survival rate will approximate the % to hit a minefield.

As all the fleets are headed to the same destination, and you hope they arrive safely, then there is no intent to cheat. However, I can't remember if a following fleet follows a fleet that gets destroyed by a mine hit. If it does, it could trip off the SFD lunies. In most cases it is a legit tactic, though, and to bad so sad. Smile

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: what is the point of splitting chaff? Sat, 14 January 2006 10:35 Go to previous messageGo to next message
bigdave is currently offline bigdave

 
Crewman 1st Class

Messages: 22
Registered: December 2003
Location: London
What do you think is a fair fleet limit for a game involving 2 SS players and an IT , who all split chaff to avoid minefields? It seems quite easy to tip the battlboard limit by accident with proportional limits. Is there any reason why no more than 10 chaff fleets seems unfair? Also does everyone seem to think clearing mines with chaff is fair , as that sems to tip the balance of fleets a lot also...

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Re: what is the point of splitting chaff? Sat, 14 January 2006 13:16 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
If you're chaff sweeping, you should send the chaff through the center of the mine field, and past it out the other side, this maximizes the odds of hitting a mine. Therefore, chaff sweepers should not end up with hundreds of seperated fleets in a battle.

Overloading the battle board cannot stop some one else from being there unless all people at the battle bring lots of fleets. The point of abusing the overloading bug is to have some of your fleet not in the battle (say bombers) but still along with the fleet.



- LEit

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